mirror of
https://github.com/CitizensDev/Citizens2.git
synced 2024-12-22 17:18:20 +01:00
Attempt fix for boat pathfinding - slightly hacky
This commit is contained in:
parent
4f923c904a
commit
93c78bb418
@ -49,12 +49,10 @@ public class BoatController extends MobEntityController {
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public static class EntityBoatNPC extends Boat implements NPCHolder {
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private double aC;
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private float aD;
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private Status aE;
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private Status aF;
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private double ap;
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private double ar;
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private final CitizensNPC npc;
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public EntityBoatNPC(EntityType<? extends Boat> types, Level level) {
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@ -174,7 +172,18 @@ public class BoatController extends MobEntityController {
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@Override
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public void tick() {
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if (npc != null) {
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baseTick();
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if (getControllingPassenger() instanceof NPCHolder
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&& ((NPCHolder) getControllingPassenger()).getNPC().getNavigator().isNavigating()) {
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setDeltaMovement(getControllingPassenger().getDeltaMovement().multiply(20, 1, 20));
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}
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npc.update();
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if (getHurtTime() > 0) {
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setHurtTime(getHurtTime() - 1);
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}
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if (getDamage() > 0.0F) {
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setDamage(getDamage() - 1.0F);
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}
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this.aF = this.aE;
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aE = getStatus();
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double d1 = isNoGravity() ? 0.0D : -0.04D;
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@ -205,16 +214,13 @@ public class BoatController extends MobEntityController {
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}
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Vec3 vec3d = getDeltaMovement();
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setDeltaMovement(vec3d.x * this.ap, vec3d.y + d1, vec3d.z * this.ap);
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this.ar *= this.ap;
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if (d2 > 0.0D) {
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Vec3 vec3d1 = getDeltaMovement();
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setDeltaMovement(vec3d1.x, vec3d1.y + d2 * 0.0615D, vec3d1.z);
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}
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}
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move(MoverType.SELF, getDeltaMovement());
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if (isVehicle()) {
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setYRot((float) (getYRot() + this.ar));
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}
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checkInsideBlocks();
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} else {
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super.tick();
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}
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@ -50,12 +50,10 @@ public class BoatController extends MobEntityController {
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public static class EntityBoatNPC extends Boat implements NPCHolder {
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private double aC;
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private float aD;
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private Status aE;
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private Status aF;
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private double ap;
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private double ar;
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private final CitizensNPC npc;
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public EntityBoatNPC(EntityType<? extends Boat> types, Level level) {
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@ -182,7 +180,18 @@ public class BoatController extends MobEntityController {
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@Override
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public void tick() {
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if (npc != null) {
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baseTick();
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if (getControllingPassenger() instanceof NPCHolder
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&& ((NPCHolder) getControllingPassenger()).getNPC().getNavigator().isNavigating()) {
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setDeltaMovement(getControllingPassenger().getDeltaMovement().multiply(20, 1, 20));
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}
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npc.update();
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if (getHurtTime() > 0) {
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setHurtTime(getHurtTime() - 1);
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}
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if (getDamage() > 0.0F) {
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setDamage(getDamage() - 1.0F);
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}
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this.aF = this.aE;
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aE = getStatus();
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double d1 = isNoGravity() ? 0.0D : -0.04D;
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@ -213,16 +222,13 @@ public class BoatController extends MobEntityController {
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}
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Vec3 vec3d = getDeltaMovement();
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setDeltaMovement(vec3d.x * this.ap, vec3d.y + d1, vec3d.z * this.ap);
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this.ar *= this.ap;
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if (d2 > 0.0D) {
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Vec3 vec3d1 = getDeltaMovement();
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setDeltaMovement(vec3d1.x, vec3d1.y + d2 * 0.0615D, vec3d1.z);
