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Fix PlayerAnimation START_USE_ITEM
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parent
03abd6384d
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@ -287,8 +287,9 @@ public class CitizensNPC extends AbstractNPC {
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nameVisibility = OptionStatus.ALWAYS;
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getEntity().setCustomName(getFullName());
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}
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if (getEntity() instanceof Player && data().has(NPC.SCOREBOARD_FAKE_TEAM_NAME_METADATA)) {
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String teamName = data().get(NPC.SCOREBOARD_FAKE_TEAM_NAME_METADATA);
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String teamName = data().get(NPC.SCOREBOARD_FAKE_TEAM_NAME_METADATA, "");
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if (getEntity() instanceof Player
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&& Bukkit.getScoreboardManager().getMainScoreboard().getTeam(teamName) != null) {
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Team team = Bukkit.getScoreboardManager().getMainScoreboard().getTeam(teamName);
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team.setOption(Option.NAME_TAG_VISIBILITY, nameVisibility);
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if (data().has(NPC.GLOWING_COLOR_METADATA)) {
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@ -45,6 +45,7 @@ public class CitizensNPCRegistry implements NPCRegistry {
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Preconditions.checkNotNull(name, "name cannot be null");
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Preconditions.checkNotNull(type, "type cannot be null");
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CitizensNPC npc = getByType(type, uuid, id, name);
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if (npc == null)
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throw new IllegalStateException("Could not create NPC.");
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npcs.put(npc.getId(), npc);
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@ -12,6 +12,7 @@ import net.citizensnpcs.npc.ai.NPCHolder;
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import net.citizensnpcs.trait.ArmorStandTrait;
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import net.minecraft.server.v1_9_R1.BlockPosition;
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import net.minecraft.server.v1_9_R1.EntityPlayer;
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import net.minecraft.server.v1_9_R1.EnumHand;
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import net.minecraft.server.v1_9_R1.Packet;
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import net.minecraft.server.v1_9_R1.PacketPlayOutAnimation;
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import net.minecraft.server.v1_9_R1.PacketPlayOutBed;
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@ -112,10 +113,18 @@ public enum PlayerAnimation {
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radius);
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}
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},
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START_USE_ITEM {
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START_USE_MAINHAND_ITEM {
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@Override
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protected void playAnimation(EntityPlayer player, int radius) {
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player.f(true);
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player.c(EnumHand.MAIN_HAND);
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sendPacketNearby(new PacketPlayOutEntityMetadata(player.getId(), player.getDataWatcher(), true), player,
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radius);
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}
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},
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START_USE_OFFHAND_ITEM {
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@Override
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protected void playAnimation(EntityPlayer player, int radius) {
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player.c(EnumHand.OFF_HAND);
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sendPacketNearby(new PacketPlayOutEntityMetadata(player.getId(), player.getDataWatcher(), true), player,
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radius);
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}
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