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Offhand/helmet should clone the item properly
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@ -70,8 +70,9 @@ public class EquipmentEditor extends Editor {
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if (old != null && old.getType() != Material.AIR) {
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if (old != null && old.getType() != Material.AIR) {
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event.getPlayer().getWorld().dropItemNaturally(event.getPlayer().getLocation(), old);
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event.getPlayer().getWorld().dropItemNaturally(event.getPlayer().getLocation(), old);
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}
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}
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npc.getTrait(Equipment.class).set(finalSlot,
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ItemStack newStack = hand.clone();
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new ItemStack(event.getPlayer().getInventory().getItemInMainHand().getType(), 1));
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newStack.setAmount(1);
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npc.getTrait(Equipment.class).set(finalSlot, newStack);
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hand.setAmount(hand.getAmount() - 1);
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hand.setAmount(hand.getAmount() - 1);
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event.getPlayer().getInventory().setItemInMainHand(hand);
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event.getPlayer().getInventory().setItemInMainHand(hand);
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}
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}
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