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Make initial skin packet delay configurable
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09c482e2f6
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@ -502,7 +502,8 @@ public class EventListen implements Listener {
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@EventHandler(priority = EventPriority.MONITOR)
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public void onPlayerJoin(PlayerJoinEvent event) {
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skinUpdateTracker.updatePlayer(event.getPlayer(), 6 * 20, true);
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skinUpdateTracker.updatePlayer(event.getPlayer(), Setting.INITIAL_PLAYER_JOIN_SKIN_PACKET_DELAY_TICKS.asInt(),
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true);
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if (Setting.USE_SCOREBOARD_TEAMS.asBoolean()) {
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Util.updateNPCTeams(event.getPlayer(), 0);
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@ -107,6 +107,7 @@ public class Settings {
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ERROR_COLOUR("general.color-scheme.message-error", "<c>"),
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FOLLOW_ACROSS_WORLDS("npc.follow.teleport-across-worlds", true),
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HIGHLIGHT_COLOUR("general.color-scheme.message-highlight", "<e>"),
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INITIAL_PLAYER_JOIN_SKIN_PACKET_DELAY_TICKS("npc.skins.player-join-update-delay-ticks", 3 * 20),
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KEEP_CHUNKS_LOADED("npc.chunks.always-keep-loaded", false),
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LOCALE("general.translation.locale", ""),
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MAX_CONTROLLABLE_GROUND_SPEED("npc.controllable.max-ground-speed", 0.5),
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@ -116,7 +116,6 @@ public class Skin {
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return false;
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}
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}
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setNPCSkinData(entity, skinName, skinId, skinData);
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return true;
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