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Add basic /npc home command
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@ -118,6 +118,7 @@ import net.citizensnpcs.trait.GameModeTrait;
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import net.citizensnpcs.trait.Gravity;
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import net.citizensnpcs.trait.HologramTrait;
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import net.citizensnpcs.trait.HologramTrait.HologramDirection;
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import net.citizensnpcs.trait.HomeTrait;
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import net.citizensnpcs.trait.HorseModifiers;
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import net.citizensnpcs.trait.LookClose;
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import net.citizensnpcs.trait.MirrorTrait;
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@ -1163,6 +1164,47 @@ public class NPCCommands {
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}
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}
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@Command(
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aliases = { "npc" },
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usage = "homeloc --location [loc] --delay [delay] -h(ere) -p(athfind) -t(eleport)",
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desc = "Controls home location",
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modifiers = { "home" },
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min = 1,
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max = 1,
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flags = "pth",
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permission = "citizens.npc.home")
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@Requirements(ownership = true, selected = true)
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public void home(CommandContext args, CommandSender sender, NPC npc, @Flag("location") Location loc,
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@Flag("delay") Integer delay) throws CommandException {
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HomeTrait trait = npc.getOrAddTrait(HomeTrait.class);
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String output = "";
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if (args.hasFlag('h')) {
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if (!(sender instanceof Player))
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throw new RequirementMissingException(Messaging.tr(CommandMessages.REQUIREMENTS_MUST_BE_LIVING_ENTITY));
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trait.setHomeLocation(((Player) sender).getLocation());
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output += Messaging.tr(Messages.HOME_TRAIT_LOCATION_SET, Util.prettyPrintLocation(trait.getHomeLocation()));
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}
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if (loc != null) {
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trait.setHomeLocation(loc);
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output += Messaging.tr(Messages.HOME_TRAIT_LOCATION_SET, Util.prettyPrintLocation(trait.getHomeLocation()));
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}
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if (args.hasFlag('p')) {
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trait.setReturnStrategy(HomeTrait.ReturnStrategy.PATHFIND);
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output += Messaging.tr(Messages.HOME_TRAIT_PATHFIND_SET, npc.getName());
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}
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if (args.hasFlag('t')) {
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trait.setReturnStrategy(HomeTrait.ReturnStrategy.TELEPORT);
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output += Messaging.tr(Messages.HOME_TRAIT_TELEPORT_SET, npc.getName());
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}
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if (delay != null) {
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trait.setDelayTicks(delay);
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output += Messaging.tr(Messages.HOME_TRAIT_DELAY_SET, delay);
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}
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if (!output.isEmpty()) {
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Messaging.send(sender, output);
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}
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}
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@Command(
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aliases = { "npc" },
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usage = "horse|donkey|mule (--color color) (--type type) (--style style) (-cb)",
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@ -33,6 +33,7 @@ import net.citizensnpcs.trait.FollowTrait;
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import net.citizensnpcs.trait.GameModeTrait;
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import net.citizensnpcs.trait.Gravity;
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import net.citizensnpcs.trait.HologramTrait;
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import net.citizensnpcs.trait.HomeTrait;
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import net.citizensnpcs.trait.HorseModifiers;
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import net.citizensnpcs.trait.LookClose;
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import net.citizensnpcs.trait.MirrorTrait;
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@ -80,6 +81,7 @@ public class CitizensTraitFactory implements TraitFactory {
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registerTrait(TraitInfo.create(FollowTrait.class));
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registerTrait(TraitInfo.create(GameModeTrait.class));
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registerTrait(TraitInfo.create(Gravity.class));
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registerTrait(TraitInfo.create(HomeTrait.class));
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registerTrait(TraitInfo.create(HorseModifiers.class));
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registerTrait(TraitInfo.create(HologramTrait.class));
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registerTrait(TraitInfo.create(Inventory.class));
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71
main/src/main/java/net/citizensnpcs/trait/HomeTrait.java
Normal file
71
main/src/main/java/net/citizensnpcs/trait/HomeTrait.java
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@ -0,0 +1,71 @@
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package net.citizensnpcs.trait;
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import org.bukkit.Location;
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import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
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import net.citizensnpcs.api.persistence.Persist;
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import net.citizensnpcs.api.trait.Trait;
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import net.citizensnpcs.api.trait.TraitName;
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@TraitName("hometrait")
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public class HomeTrait extends Trait {
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@Persist
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private int delay = -1;
