Add some settings to control NPC skin retries

This commit is contained in:
fullwall 2014-12-17 19:48:47 +08:00
parent fc8d7e104d
commit 954a3bd27b
2 changed files with 26 additions and 18 deletions

View File

@ -91,12 +91,14 @@ public class Settings {
KEEP_CHUNKS_LOADED("npc.chunks.always-keep-loaded", false),
LOCALE("general.translation.locale", ""),
MAX_NPC_LIMIT_CHECKS("npc.limits.max-permission-checks", 100),
MAX_NPC_SKIN_RETRIES("npc.skins.max-retries", -1),
MAX_SPEED("npc.limits.max-speed", 100),
MAX_TEXT_RANGE("npc.chat.options.max-text-range", 500),
MESSAGE_COLOUR("general.color-scheme.message", "<a>"),
NEW_PATHFINDER_OPENS_DOORS("npc.pathfinding.new-finder-open-doors", false),
NPC_ATTACK_DISTANCE("npc.pathfinding.attack-range", 1.75 * 1.75),
NPC_COST("economy.npc.cost", 100D),
NPC_SKIN_RETRY_DELAY("npc.skins.retry-delay", 120),
PACKET_UPDATE_DELAY("npc.packets.update-delay", 30),
QUICK_SELECT("npc.selection.quick-select", false),
REMOVE_PLAYERS_FROM_PLAYER_LIST("npc.player.remove-from-list", true),

View File

@ -219,6 +219,7 @@ public class HumanController extends AbstractEntityController {
public static class SkinThread implements Runnable {
private volatile int delay = 0;
private volatile int retryTimes = 0;
private final BlockingDeque<Runnable> tasks = new LinkedBlockingDeque<Runnable>();
public void addRunnable(Runnable r) {
@ -232,13 +233,18 @@ public class HumanController extends AbstractEntityController {
}
public void delay() {
delay = 120; // need to wait a minute before Mojang accepts API
// calls again
delay = Setting.NPC_SKIN_RETRY_DELAY.asInt();
// need to wait before Mojang accepts API calls again
retryTimes++;
if (Setting.MAX_NPC_SKIN_RETRIES.asInt() >= 0 && retryTimes > Setting.MAX_NPC_SKIN_RETRIES.asInt()) {
tasks.clear();
retryTimes = 0;
}
}
@Override
public void run() {
if (delay != 0) {
if (delay > 0) {
delay--;
return;
}