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use permission() in Command annotation
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@ -36,7 +36,6 @@ import net.citizensnpcs.api.npc.NPC;
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import net.citizensnpcs.api.npc.trait.trait.Owner;
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import net.citizensnpcs.command.annotation.Command;
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import net.citizensnpcs.command.annotation.NestedCommand;
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import net.citizensnpcs.command.annotation.Permission;
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import net.citizensnpcs.command.annotation.Requirements;
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import net.citizensnpcs.command.annotation.ServerCommand;
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import net.citizensnpcs.command.exception.CommandException;
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@ -64,13 +63,6 @@ public class CommandManager {
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*/
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private final Map<Method, Map<CommandIdentifier, Method>> commands = new HashMap<Method, Map<CommandIdentifier, Method>>();
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/*
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* Mapping of commands (not including aliases) with a description. This is
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* only for top level commands.
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*/
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// private final Map<CommandIdentifier, String> descs = new
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// HashMap<CommandIdentifier, String>();
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private final Map<String, List<Command>> subCommands = new HashMap<String, List<Command>>();
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// Stores the injector used to getInstance.
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@ -199,10 +191,10 @@ public class CommandManager {
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return cmds.toArray(new String[cmds.size()]);
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}
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/* // Get a list of command descriptions. This is only for root commands.
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public Map<CommandIdentifier, String> getCommands() {
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return descs;
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}*/
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/*
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* // Get a list of command descriptions. This is only for root commands.
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* public Map<CommandIdentifier, String> getCommands() { return descs; }
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*/
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// Get the usage string for a nested command.
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private String getNestedUsage(String[] args, int level, Method method, Player player) throws CommandException {
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@ -284,11 +276,11 @@ public class CommandManager {
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// Returns whether a player has access to a command.
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private boolean hasPermission(Method method, Player player) {
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Permission permission = method.getAnnotation(Permission.class);
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if (permission == null)
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Command cmd = method.getAnnotation(Command.class);
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if (cmd.permission().isEmpty())
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return true;
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if (hasPermission(player, permission.value()))
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if (hasPermission(player, cmd.permission()))
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return true;
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return false;
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@ -370,15 +362,15 @@ public class CommandManager {
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instances.put(method, obj);
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}
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/*// Build a list of commands and their usage details, at least for
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// root level commands
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if (parent == null)
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if (cmd.usage().length() == 0)
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descs.put(new CommandIdentifier(cmd.aliases()[0], cmd.modifiers()[0]), cmd.desc());
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else
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descs.put(new CommandIdentifier(cmd.aliases()[0], cmd.modifiers()[0]),
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cmd.usage() + " - " + cmd.desc());
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*/
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/*
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* // Build a list of commands and their usage details, at least for
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* // root level commands if (parent == null) if
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* (cmd.usage().length() == 0) descs.put(new
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* CommandIdentifier(cmd.aliases()[0], cmd.modifiers()[0]),
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* cmd.desc()); else descs.put(new
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* CommandIdentifier(cmd.aliases()[0], cmd.modifiers()[0]),
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* cmd.usage() + " - " + cmd.desc());
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*/
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// Look for nested commands -- if there are any, those have
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// to be cached too so that they can be quickly looked
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@ -37,4 +37,6 @@ public @interface Command {
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String[] modifiers() default "";
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String usage() default "";
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String permission() default "";
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}
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@ -1,29 +0,0 @@
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// $Id$
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/*
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* WorldEdit
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* Copyright (C) 2010 sk89q <http://www.sk89q.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.citizensnpcs.command.annotation;
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import java.lang.annotation.Retention;
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import java.lang.annotation.RetentionPolicy;
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@Retention(RetentionPolicy.RUNTIME)
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public @interface Permission {
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String value();
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}
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@ -9,7 +9,6 @@ import net.citizensnpcs.api.npc.trait.trait.Owner;
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import net.citizensnpcs.api.npc.trait.trait.Spawned;
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import net.citizensnpcs.command.CommandContext;
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import net.citizensnpcs.command.annotation.Command;
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import net.citizensnpcs.command.annotation.Permission;
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import net.citizensnpcs.command.annotation.Requirements;
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import net.citizensnpcs.npc.CitizensNPCManager;
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import net.citizensnpcs.trait.LookClose;
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@ -31,9 +30,14 @@ public class NPCCommands {
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this.characterManager = characterManager;
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}
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@Command(aliases = { "npc" }, usage = "create [name] --type (type) --char (character)", desc = "Create a new NPC",
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modifiers = { "create" }, min = 2, max = 4)
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@Permission("npc.create")
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@Command(
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aliases = { "npc" },
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usage = "create [name] --type (type) --char (character)",
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desc = "Create a new NPC",
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modifiers = { "create" },
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min = 2,
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max = 4,
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permission = "npc.create")
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@Requirements
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public void createNPC(CommandContext args, Player player, NPC npc) {
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String name = args.getString(1);
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@ -77,19 +81,28 @@ public class NPCCommands {
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Messaging.send(player, successMsg);
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}
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@Command(aliases = { "npc" }, usage = "despawn", desc = "Despawn an NPC", modifiers = { "despawn" }, min = 1,
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max = 1)
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@Permission("npc.despawn")
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@Command(
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aliases = { "npc" },
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usage = "despawn",
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desc = "Despawn an NPC",
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modifiers = { "despawn" },
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min = 1,
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max = 1,
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permission = "npc.despawn")
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public void despawnNPC(CommandContext args, Player player, NPC npc) {
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npc.getTrait(Spawned.class).setSpawned(false); // TODO: move this to
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// despawn() / spawn()?