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}
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}
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move(MoverType.SELF, getDeltaMovement());
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if (isVehicle()) {
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setYRot((float) (getYRot() + this.ar));
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}
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checkInsideBlocks();
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} else {
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super.tick();
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}
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@ -51,12 +51,10 @@ public class BoatController extends MobEntityController {
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public static class EntityBoatNPC extends Boat implements NPCHolder {
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private double aC;
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private float aD;
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private Status aE;
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private Status aF;
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private double ap;
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private double ar;
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private final CitizensNPC npc;
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public EntityBoatNPC(EntityType<? extends Boat> types, Level level) {
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@ -183,7 +181,18 @@ public class BoatController extends MobEntityController {
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@Override
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public void tick() {
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if (npc != null) {
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baseTick();
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if (getControllingPassenger() instanceof NPCHolder
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&& ((NPCHolder) getControllingPassenger()).getNPC().getNavigator().isNavigating()) {
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setDeltaMovement(getControllingPassenger().getDeltaMovement().multiply(20, 1, 20));
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}
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npc.update();
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if (getHurtTime() > 0) {
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setHurtTime(getHurtTime() - 1);
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}
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if (getDamage() > 0.0F) {
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setDamage(getDamage() - 1.0F);
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}
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this.aF = this.aE;
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aE = getStatus();
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double d1 = isNoGravity() ? 0.0D : -0.04D;
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@ -214,16 +223,13 @@ public class BoatController extends MobEntityController {
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}
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Vec3 vec3d = getDeltaMovement();
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setDeltaMovement(vec3d.x * this.ap, vec3d.y + d1, vec3d.z * this.ap);
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this.ar *= this.ap;
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if (d2 > 0.0D) {
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Vec3 vec3d1 = getDeltaMovement();
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setDeltaMovement(vec3d1.x, vec3d1.y + d2 * 0.0615D, vec3d1.z);
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}
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}
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move(MoverType.SELF, getDeltaMovement());
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if (isVehicle()) {
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setYRot((float) (getYRot() + this.ar));
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}
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checkInsideBlocks();
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} else {
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super.tick();
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}
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@ -49,12 +49,10 @@ public class BoatController extends MobEntityController {
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public static class EntityBoatNPC extends Boat implements NPCHolder {
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private double aC;
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private float aD;
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private Status aE;
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private Status aF;
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private double ap;
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private double ar;
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private final CitizensNPC npc;
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public EntityBoatNPC(EntityType<? extends Boat> types, Level level) {
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@ -173,7 +171,18 @@ public class BoatController extends MobEntityController {
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@Override
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public void tick() {
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if (npc != null) {
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baseTick();
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if (getControllingPassenger() instanceof NPCHolder
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&& ((NPCHolder) getControllingPassenger()).getNPC().getNavigator().isNavigating()) {
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setDeltaMovement(getControllingPassenger().getDeltaMovement().multiply(20, 1, 20));
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}
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npc.update();
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if (getHurtTime() > 0) {
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setHurtTime(getHurtTime() - 1);
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}
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if (getDamage() > 0.0F) {
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setDamage(getDamage() - 1.0F);
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}
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this.aF = this.aE;
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aE = getStatus();
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double d1 = isNoGravity() ? 0.0D : -0.04D;
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@ -204,16 +213,13 @@ public class BoatController extends MobEntityController {
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}
