Div by zero check for NMS#look in 1.18

This commit is contained in:
fullwall 2022-02-28 16:59:15 +08:00
parent 89e06a3e67
commit b31f1a351c
4 changed files with 56 additions and 55 deletions

View File

@ -697,6 +697,7 @@ public class NMSImpl implements NMSBridge {
}
}
}
navigation.setSpeedModifier(params.speed());
return navigation.isDone();
}
@ -922,8 +923,9 @@ public class NMSImpl implements NMSBridge {
double distanceXZ = Math.sqrt(xDiff * xDiff + zDiff * zDiff);
double distanceY = Math.sqrt(distanceXZ * distanceXZ + yDiff * yDiff);
double yaw = Math.toDegrees(Math.acos(xDiff / distanceXZ));
double pitch = Math.toDegrees(Math.acos(yDiff / distanceY))
double yaw = distanceXZ == 0 ? 0 : Math.toDegrees(Math.acos(xDiff / distanceXZ));
double pitch = distanceY == 0 ? 0
: Math.toDegrees(Math.acos(yDiff / distanceY))
- (handle.getBukkitEntity().getType() == EntityType.PHANTOM ? 45 : 90);
if (zDiff < 0.0)
yaw += Math.abs(180 - yaw) * 2;

View File

@ -21,53 +21,6 @@ public class PlayerLookControl {
this.control = new PlayerBodyControl(this.a);
}
public void tick() {
if (!this.a.getNavigation().isDone()) {
// TODO: use Citizens AI?
// this.a.yHeadRot = Mth.rotateIfNecessary(this.a.yHeadRot, this.a.yBodyRot, 75);
return;
}
if (this.b()) {
// this.a.setXRot(0.0F);
}
if (this.looking) {
this.looking = false;
this.a.setXRot(this.rotateTowards(this.a.getXRot(), this.g(), this.tpitch));
this.a.yHeadRot = this.rotateTowards(this.a.yHeadRot, this.h(), this.tyaw);
while (this.a.yHeadRot >= 180F) {
this.a.yHeadRot -= 360F;
}
while (this.a.yHeadRot < -180F) {
this.a.yHeadRot += 360F;
}
double d = this.a.yHeadRot - 40;
while (d >= 180F) {
d -= 360F;
}
while (d < -180F) {
d += 360F;
}
if (d > this.a.getYRot()) {
this.a.setYRot((float) d);
}
if (d != this.a.getYRot()) {
d = this.a.yHeadRot + 40;
while (d >= 180F) {
d -= 360F;
}
while (d < -180F) {
d += 360F;
}
if (d < this.a.getYRot()) {
this.a.setYRot((float) d);
}
}
// this.a.setYRot(this.a(this.a.yHeadRot, this.h(), this.b));
} else {
// this.a.yHeadRot = rotateTowards(this.a.yHeadRot, this.a.yBodyRot, 10.0F);
}
}
public void a(double var0, double var2, double var4) {
this.a(var0, var2, var4, 10, 40);
}
@ -133,6 +86,53 @@ public class PlayerLookControl {
return var0 + var4;
}
public void tick() {
if (!this.a.getNavigation().isDone()) {
// TODO: use Citizens AI?
// this.a.yHeadRot = Mth.rotateIfNecessary(this.a.yHeadRot, this.a.yBodyRot, 75);
return;
}
if (this.b()) {
// this.a.setXRot(0.0F);
}
if (this.looking) {
this.looking = false;
this.a.setXRot(this.rotateTowards(this.a.getXRot(), this.g(), this.tpitch));
this.a.yHeadRot = this.rotateTowards(this.a.yHeadRot, this.h(), this.tyaw);
while (this.a.yHeadRot >= 180F) {
this.a.yHeadRot -= 360F;
}
while (this.a.yHeadRot < -180F) {
this.a.yHeadRot += 360F;
}
double d = this.a.yHeadRot - 40;
while (d >= 180F) {
d -= 360F;
}
while (d < -180F) {
d += 360F;
}
if (d > this.a.getYRot()) {
this.a.setYRot((float) d);
}
if (d != this.a.getYRot()) {
d = this.a.yHeadRot + 40;
while (d >= 180F) {
d -= 360F;
}
while (d < -180F) {
d += 360F;
}
if (d < this.a.getYRot()) {
this.a.setYRot((float) d);
}
}
// this.a.setYRot(this.a(this.a.yHeadRot, this.h(), this.b));
} else {
// this.a.yHeadRot = rotateTowards(this.a.yHeadRot, this.a.yBodyRot, 10.0F);
}
}
private static double b(Entity var0) {
return var0 instanceof LivingEntity ? var0.getY() + var0.getEyeY()
: (var0.getBoundingBox().minY + var0.getBoundingBox().maxY) / 2.0D;

View File

@ -111,7 +111,7 @@ public class PlayerMoveControl extends MoveControl {
double dZ = this.tz - this.entity.getZ();
double dY = this.ty - this.entity.getY();
double dXZ = Math.sqrt(dX * dX + dZ * dZ);
if (Math.abs(dY) < 1.0 && dXZ < 0.025) {
if (Math.abs(dY) < 1.0 && dXZ <= 0.025) {
// this.entity.zza = 0.0F;
return;
}

View File

@ -25,7 +25,6 @@ import net.minecraft.world.level.pathfinder.BlockPathTypes;
import net.minecraft.world.level.pathfinder.Node;
import net.minecraft.world.level.pathfinder.NodeEvaluator;
import net.minecraft.world.level.pathfinder.Path;
import net.minecraft.world.level.pathfinder.PathComputationType;
import net.minecraft.world.level.pathfinder.PathFinder;
import net.minecraft.world.level.pathfinder.WalkNodeEvaluator;
import net.minecraft.world.phys.Vec3;
@ -134,7 +133,7 @@ public class PlayerNavigation extends PathNavigation {
protected boolean canUpdatePath() {
return (this.mob.isOnGround() || isInLiquid() || this.mob.isPassenger());
}
/*
private boolean canWalkAbove(int var0, int var1, int var2, int var3, int var4, int var5, Vec3 var6, double var7,
double var9) {
for (BlockPos var12 : BlockPos.betweenClosed(new BlockPos(var0, var1, var2),
@ -176,7 +175,7 @@ public class PlayerNavigation extends PathNavigation {
}
}
return true;
}
}*/
@Override
public Path createPath(BlockPos var0, int var1) {