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npc.getTrait(Spawned.class).setSpawned(false);
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npc.despawn();
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Messaging.send(player, ChatColor.GREEN + "You despawned " + StringHelper.wrap(npc.getName()) + ".");
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}
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@Command(aliases = { "npc" }, usage = "select [id]", desc = "Selects an NPC with the given ID",
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modifiers = { "select" }, min = 2, max = 2)
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@Permission("npc.select")
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@Command(
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aliases = { "npc" },
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usage = "select [id]",
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desc = "Selects an NPC with the given ID",
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modifiers = { "select" },
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min = 2,
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max = 2,
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permission = "npc.select")
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@Requirements(ownership = true)
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public void selectNPC(CommandContext args, Player player, NPC npc) {
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NPC toSelect = npcManager.getNPC(args.getInteger(1));
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@ -105,9 +118,14 @@ public class NPCCommands {
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Messaging.sendWithNPC(player, Setting.SELECTION_MESSAGE.asString(), toSelect);
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}
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@Command(aliases = { "npc" }, usage = "spawn [id]", desc = "Spawn an existing NPC", modifiers = { "spawn" },
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min = 2, max = 2)
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@Permission("npc.spawn")
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@Command(
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aliases = { "npc" },
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usage = "spawn [id]",
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desc = "Spawn an existing NPC",
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modifiers = { "spawn" },
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min = 2,
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max = 2,
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permission = "npc.spawn")
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@Requirements
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public void spawnNPC(CommandContext args, Player player, NPC npc) {
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NPC respawn = npcManager.getNPC(args.getInteger(1));
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@ -131,25 +149,40 @@ public class NPCCommands {
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}
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}
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@Command(aliases = { "npc" }, usage = "tphere", desc = "Teleport an NPC to your location",
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modifiers = { "tphere" }, min = 1, max = 1)
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@Permission("npc.tphere")
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@Command(
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aliases = { "npc" },
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usage = "tphere",
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desc = "Teleport an NPC to your location",
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modifiers = { "tphere" },
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min = 1,
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max = 1,
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permission = "npc.tphere")
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public void teleportNPCToPlayer(CommandContext args, Player player, NPC npc) {
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npc.getBukkitEntity().teleport(player, TeleportCause.COMMAND);
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Messaging.send(player, StringHelper.wrap(npc.getName()) + " was teleported to your location.");
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}
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@Command(aliases = { "npc" }, usage = "tp", desc = "Teleport to an NPC", modifiers = { "tp", "teleport" }, min = 1,
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max = 1)
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@Permission("npc.tp")
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@Command(
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aliases = { "npc" },
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usage = "tp",
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desc = "Teleport to an NPC",
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modifiers = { "tp", "teleport" },
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min = 1,
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max = 1,
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permission = "npc.tp")
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public void teleportToNPC(CommandContext args, Player player, NPC npc) {
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player.teleport(npc.getBukkitEntity(), TeleportCause.COMMAND);
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Messaging.send(player, ChatColor.GREEN + "You teleported to " + StringHelper.wrap(npc.getName()) + ".");
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}
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@Command(aliases = { "npc" }, usage = "lookclose", desc = "Toggle an NPC's look-close state", modifiers = {
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"lookclose", "look", "rotate" }, min = 1, max = 1)
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@Permission("npc.look-close")
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@Command(
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aliases = { "npc" },
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usage = "lookclose",
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desc = "Toggle an NPC's look-close state",
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modifiers = { "lookclose", "look", "rotate" },
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min = 1,
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max = 1,
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permission = "npc.look-close")
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public void toggleNPCLookClose(CommandContext args, Player player, NPC npc) {
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LookClose trait = npc.getTrait(LookClose.class);
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trait.toggle();
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