Add basics of /npc gui

This commit is contained in:
fullwall 2021-05-08 01:55:53 +08:00
parent 8c120aae52
commit a4dde9f017
2 changed files with 96 additions and 0 deletions

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@ -82,6 +82,7 @@ import net.citizensnpcs.api.util.Colorizer;
import net.citizensnpcs.api.util.Messaging;
import net.citizensnpcs.api.util.Paginator;
import net.citizensnpcs.api.util.SpigotUtil;
import net.citizensnpcs.commands.gui.NPCConfigurator;
import net.citizensnpcs.npc.EntityControllers;
import net.citizensnpcs.npc.NPCSelector;
import net.citizensnpcs.npc.Template;
@ -829,6 +830,18 @@ public class NPCCommands {
Messaging.sendTr(sender, key, npc.getName());
}
@Command(
aliases = { "npc" },
usage = "gui",
desc = "Display NPC configuration GUI",
modifiers = { "gui" },
min = 1,
max = 1,
permission = "citizens.npc.gui")
public void gui(CommandContext args, Player sender, NPC npc) {
InventoryMenu.createSelfRegistered(new NPCConfigurator(npc)).present(sender);
}
@Command(
aliases = { "npc" },
usage = "hologram add [text] | set [line #] [text] | remove [line #] | clear | lineheight [height] | direction [up|down]",

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@ -0,0 +1,83 @@
package net.citizensnpcs.commands.gui;
import java.util.Map;
import java.util.function.Consumer;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.InventoryType;
import org.bukkit.inventory.ItemStack;
import com.google.common.collect.Maps;
import net.citizensnpcs.api.gui.CitizensInventoryClickEvent;
import net.citizensnpcs.api.gui.InventoryMenuPage;
import net.citizensnpcs.api.gui.InventoryMenuSlot;
import net.citizensnpcs.api.gui.Menu;
import net.citizensnpcs.api.gui.MenuContext;
import net.citizensnpcs.api.gui.ModalMenuInput;
import net.citizensnpcs.api.npc.NPC;
import net.citizensnpcs.api.util.Messaging;
import net.citizensnpcs.util.Util;
@Menu(title = "Configure NPC", type = InventoryType.CHEST, dimensions = { 5, 9 })
public class NPCConfigurator extends InventoryMenuPage {
private final NPC npc;
private NPCConfigurator() {
throw new UnsupportedOperationException();
}
public NPCConfigurator(NPC npc) {
this.npc = npc;
}
@Override
public void initialise(MenuContext ctx) {
for (Map.Entry<Integer, ConfiguratorInfo> entry : SLOT_MAP.entrySet()) {
ConfiguratorInfo info = entry.getValue();
InventoryMenuSlot slot = ctx.getSlot(entry.getKey());
slot.setItemStack(new ItemStack(info.material, 1));
slot.addClickHandler((evt) -> {
info.clickHandler.accept(new ConfiguratorEvent(ctx, npc, slot, evt));
});
info.clickHandler.accept(new ConfiguratorEvent(ctx, npc, slot, null));
}
}
private static class ConfiguratorEvent {
private final MenuContext ctx;
private final CitizensInventoryClickEvent event;
private final NPC npc;
private final InventoryMenuSlot slot;
public ConfiguratorEvent(MenuContext ctx, NPC npc, InventoryMenuSlot slot, CitizensInventoryClickEvent evt) {
this.ctx = ctx;
this.npc = npc;
this.slot = slot;
this.event = evt;
}
}
private static class ConfiguratorInfo {
private final Consumer<ConfiguratorEvent> clickHandler;
private final Material material;
public ConfiguratorInfo(Material mat, Consumer<ConfiguratorEvent> con) {
this.material = mat;
this.clickHandler = con;
}
}
private static final Map<Integer, ConfiguratorInfo> SLOT_MAP = Maps.newHashMap();
static {
SLOT_MAP.put(0, new ConfiguratorInfo(Util.getFallbackMaterial("OAK_SIGN", "SIGN"), (evt) -> {
evt.slot.setDescription("Edit NPC name\n" + evt.npc.getName());
if (evt.event != null) {
Messaging.send(evt.event.getWhoClicked(), "Type new NPC name or [[exit]]");
ModalMenuInput.captureInput((Player) evt.event.getWhoClicked(), evt.ctx.getMenu(),
(input) -> evt.npc.setName(input));
}
}));
}
}