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Vec3 vec3d = getDeltaMovement();
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setDeltaMovement(vec3d.x * this.ap, vec3d.y + d1, vec3d.z * this.ap);
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this.ar *= this.ap;
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if (d2 > 0.0D) {
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Vec3 vec3d1 = getDeltaMovement();
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setDeltaMovement(vec3d1.x, vec3d1.y + d2 * 0.0615D, vec3d1.z);
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}
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}
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move(MoverType.SELF, getDeltaMovement());
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if (isVehicle()) {
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setYRot((float) (getYRot() + this.ar));
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}
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checkInsideBlocks();
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} else {
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super.tick();
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}
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@ -4,6 +4,7 @@ import org.bukkit.Bukkit;
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import org.bukkit.craftbukkit.v1_21_R1.CraftServer;
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import org.bukkit.craftbukkit.v1_21_R1.entity.CraftBoat;
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import org.bukkit.craftbukkit.v1_21_R1.entity.CraftEntity;
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import org.bukkit.entity.Player;
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import net.citizensnpcs.api.npc.NPC;
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import net.citizensnpcs.nms.v1_21_R1.entity.MobEntityController;
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@ -15,7 +16,6 @@ import net.citizensnpcs.npc.ai.NPCHolder;
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import net.citizensnpcs.util.Util;
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import net.minecraft.core.BlockPos;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.tags.FluidTags;
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import net.minecraft.tags.TagKey;
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import net.minecraft.util.Mth;
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@ -48,14 +48,12 @@ public class BoatController extends MobEntityController {
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}
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public static class EntityBoatNPC extends Boat implements NPCHolder {
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private double aC;
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private float aD;
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private Status aE;
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private Status aF;
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private double ap;
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private double ar;
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private float invFriction;
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private float landFriction;
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private Status lastStatus;
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private final CitizensNPC npc;
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private Status status;
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private double waterLevel;
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public EntityBoatNPC(EntityType<? extends Boat> types, Level level) {
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this(types, level, null);
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@ -73,6 +71,76 @@ public class BoatController extends MobEntityController {
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return NMSImpl.teleportAcrossWorld(this, transition);
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}
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private boolean checkInWater() {
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AABB axisalignedbb = this.getBoundingBox();
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int i = Mth.floor(axisalignedbb.minX);
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int j = Mth.ceil(axisalignedbb.maxX);
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int k = Mth.floor(axisalignedbb.minY);
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int l = Mth.ceil(axisalignedbb.minY + 0.001);
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int i1 = Mth.floor(axisalignedbb.minZ);
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int j1 = Mth.ceil(axisalignedbb.maxZ);
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boolean flag = false;
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this.waterLevel = -1.7976931348623157E308;
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BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
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for (int k1 = i; k1 < j; ++k1) {
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for (int l1 = k; l1 < l; ++l1) {
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for (int i2 = i1; i2 < j1; ++i2) {
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blockposition_mutableblockposition.set(k1, l1, i2);
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FluidState fluid = this.level().getFluidState(blockposition_mutableblockposition);
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if (fluid.is(FluidTags.WATER)) {
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float f = l1 + fluid.getHeight(this.level(), blockposition_mutableblockposition);
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this.waterLevel = Math.max(f, this.waterLevel);
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flag |= axisalignedbb.minY < f;
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}
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}
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}
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}
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return flag;
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}
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private void floatBoat() {
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double d0 = -this.getGravity();
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double d1 = 0.0;
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this.invFriction = 0.05F;
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if (this.lastStatus == net.minecraft.world.entity.vehicle.Boat.Status.IN_AIR
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&& this.status != net.minecraft.world.entity.vehicle.Boat.Status.IN_AIR
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&& this.status != net.minecraft.world.entity.vehicle.Boat.Status.ON_LAND) {
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this.waterLevel = this.getY(1.0);
