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Use Minecraft horse controls
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@ -8,6 +8,7 @@ import org.bukkit.Location;
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import org.bukkit.entity.EnderDragon;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Horse;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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@ -309,7 +310,9 @@ public class Controllable extends Trait implements Toggleable, CommandConfigurab
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boolean onGround = NMS.isOnGround(npc.getEntity());
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float speedMod = npc.getNavigator().getDefaultParameters()
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.modifiedSpeed((onGround ? GROUND_SPEED : AIR_SPEED));
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if (!(npc.getEntity() instanceof Horse)) { // just use minecraft horse physics
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speed = updateHorizontalSpeed(npc.getEntity(), rider, speed, speedMod);
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}
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boolean shouldJump = NMS.shouldJump(rider);
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if (shouldJump) {
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@ -16,7 +16,6 @@ import net.citizensnpcs.npc.CitizensNPC;
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import net.citizensnpcs.npc.ai.NPCHolder;
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import net.citizensnpcs.trait.Controllable;
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import net.citizensnpcs.trait.HorseModifiers;
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import net.citizensnpcs.util.NMS;
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import net.citizensnpcs.util.Util;
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import net.minecraft.server.v1_15_R1.BlockPosition;
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import net.minecraft.server.v1_15_R1.DamageSource;
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@ -231,7 +230,6 @@ public class HorseController extends MobEntityController {
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if (riding) {
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d(4, true); // datawatcher method
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}
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NMS.setStepHeight(getBukkitEntity(), 2);
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npc.update();
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}
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}
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