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Wh-whee
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@ -45,9 +45,10 @@ public class CitizensEndermanNPC extends CitizensMobNPC implements Equipable {
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}
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ItemStack set = hand;
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if (set.getType() != Material.AIR) {
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hand.setAmount(hand.getAmount() - 1);
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if (hand.getType() != Material.AIR) {
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set = hand.clone();
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set.setAmount(1);
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hand.setAmount(hand.getAmount() - 1);
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}
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getTrait(Equipment.class).set(0, set);
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}
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@ -1,22 +1,22 @@
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citizens.changed-implementation=Citizens implementation changed, disabling plugin.
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citizens.commands.citizens.save.help=Use the -a flag to save async (off the main server thread).
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citizens.commands.console-error=Please report this error: [See console]
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citizens.commands.help.command-missing=Command /{0} not found.
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citizens.commands.help.header=Help
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citizens.commands.npc.behaviour.help=The scripts argument is a comma-separated list of file names. Scripts will be loaded automatically and run every tick. Use the [[-r]] flag to remove behaviours.
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citizens.commands.npc.age.help=Can only be used on entities that can become babies. Use the [[-l]] flag to lock age over time (note: relogs may be required to see this).
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citizens.commands.id-not-found=Couldn't find any NPC with ID {0}.
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citizens.commands.invalid-mobtype={0} is not a valid mobtype.
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citizens.commands.invalid-number=That is not a valid number.
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citizens.commands.npc.age.cannot-be-aged=The mob type '{0}' cannot be aged.
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citizens.commands.npc.age.help=Can only be used on entities that can become babies. Use the [[-l]] flag to lock age over time (note: relogs may be required to see this).
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citizens.commands.npc.age.invalid-age=Invalid age. Valid ages are adult, baby, number between -24000 and 0
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citizens.commands.npc.age.locked=Age locked.
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citizens.commands.help.command-missing=Command /{0} not found.
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citizens.commands.npc.age.set-adult=[[{0}]] is now an adult.
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citizens.commands.npc.age.set-baby=[[{0}]] is now a baby.
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citizens.commands.npc.age.set-normal=[[{0}]] is now age [[{1}]].
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citizens.commands.npc.age.set=[[{0}]] is now [[{1}]].
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citizens.commands.npc.age.unlocked=Age unlocked.
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citizens.commands.npc.behaviour.added=Behaviours added.
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citizens.commands.npc.behaviour.help=The scripts argument is a comma-separated list of file names. Scripts will be loaded automatically and run every tick. Use the [[-r]] flag to remove behaviours.
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citizens.commands.npc.behaviour.removed=Behaviours removed.
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citizens.commands.npc.controllable.not-controllable=[[{0}]] is not controllable.
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citizens.commands.npc.controllable.removed=[[{0}]] can no longer be controlled.
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