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Fix despawn events not being called when NPC is killed while vulnerable
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e56cbb5e17
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@ -59,7 +59,7 @@ public class CitizensNPC extends AbstractNPC {
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@Override
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public boolean despawn(DespawnReason reason) {
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if (!isSpawned()) {
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if (!isSpawned() && reason != DespawnReason.DEATH) {
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Messaging.debug("Tried to despawn", getId(), "while already despawned.");
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if (reason == DespawnReason.REMOVAL) {
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Bukkit.getPluginManager().callEvent(new NPCDespawnEvent(this, reason));
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@ -3,6 +3,15 @@ package net.citizensnpcs.npc.ai;
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import java.util.Iterator;
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import java.util.ListIterator;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.util.Vector;
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import net.citizensnpcs.Settings.Setting;
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import net.citizensnpcs.api.ai.EntityTarget;
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import net.citizensnpcs.api.ai.Navigator;
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@ -26,15 +35,6 @@ import net.citizensnpcs.api.npc.NPC;
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import net.citizensnpcs.api.util.DataKey;
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import net.citizensnpcs.util.NMS;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.util.Vector;
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public class CitizensNavigator implements Navigator, Runnable {
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private final NavigatorParameters defaultParams = new NavigatorParameters().baseSpeed(UNINITIALISED_SPEED)
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.range(Setting.DEFAULT_PATHFINDING_RANGE.asFloat())
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