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Add missing Util changes
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@ -46,12 +46,26 @@ public class Util {
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}
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}
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public static NPCPushEvent callPushEvent(NPC npc, Vector vector) {
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public static Vector callPushEvent(NPC npc, double x, double y, double z) {
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if (npc == null) {
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return new Vector(x, y, z);
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}
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boolean allowed = !npc.data().get(NPC.DEFAULT_PROTECTED_METADATA, true)
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|| !npc.data().get(NPC.COLLIDABLE_METADATA, true);
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if (NPCPushEvent.getHandlerList().getRegisteredListeners().length == 0) {
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if (allowed) {
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return new Vector(x, y, z);
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}
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return allowed ? new Vector(x, y, z) : null;
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}
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// when another entity collides, this method is called to push the
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// NPC so we prevent it from doing anything if the event is
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// cancelled.
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Vector vector = new Vector(x, y, z);
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NPCPushEvent event = new NPCPushEvent(npc, vector);
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event.setCancelled(
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npc.data().get(NPC.DEFAULT_PROTECTED_METADATA, true) || !npc.data().get(NPC.COLLIDABLE_METADATA, true));
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event.setCancelled(allowed);
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Bukkit.getPluginManager().callEvent(event);
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return event;
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return !event.isCancelled() ? event.getCollisionVector() : null;
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}
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public static float clampYaw(float yaw) {
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@ -25,7 +25,6 @@ import com.mojang.datafixers.util.Pair;
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import net.citizensnpcs.Settings.Setting;
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import net.citizensnpcs.api.CitizensAPI;
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import net.citizensnpcs.api.event.NPCEnderTeleportEvent;
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import net.citizensnpcs.api.event.NPCPushEvent;
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import net.citizensnpcs.api.npc.NPC;
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import net.citizensnpcs.api.trait.trait.Inventory;
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import net.citizensnpcs.nms.v1_16_R3.network.EmptyNetHandler;
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@ -257,25 +256,10 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder, Skinnable
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@Override
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public void i(double x, double y, double z) {
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if (npc == null) {
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super.i(x, y, z);
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return;
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}
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if (NPCPushEvent.getHandlerList().getRegisteredListeners().length == 0) {
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if (!npc.data().get(NPC.DEFAULT_PROTECTED_METADATA, true)) {
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super.i(x, y, z);
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}
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return;
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}
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Vector vector = new Vector(x, y, z);
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NPCPushEvent event = Util.callPushEvent(npc, vector);
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if (!event.isCancelled()) {
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vector = event.getCollisionVector();
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Vector vector = Util.callPushEvent(npc, x, y, z);
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if (vector != null) {
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super.i(vector.getX(), vector.getY(), vector.getZ());
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}
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// when another entity collides, this method is called to push the
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// NPC so we prevent it from doing anything if the event is
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// cancelled.
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}
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@Override
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