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Add some settings to control NPC skin retries
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parent
fc8d7e104d
commit
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@ -91,12 +91,14 @@ public class Settings {
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KEEP_CHUNKS_LOADED("npc.chunks.always-keep-loaded", false),
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KEEP_CHUNKS_LOADED("npc.chunks.always-keep-loaded", false),
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LOCALE("general.translation.locale", ""),
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LOCALE("general.translation.locale", ""),
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MAX_NPC_LIMIT_CHECKS("npc.limits.max-permission-checks", 100),
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MAX_NPC_LIMIT_CHECKS("npc.limits.max-permission-checks", 100),
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MAX_NPC_SKIN_RETRIES("npc.skins.max-retries", -1),
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MAX_SPEED("npc.limits.max-speed", 100),
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MAX_SPEED("npc.limits.max-speed", 100),
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MAX_TEXT_RANGE("npc.chat.options.max-text-range", 500),
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MAX_TEXT_RANGE("npc.chat.options.max-text-range", 500),
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MESSAGE_COLOUR("general.color-scheme.message", "<a>"),
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MESSAGE_COLOUR("general.color-scheme.message", "<a>"),
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NEW_PATHFINDER_OPENS_DOORS("npc.pathfinding.new-finder-open-doors", false),
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NEW_PATHFINDER_OPENS_DOORS("npc.pathfinding.new-finder-open-doors", false),
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NPC_ATTACK_DISTANCE("npc.pathfinding.attack-range", 1.75 * 1.75),
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NPC_ATTACK_DISTANCE("npc.pathfinding.attack-range", 1.75 * 1.75),
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NPC_COST("economy.npc.cost", 100D),
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NPC_COST("economy.npc.cost", 100D),
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NPC_SKIN_RETRY_DELAY("npc.skins.retry-delay", 120),
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PACKET_UPDATE_DELAY("npc.packets.update-delay", 30),
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PACKET_UPDATE_DELAY("npc.packets.update-delay", 30),
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QUICK_SELECT("npc.selection.quick-select", false),
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QUICK_SELECT("npc.selection.quick-select", false),
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REMOVE_PLAYERS_FROM_PLAYER_LIST("npc.player.remove-from-list", true),
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REMOVE_PLAYERS_FROM_PLAYER_LIST("npc.player.remove-from-list", true),
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@ -219,6 +219,7 @@ public class HumanController extends AbstractEntityController {
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public static class SkinThread implements Runnable {
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public static class SkinThread implements Runnable {
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private volatile int delay = 0;
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private volatile int delay = 0;
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private volatile int retryTimes = 0;
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private final BlockingDeque<Runnable> tasks = new LinkedBlockingDeque<Runnable>();
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private final BlockingDeque<Runnable> tasks = new LinkedBlockingDeque<Runnable>();
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public void addRunnable(Runnable r) {
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public void addRunnable(Runnable r) {
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@ -232,13 +233,18 @@ public class HumanController extends AbstractEntityController {
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}
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}
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public void delay() {
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public void delay() {
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delay = 120; // need to wait a minute before Mojang accepts API
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delay = Setting.NPC_SKIN_RETRY_DELAY.asInt();
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// calls again
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// need to wait before Mojang accepts API calls again
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retryTimes++;
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if (Setting.MAX_NPC_SKIN_RETRIES.asInt() >= 0 && retryTimes > Setting.MAX_NPC_SKIN_RETRIES.asInt()) {
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tasks.clear();
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retryTimes = 0;
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}
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}
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}
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@Override
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@Override
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public void run() {
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public void run() {
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if (delay != 0) {
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if (delay > 0) {
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delay--;
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delay--;
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return;
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return;
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}
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}
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