added talk-close command and config settings

This commit is contained in:
aPunch 2012-03-02 18:04:49 -06:00
parent ac897a471a
commit b6b00f8fef
4 changed files with 55 additions and 9 deletions

View File

@ -39,6 +39,8 @@ public class Settings {
QUICK_SELECT("npc.selection.quick-select", false),
SELECTION_ITEM("npc.selection.item", 280),
SELECTION_MESSAGE("npc.selection.message", "<b>You selected <a><npc><b>!"),
TALK_CLOSE_MAXIMUM_COOLDOWN("npc.talk.max-cooldown", 60),
TALK_CLOSE_MINIMUM_COOLDOWN("npc.talk.min-cooldown", 30),
USE_DATABASE("use-database", false);
private String path;

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@ -19,6 +19,7 @@ import net.citizensnpcs.command.exception.CommandException;
import net.citizensnpcs.command.exception.NoPermissionsException;
import net.citizensnpcs.npc.CitizensNPCManager;
import net.citizensnpcs.trait.LookClose;
import net.citizensnpcs.trait.text.Text;
import net.citizensnpcs.util.Messaging;
import net.citizensnpcs.util.Paginator;
import net.citizensnpcs.util.StringHelper;
@ -197,8 +198,14 @@ public class NPCCommands {
throw new CommandException("The page '" + page + "' does not exist.");
}
@Command(aliases = { "npc" }, usage = "lookclose", desc = "Toggle an NPC's look-close state", modifiers = {
"lookclose", "look", "rotate" }, min = 1, max = 1, permission = "npc.lookclose")
@Command(
aliases = { "npc" },
usage = "lookclose",
desc = "Toggle whether an NPC will look when a player is near",
modifiers = { "lookclose", "look", "rotate" },
min = 1,
max = 1,
permission = "npc.lookclose")
public void lookClose(CommandContext args, Player player, NPC npc) {
LookClose trait = npc.getTrait(LookClose.class);
trait.toggle();
@ -326,6 +333,22 @@ public class NPCCommands {
+ " Use '/npc tphere' to teleport the NPC to your location.");
}
@Command(
aliases = { "npc" },
usage = "talkclose",
desc = "Toggle whether an NPC talks when a player is near",
modifiers = { "talkclose", "talk" },
min = 1,
max = 1,
permission = "npc.talkclose")
public void talkClose(CommandContext args, Player player, NPC npc) {
Text trait = npc.getTrait(Text.class);
trait.toggle();
String msg = StringHelper.wrap(npc.getName()) + " will "
+ (trait.shouldTalkClose() ? "now talk" : "no longer talk");
Messaging.send(player, msg += " when a player is nearby.");
}
@Command(
aliases = { "npc" },
usage = "tp",

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@ -1,9 +1,6 @@
package net.citizensnpcs.trait;
/**
* Represents a two-state entity which can be toggled on and off.
*
*/
public interface Toggleable {
public void toggle();
}
}

View File

@ -1,7 +1,10 @@
package net.citizensnpcs.trait.text;
import java.util.ArrayList;
import java.util.Calendar;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import org.bukkit.Bukkit;
@ -9,6 +12,7 @@ import org.bukkit.conversations.ConversationFactory;
import org.bukkit.entity.Player;
import net.citizensnpcs.Citizens;
import net.citizensnpcs.Settings.Setting;
import net.citizensnpcs.api.exception.NPCLoadException;
import net.citizensnpcs.api.npc.NPC;
import net.citizensnpcs.api.trait.SaveId;
@ -28,6 +32,7 @@ public class Text extends Trait implements Runnable, Toggleable {
private final Citizens plugin;
private final NPC npc;
private final List<String> text = new ArrayList<String>();
private final Map<String, Calendar> cooldowns = new HashMap<String, Calendar>();
private boolean talkClose;
public Text(NPC npc) {
@ -60,8 +65,23 @@ public class Text extends Trait implements Runnable, Toggleable {
public void run() {
EntityHuman search = null;
EntityLiving handle = ((CitizensNPC) npc).getHandle();
if ((search = handle.world.findNearbyPlayer(handle, 5)) != null && talkClose)
sendRandomText((Player) search.getBukkitEntity());
if ((search = handle.world.findNearbyPlayer(handle, 5)) != null && talkClose) {
Player player = (Player) search.getBukkitEntity();
// If the cooldown is not expired, do not send text
if (cooldowns.get(player.getName()) != null) {
if (!Calendar.getInstance().after(cooldowns.get(player.getName())))
return;
cooldowns.remove(player.getName());
}
sendRandomText(player);
// Add a cooldown if the text was successfully sent
Calendar wait = Calendar.getInstance();
wait.add(
Calendar.SECOND,
(new Random().nextInt(Setting.TALK_CLOSE_MAXIMUM_COOLDOWN.asInt()) + Setting.TALK_CLOSE_MINIMUM_COOLDOWN
.asInt()));
cooldowns.put(player.getName(), wait);
}
}
@Override
@ -74,6 +94,10 @@ public class Text extends Trait implements Runnable, Toggleable {
return builder.toString();
}
public boolean shouldTalkClose() {
return talkClose;
}
public Editor getEditor(final Player player) {
final StartPrompt startPrompt = new StartPrompt(this);
return new Editor() {