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double d2 = this.getWaterLevelAbove() - this.getBbHeight() + 0.101;
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if (this.level().noCollision(this, this.getBoundingBox().move(0.0, d2 - this.getY(), 0.0))) {
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this.move(MoverType.SELF, new Vec3(0.0, d2 - this.getY(), 0.0));
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this.setDeltaMovement(this.getDeltaMovement().multiply(1.0, 0.0, 1.0));
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}
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this.status = net.minecraft.world.entity.vehicle.Boat.Status.IN_WATER;
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} else {
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if (this.status == net.minecraft.world.entity.vehicle.Boat.Status.IN_WATER) {
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d1 = (this.waterLevel - this.getY()) / this.getBbHeight();
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this.invFriction = 0.9F;
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} else if (this.status == net.minecraft.world.entity.vehicle.Boat.Status.UNDER_FLOWING_WATER) {
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d0 = -7.0E-4;
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this.invFriction = 0.9F;
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} else if (this.status == net.minecraft.world.entity.vehicle.Boat.Status.UNDER_WATER) {
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d1 = 0.009999999776482582;
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this.invFriction = 0.45F;
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} else if (this.status == net.minecraft.world.entity.vehicle.Boat.Status.IN_AIR) {
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this.invFriction = 0.9F;
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} else if (this.status == net.minecraft.world.entity.vehicle.Boat.Status.ON_LAND) {
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this.invFriction = this.landFriction;
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if (this.getControllingPassenger() instanceof Player) {
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this.landFriction /= 2.0F;
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}
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}
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Vec3 vec3d = this.getDeltaMovement();
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this.setDeltaMovement(vec3d.x * this.invFriction, vec3d.y + d0, vec3d.z * this.invFriction);
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if (d1 > 0.0) {
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Vec3 vec3d1 = this.getDeltaMovement();
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this.setDeltaMovement(vec3d1.x, (vec3d1.y + d1 * (this.getDefaultGravity() / 0.65)) * 0.75,
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vec3d1.z);
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}
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}
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}
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@Override
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public CraftEntity getBukkitEntity() {
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if (npc != null && !(super.getBukkitEntity() instanceof NPCHolder)) {
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@ -92,16 +160,16 @@ public class BoatController extends MobEntityController {
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}
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private Status getStatus() {
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Status entityboat_Status = u();
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Status entityboat_Status = isUnderwater();
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if (entityboat_Status != null) {
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this.aC = getBoundingBox().maxY;
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this.waterLevel = getBoundingBox().maxY;
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return entityboat_Status;
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}
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if (t())
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if (checkInWater())
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return Status.IN_WATER;
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float f = getGroundFriction();
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if (f > 0.0F) {
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this.aD = f;
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this.landFriction = f;
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return Status.ON_LAND;
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}
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return Status.IN_AIR;
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@ -113,6 +181,36 @@ public class BoatController extends MobEntityController {
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: npc.data().<Boolean> get(NPC.Metadata.COLLIDABLE, !npc.isProtected());
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}
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private Status isUnderwater() {
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AABB axisalignedbb = this.getBoundingBox();
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double d0 = axisalignedbb.maxY + 0.001;
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int i = Mth.floor(axisalignedbb.minX);
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int j = Mth.ceil(axisalignedbb.maxX);
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int k = Mth.floor(axisalignedbb.maxY);
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int l = Mth.ceil(d0);
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int i1 = Mth.floor(axisalignedbb.minZ);
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int j1 = Mth.ceil(axisalignedbb.maxZ);
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boolean flag = false;
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BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
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for (int k1 = i; k1 < j; ++k1) {
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for (int l1 = k; l1 < l; ++l1) {
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for (int i2 = i1; i2 < j1; ++i2) {
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blockposition_mutableblockposition.set(k1, l1, i2);
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FluidState fluid = this.level().getFluidState(blockposition_mutableblockposition);
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if (fluid.is(FluidTags.WATER) && d0 < blockposition_mutableblockposition.getY()
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+ fluid.getHeight(this.level(), blockposition_mutableblockposition)) {
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if (!fluid.isSource()) {
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return net.minecraft.world.entity.vehicle.Boat.Status.UNDER_FLOWING_WATER;
