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Edit equipment GUI
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@ -2,6 +2,7 @@ package net.citizensnpcs.editor;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.entity.HumanEntity;
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import org.bukkit.entity.HumanEntity;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryType;
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import org.bukkit.event.inventory.InventoryType;
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@ -12,11 +13,13 @@ import net.citizensnpcs.api.gui.MenuContext;
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import net.citizensnpcs.api.gui.MenuSlot;
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import net.citizensnpcs.api.gui.MenuSlot;
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import net.citizensnpcs.api.util.Messaging;
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import net.citizensnpcs.api.util.Messaging;
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@Menu(title = "NPC Equipment", type = InventoryType.CHEST, dimensions = { 3, 3 })
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@Menu(title = "NPC Equipment", type = InventoryType.CHEST, dimensions = { 2, 5 })
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@MenuSlot(value = { 0, 0 }, material = Material.DIAMOND_SWORD, amount = 1, filter = ClickType.UNKNOWN)
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@MenuSlot(value = { 0, 1 }, material = Material.DIAMOND_HELMET, amount = 1, filter = ClickType.UNKNOWN)
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@MenuSlot(value = { 0, 2 }, material = Material.DIAMOND_CHESTPLATE, amount = 1, filter = ClickType.UNKNOWN)
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@MenuSlot(value = { 0, 3 }, material = Material.DIAMOND_LEGGINGS, amount = 1, filter = ClickType.UNKNOWN)
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@MenuSlot(value = { 0, 4 }, material = Material.DIAMOND_BOOTS, amount = 1, filter = ClickType.UNKNOWN)
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public class EquipmentGUI extends InventoryMenuPage {
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public class EquipmentGUI extends InventoryMenuPage {
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@MenuSlot(value = { 0, 1 }, material = Material.DIAMOND_SWORD, amount = 1)
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private InventoryMenuSlot slot;
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@Override
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@Override
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public void create(MenuContext ctx) {
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public void create(MenuContext ctx) {
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}
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}
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