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Pre-filter chunk unload entities
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4bbe797120
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@ -56,6 +56,7 @@ import com.google.common.base.Predicates;
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import com.google.common.collect.ArrayListMultimap;
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import com.google.common.collect.Iterables;
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import com.google.common.collect.ListMultimap;
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import com.google.common.collect.Lists;
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import com.mojang.authlib.GameProfile;
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import com.mojang.authlib.properties.Property;
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@ -159,15 +160,21 @@ public class EventListen implements Listener {
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onChunkUnload(final ChunkUnloadEvent event) {
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final List<NPC> toDespawn = Lists.newArrayList();
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for (Entity entity : event.getChunk().getEntities()) {
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NPC npc = CitizensAPI.getNPCRegistry().getNPC(entity);
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if (npc == null || !npc.isSpawned())
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continue;
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toDespawn.add(npc);
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}
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if (toDespawn.isEmpty())
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return;
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Bukkit.getScheduler().scheduleSyncDelayedTask(CitizensAPI.getPlugin(), new Runnable() {
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@Override
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public void run() {
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ChunkCoord coord = new ChunkCoord(event.getChunk());
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boolean loadChunk = false;
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for (Entity entity : event.getChunk().getEntities()) {
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NPC npc = CitizensAPI.getNPCRegistry().getNPC(entity);
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if (npc == null || !npc.isSpawned())
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continue;
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for (NPC npc : toDespawn) {
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if (!npc.despawn(DespawnReason.CHUNK_UNLOAD)) {
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if (!(event instanceof Cancellable)) {
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loadChunk = true;
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