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}
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flag = true;
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}
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}
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}
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}
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return flag ? Status.UNDER_WATER : null;
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}
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@Override
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protected AABB makeBoundingBox() {
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return NMSBoundingBox.makeBB(npc, super.makeBoundingBox());
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@ -142,111 +240,31 @@ public class BoatController extends MobEntityController {
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return npc == null ? super.save(save) : false;
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}
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private boolean t() {
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boolean m = false;
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AABB axisalignedbb = getBoundingBox();
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int i = Mth.floor(axisalignedbb.minX);
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int j = Mth.ceil(axisalignedbb.maxX);
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int k = Mth.floor(axisalignedbb.minY);
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int l = Mth.ceil(axisalignedbb.minY + 0.001D);
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int i1 = Mth.floor(axisalignedbb.minZ);
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int j1 = Mth.ceil(axisalignedbb.maxZ);
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boolean flag = false;
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this.aC = Double.MIN_VALUE;
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BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
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for (int k1 = i; k1 < j; k1++) {
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for (int l1 = k; l1 < l; l1++) {
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for (int i2 = i1; i2 < j1; i2++) {
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blockposition_mutableblockposition.set(k1, l1, i2);
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FluidState fluid = this.level().getFluidState(blockposition_mutableblockposition);
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if (fluid.is(FluidTags.WATER)) {
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float f = l1 + fluid.getHeight(this.level(), blockposition_mutableblockposition);
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this.aC = Math.max(f, this.aC);
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m = flag | (axisalignedbb.minY < f ? true : false);
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}
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}
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}
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}
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return m;
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}
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@Override
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public void tick() {
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if (npc != null) {
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baseTick();
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if (getControllingPassenger() instanceof NPCHolder
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&& ((NPCHolder) getControllingPassenger()).getNPC().getNavigator().isNavigating()) {
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setDeltaMovement(getControllingPassenger().getDeltaMovement().multiply(20, 1, 20));
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}
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npc.update();
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this.aF = this.aE;
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aE = getStatus();
|
||||
double d1 = isNoGravity() ? 0.0D : -0.04D;
|
||||
double d2 = 0.0D;
|
||||
this.ap = 0.05F;
|
||||
if (this.aF == Status.IN_AIR && this.aE != Status.IN_AIR && this.aE != Status.ON_LAND) {
|
||||
this.aC = getY(1.0D);
|
||||
setPos(getX(), getWaterLevelAbove() - getBbHeight() + 0.101D, getZ());
|
||||
setDeltaMovement(getDeltaMovement().multiply(1.0D, 0.0D, 1.0D));
|
||||
this.aE = Status.IN_WATER;
|
||||
} else {
|
||||
if (this.aE == Status.IN_WATER) {
|
||||
d2 = (this.aC - getY()) / getBbHeight();
|
||||
this.ap = 0.9F;
|
||||
} else if (this.aE == Status.UNDER_FLOWING_WATER) {
|
||||
d1 = -7.0E-4D;
|
||||
this.ap = 0.9F;
|
||||
} else if (this.aE == Status.UNDER_WATER) {
|
||||
d2 = 0.01D;
|
||||
this.ap = 0.45F;
|
||||
} else if (this.aE == Status.IN_AIR) {
|
||||
this.ap = 0.9F;
|
||||
} else if (this.aE == Status.ON_LAND) {
|
||||
this.ap = this.aD;
|
||||
if (getControllingPassenger() instanceof ServerPlayer) {
|
||||
this.aD /= 2.0F;
|
||||
}
|
||||
}
|
||||
Vec3 vec3d = getDeltaMovement();
|
||||
setDeltaMovement(vec3d.x * this.ap, vec3d.y + d1, vec3d.z * this.ap);
|
||||
this.ar *= this.ap;
|
||||
if (d2 > 0.0D) {
|
||||
Vec3 vec3d1 = getDeltaMovement();
|
||||
setDeltaMovement(vec3d1.x, vec3d1.y + d2 * 0.0615D, vec3d1.z);
|
||||
if (getHurtTime() > 0) {
|
||||
setHurtTime(getHurtTime() - 1);
|
||||
}
|
||||
if (getDamage() > 0.0F) {
|
||||
setDamage(getDamage() - 1.0F);
|
||||
}
|
||||
lastStatus = status;
|
||||
status = getStatus();
|
||||
floatBoat();
|
||||
move(MoverType.SELF, getDeltaMovement());
|
||||
if (isVehicle()) {
|
||||
setYRot((float) (getYRot() + this.ar));
|
||||
}
|
||||
checkInsideBlocks();
|
||||
} else {
|
||||
super.tick();
|
||||
}
|
||||
}
|
||||
|
||||
private Status u() {
|
||||
AABB axisalignedbb = getBoundingBox();
|
||||
double d0 = axisalignedbb.maxY + 0.001D;
|
||||
int i = Mth.floor(axisalignedbb.minX);
|
||||
int j = Mth.ceil(axisalignedbb.maxX);
|
||||
int k = Mth.floor(axisalignedbb.maxY);
|
||||
int l = Mth.ceil(d0);
|
||||
int i1 = Mth.floor(axisalignedbb.minZ);
|
||||
int j1 = Mth.ceil(axisalignedbb.maxZ);
|
||||
boolean flag = false;
|
||||
BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
|
||||
for (int k1 = i; k1 < j; k1++) {
|
||||
for (int l1 = k; l1 < l; l1++) {
|
||||
for (int i2 = i1; i2 < j1; i2++) {
|
||||
blockposition_mutableblockposition.set(k1, l1, i2);
|
||||
FluidState fluid = this.level().getFluidState(blockposition_mutableblockposition);
|
||||
if (fluid.is(FluidTags.WATER) && d0 < blockposition_mutableblockposition.getY()
|
||||
+ fluid.getHeight(this.level(), blockposition_mutableblockposition)) {
|
||||
if (!fluid.isSource())
|
||||
return Status.UNDER_FLOWING_WATER;
|
||||
flag = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return flag ? Status.UNDER_WATER : null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean updateFluidHeightAndDoFluidPushing(TagKey<Fluid> tagkey, double d0) {
|
||||
if (npc == null)
|
||||
|
Loading…
Reference in New Issue
Block a user