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@Persist
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private Location location;
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@Persist
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private ReturnStrategy strategy = ReturnStrategy.TELEPORT;
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private int t;
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public HomeTrait() {
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super("hometrait");
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}
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public int getDelayTicks() {
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return delay;
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}
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public Location getHomeLocation() {
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return location.clone();
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}
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public ReturnStrategy getReturnStrategy() {
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return strategy;
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}
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@Override
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public void run() {
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if (!npc.isSpawned() || location == null || npc.getStoredLocation().distance(location) < 0.1
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|| npc.getNavigator().isNavigating()) {
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t = 0;
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return;
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}
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t++;
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if (t > delay || delay == -1) {
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if (strategy == ReturnStrategy.TELEPORT) {
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npc.teleport(location, TeleportCause.PLUGIN);
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} else if (strategy == ReturnStrategy.PATHFIND) {
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npc.getNavigator().setTarget(location);
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npc.getNavigator().getLocalParameters().distanceMargin(0.9).pathDistanceMargin(0)
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.destinationTeleportMargin(1);
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}
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}
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}
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public void setDelayTicks(int delay) {
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this.delay = delay;
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}
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public void setHomeLocation(Location location) {
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this.location = location.clone();
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}
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public void setReturnStrategy(ReturnStrategy strategy) {
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this.strategy = strategy;
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}
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public static enum ReturnStrategy {
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PATHFIND,
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TELEPORT
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}
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}
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@ -94,6 +94,11 @@ public class ScoreboardTrait extends Trait {
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Bukkit.getScheduler().scheduleSyncDelayedTask(CitizensAPI.getPlugin(), () -> {
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if (npc.isSpawned())
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return;
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try {
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team.getSize();
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} catch (IllegalStateException ex) {
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return;
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}
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if (team.getSize() == 1) {
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for (Player player : Bukkit.getOnlinePlayers()) {
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metadata.remove(player.getUniqueId(), team.getName());
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@ -154,6 +154,10 @@ public class Messages {
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public static final String HOLOGRAM_LINE_SET = "citizens.commands.npc.hologram.text-set";
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public static final String HOLOGRAM_TEXT_MISSING = "citizens.commands.npc.hologram.text-missing";
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public static final String HOLOGRAM_TEXT_REMOVED = "citizens.commands.npc.hologram.text-removed";
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public static final String HOME_TRAIT_DELAY_SET = "citizens.commands.npc.home.delay-set";
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public static final String HOME_TRAIT_LOCATION_SET = "citizens.commands.npc.home.home-set";
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public static final String HOME_TRAIT_PATHFIND_SET = "citizens.commands.npc.home.pathfind-set";
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public static final String HOME_TRAIT_TELEPORT_SET = "citizens.commands.npc.home.teleport-set";
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public static final String HORSE_CHEST_SET = "citizens.commands.npc.horse.chest-set";
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public static final String HORSE_CHEST_UNSET = "citizens.commands.npc.horse.chest-unset";
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public static final String HORSE_COLOR_SET = "citizens.commands.npc.horse.color-set";
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@ -125,6 +125,10 @@ citizens.commands.npc.hologram.line-removed=Removed line [[{0}]].
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citizens.commands.npc.hologram.direction-set=Direction set to [[{0}]].
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citizens.commands.npc.hologram.line-add=Added a new hologram line: [[{0}]].
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citizens.commands.npc.hologram.cleared=Hologram lines cleared.
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citizens.commands.npc.home.home-set=Home set to [[{0}]].
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citizens.commands.npc.home.teleport-set=[[{0}]] will now teleport home.
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citizens.commands.npc.home.pathfind-set=[[{0}]] will now try to pathfind home.
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citizens.commands.npc.home.delay-set=Delay before returning home set to [[{0}]] ticks.
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citizens.commands.npc.horse.chest-set=The horse is now carrying a chest.
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citizens.commands.npc.horse.chest-unset=The horse is no longer carrying a chest.
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citizens.commands.npc.horse.color-set=The horse''s color was set to [[{0}]].
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