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Relax distance restriction in move control
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96a5889111
commit
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@ -318,6 +318,7 @@ public class EntityHumanNPC extends ServerPlayer implements NPCHolder, Skinnable
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}
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range = getAttribute(Attributes.FOLLOW_RANGE);
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}
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getAttribute(Attributes.MOVEMENT_SPEED).setBaseValue(0.3D);
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range.setBaseValue(Setting.DEFAULT_PATHFINDING_RANGE.asDouble());
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controllerJump = new PlayerControllerJump(this);
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@ -119,7 +119,6 @@ public class PlayerMoveControl extends MoveControl {
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this.entity.setYRot(rotlerp(this.entity.getYRot(), f, 90.0F));
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NMS.setHeadYaw(entity.getBukkitEntity(), this.entity.getYRot());
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AttributeInstance speed = this.entity.getAttribute(Attributes.MOVEMENT_SPEED);
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speed.setBaseValue(0.3D * this.speed);
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float movement = (float) (this.speed * speed.getValue());
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this.entity.setSpeed(movement);
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this.entity.zza = movement;
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@ -319,6 +319,7 @@ public class EntityHumanNPC extends ServerPlayer implements NPCHolder, Skinnable
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}
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range = getAttribute(Attributes.FOLLOW_RANGE);
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}
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getAttribute(Attributes.MOVEMENT_SPEED).setBaseValue(0.3D);
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range.setBaseValue(Setting.DEFAULT_PATHFINDING_RANGE.asDouble());
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controllerJump = new PlayerControllerJump(this);
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@ -10,11 +10,11 @@ public class PlayerLookControl {
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private final EntityHumanNPC a;
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private final PlayerBodyControl control;
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protected boolean looking;
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protected float tpitch;
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protected double tx;
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protected double ty;
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protected float tyaw;
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protected double tz;
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protected float xMaxRotAngle;
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protected float yMaxRotSpeed;
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public PlayerLookControl(EntityHumanNPC entityinsentient) {
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this.a = entityinsentient;
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@ -33,8 +33,8 @@ public class PlayerLookControl {
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this.tx = var0;
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this.ty = var2;
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this.tz = var4;
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this.tyaw = var6;
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this.tpitch = var7;
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this.yMaxRotSpeed = var6;
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this.xMaxRotAngle = var7;
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this.looking = true;
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}
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@ -66,15 +66,15 @@ public class PlayerLookControl {
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return this.tz;
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}
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protected float g() {
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protected float getXRotD() {
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double var0 = this.tx - this.a.getX();
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double var2 = this.ty - (this.a.getY() + this.a.getEyeY());
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double var2 = this.ty - this.a.getEyeY();
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double var4 = this.tz - this.a.getZ();
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double var6 = Mth.sqrt((float) (var0 * var0 + var4 * var4));
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return (float) (-(Mth.atan2(var2, var6) * 57.2957763671875D));
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}
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protected float h() {
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protected float getYRotD() {
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double var0 = this.tx - this.a.getX();
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double var2 = this.tz - this.a.getZ();
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return (float) (Mth.atan2(var2, var0) * 57.2957763671875D) - 90.0F;
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@ -97,8 +97,8 @@ public class PlayerLookControl {
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}
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if (this.looking) {
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this.looking = false;
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this.a.setXRot(this.rotateTowards(this.a.getXRot(), this.g(), this.tpitch));
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this.a.yHeadRot = this.rotateTowards(this.a.yHeadRot, this.h(), this.tyaw);
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this.a.setXRot(this.rotateTowards(this.a.getXRot(), this.getXRotD(), this.xMaxRotAngle));
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this.a.yHeadRot = this.rotateTowards(this.a.yHeadRot, this.getYRotD(), this.yMaxRotSpeed);
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while (this.a.yHeadRot >= 180F) {
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this.a.yHeadRot -= 360F;
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}
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@ -8,7 +8,6 @@ import net.minecraft.util.Mth;
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import net.minecraft.world.entity.EntityType;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.entity.Mob;
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import net.minecraft.world.entity.ai.attributes.AttributeInstance;
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import net.minecraft.world.entity.ai.attributes.Attributes;
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import net.minecraft.world.entity.ai.control.MoveControl;
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import net.minecraft.world.entity.monster.Slime;
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@ -17,7 +16,7 @@ public class PlayerMoveControl extends MoveControl {
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protected LivingEntity entity;
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private int jumpTicks;
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protected boolean moving;
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protected double speed;
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protected double speedMod;
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protected double tx;
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protected double ty;
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protected double tz;
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@ -33,7 +32,7 @@ public class PlayerMoveControl extends MoveControl {
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@Override
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public double getSpeedModifier() {
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return this.speed;
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return this.speedMod;
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}
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@Override
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@ -88,7 +87,7 @@ public class PlayerMoveControl extends MoveControl {
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this.tx = d0;
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this.ty = d1;
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this.tz = d2;
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this.speed = d3;
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this.speedMod = d3;
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this.moving = true;
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}
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@ -111,16 +110,14 @@ public class PlayerMoveControl extends MoveControl {
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double dZ = this.tz - this.entity.getZ();
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double dY = this.ty - this.entity.getY();
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double dXZ = Math.sqrt(dX * dX + dZ * dZ);
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if (Math.abs(dY) < 1.0 && dXZ <= 0.025) {
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if (Math.abs(dY) < 1.0 && dXZ <= 0.1) {
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// this.entity.zza = 0.0F;
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return;
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}
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float f = (float) Math.toDegrees(Mth.atan2(dZ, dX)) - 90.0F;
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this.entity.setYRot(rotlerp(this.entity.getYRot(), f, 90.0F));
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NMS.setHeadYaw(entity.getBukkitEntity(), this.entity.getYRot());
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AttributeInstance speed = this.entity.getAttribute(Attributes.MOVEMENT_SPEED);
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speed.setBaseValue(0.3D * this.speed);
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float movement = (float) (this.speed * speed.getValue());
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float movement = (float) (this.speedMod * this.entity.getAttribute(Attributes.MOVEMENT_SPEED).getValue());
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this.entity.setSpeed(movement);
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this.entity.zza = movement;
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if (shouldJump() || (dY >= NMS.getStepHeight(entity.getBukkitEntity()) && dXZ < 0.4D)) {
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