Only certain items require repeated use animations

This commit is contained in:
fullwall 2023-11-05 15:35:48 +08:00
parent 840ab30108
commit 998484718f
1 changed files with 16 additions and 1 deletions

View File

@ -1,11 +1,15 @@
package net.citizensnpcs.util;
import java.util.EnumSet;
import java.util.List;
import java.util.Set;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.metadata.FixedMetadataValue;
import org.bukkit.scheduler.BukkitRunnable;
@ -127,7 +131,10 @@ public enum PlayerAnimation {
if (this == STOP_USE_ITEM)
return;
if (player.hasMetadata("citizens-using-item-remaining-ticks")) {
ItemStack using = this == START_USE_MAINHAND_ITEM ? player.getItemInHand()
: player.getInventory().getItemInOffHand();
if (using != null && BAD_ITEMS_TO_USE.contains(using.getType())
&& player.hasMetadata("citizens-using-item-remaining-ticks")) {
int remainingTicks = player.getMetadata("citizens-using-item-remaining-ticks").get(0).asInt();
new BukkitRunnable() {
@Override
@ -157,4 +164,12 @@ public enum PlayerAnimation {
public void play(Player player, Player to) {
play(player, ImmutableList.of(to));
}
private static final Set<Material> BAD_ITEMS_TO_USE = EnumSet.noneOf(Material.class);
static {
try {
BAD_ITEMS_TO_USE.add(Material.SPYGLASS);
} catch (IllegalArgumentException e) {
}
}
}