Update GenericEquipperGUI.java
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@ -20,20 +20,20 @@ import net.citizensnpcs.api.npc.NPC;
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import net.citizensnpcs.api.trait.trait.Equipment;
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import net.citizensnpcs.api.trait.trait.Equipment.EquipmentSlot;
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@Menu(title = "NPC Equipment", type = InventoryType.CHEST, dimensions = { 2, 5 })
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@Menu(title = "NPC 装备", type = InventoryType.CHEST, dimensions = { 2, 5 })
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@MenuSlot(
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slot = { 0, 1 },
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compatMaterial = { "SHIELD", "BARRIER", "FIRE" },
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lore = "Place offhand item below",
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lore = "将手边物品放在下面",
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amount = 1)
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@MenuSlot(slot = { 0, 0 }, material = Material.DIAMOND_SWORD, lore = "Place in hand item below", amount = 1)
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@MenuSlot(slot = { 0, 2 }, material = Material.DIAMOND_HELMET, lore = "Place helmet below", amount = 1)
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@MenuSlot(slot = { 0, 3 }, material = Material.DIAMOND_CHESTPLATE, lore = "Place chestplate below", amount = 1)
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@MenuSlot(slot = { 0, 4 }, material = Material.DIAMOND_LEGGINGS, lore = "Place leggings below", amount = 1)
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@MenuSlot(slot = { 0, 5 }, material = Material.DIAMOND_BOOTS, lore = "Place boots below", amount = 1)
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@MenuSlot(slot = { 0, 0 }, material = Material.DIAMOND_SWORD, lore = "将手边的物品放在下面", amount = 1)
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@MenuSlot(slot = { 0, 2 }, material = Material.DIAMOND_HELMET, lore = "将头盔放在下面", amount = 1)
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@MenuSlot(slot = { 0, 3 }, material = Material.DIAMOND_CHESTPLATE, lore = "将胸甲放在下面", amount = 1)
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@MenuSlot(slot = { 0, 4 }, material = Material.DIAMOND_LEGGINGS, lore = "将护腿放在下面", amount = 1)
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@MenuSlot(slot = { 0, 5 }, material = Material.DIAMOND_BOOTS, lore = "将靴子放在下面", amount = 1)
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@MenuPattern(
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offset = { 0, 6 },
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slots = { @MenuSlot(pat = 'x', compatMaterial = { "BARRIER", "FIRE" }, title = "<4>Unused") },
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slots = { @MenuSlot(pat = 'x', compatMaterial = { "BARRIER", "FIRE" }, title = "<4>未使用") },
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value = "xxx\nxxx")
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public class GenericEquipperGUI extends InventoryMenuPage {
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@MenuSlot(slot = { 1, 5 })
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