mirror of
https://github.com/CitizensDev/Citizens2.git
synced 2024-12-28 03:57:35 +01:00
Change navigation back to MC navigation and fix duplicate NPCs clientside
This commit is contained in:
parent
1ebbe6fe64
commit
c98162c20d
@ -22,10 +22,7 @@ import net.citizensnpcs.trait.CurrentLocation;
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import net.citizensnpcs.util.Messages;
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import net.citizensnpcs.util.NMS;
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import net.citizensnpcs.util.Util;
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import net.minecraft.server.v1_6_R1.EntityHuman;
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import net.minecraft.server.v1_6_R1.EntityLiving;
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import net.minecraft.server.v1_6_R1.EntityPlayer;
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import net.minecraft.server.v1_6_R1.Packet20NamedEntitySpawn;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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@ -216,10 +213,6 @@ public class CitizensNPC extends AbstractNPC {
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trait.onSpawn();
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getBukkitEntity().setRemoveWhenFarAway(false);
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getBukkitEntity().setCustomName(getFullName());
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if (mcEntity instanceof EntityPlayer) {
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Packet20NamedEntitySpawn packet = new Packet20NamedEntitySpawn((EntityHuman) mcEntity);
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NMS.sendToOnline(packet);
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}
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return true;
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}
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@ -161,7 +161,7 @@ public class CitizensNavigator implements Navigator, Runnable {
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}
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localParams = defaultParams.clone();
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PathStrategy newStrategy;
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if (Setting.USE_NEW_PATHFINDER.asBoolean() || NMS.isSentient(npc.getBukkitEntity())) {
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if (Setting.USE_NEW_PATHFINDER.asBoolean()) {
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newStrategy = new AStarNavigationStrategy(npc, target, localParams);
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} else
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newStrategy = new MCNavigationStrategy(npc, target, localParams);
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@ -4,7 +4,8 @@ import net.citizensnpcs.api.ai.NavigatorParameters;
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import net.citizensnpcs.api.ai.TargetType;
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import net.citizensnpcs.api.ai.event.CancelReason;
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import net.citizensnpcs.api.npc.NPC;
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import net.minecraft.server.v1_6_R1.EntityInsentient;
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import net.citizensnpcs.util.NMS;
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import net.minecraft.server.v1_6_R1.EntityLiving;
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import net.minecraft.server.v1_6_R1.Navigation;
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import org.bukkit.Location;
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@ -19,15 +20,15 @@ public class MCNavigationStrategy extends AbstractPathStrategy {
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super(TargetType.LOCATION);
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this.target = dest;
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this.parameters = params;
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EntityInsentient handle = (EntityInsentient) ((CraftLivingEntity) npc.getBukkitEntity()).getHandle();
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EntityLiving handle = ((CraftLivingEntity) npc.getBukkitEntity()).getHandle();
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handle.onGround = true;
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// not sure of a better way around this - if onGround is false, then
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// navigation won't execute, and calling entity.move doesn't
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// entirely fix the problem.
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navigation = handle.getNavigation();
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navigation = NMS.getNavigation(handle);
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navigation.a(parameters.avoidWater());
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navigation.a(dest.getX(), dest.getY(), dest.getZ(), parameters.speed());
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if (navigation.g())
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if (NMS.isNavigationFinished(navigation))
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setCancelReason(CancelReason.STUCK);
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}
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@ -43,7 +44,7 @@ public class MCNavigationStrategy extends AbstractPathStrategy {
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@Override
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public void stop() {
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navigation.g();
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NMS.stopNavigation(navigation);
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}
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@Override
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@ -57,6 +58,6 @@ public class MCNavigationStrategy extends AbstractPathStrategy {
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return true;
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navigation.a(parameters.avoidWater());
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navigation.a(parameters.speed());
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return navigation.g();
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return NMS.isNavigationFinished(navigation);
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}
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}
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@ -11,9 +11,9 @@ import net.citizensnpcs.api.ai.event.CancelReason;
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import net.citizensnpcs.api.npc.NPC;
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import net.citizensnpcs.util.NMS;
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import net.citizensnpcs.util.PlayerAnimation;
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import net.citizensnpcs.util.nms.PlayerNavigation;
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import net.minecraft.server.v1_6_R1.AttributeInstance;
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import net.minecraft.server.v1_6_R1.Entity;
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import net.minecraft.server.v1_6_R1.EntityInsentient;
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import net.minecraft.server.v1_6_R1.EntityLiving;
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import net.minecraft.server.v1_6_R1.EntityPlayer;
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import net.minecraft.server.v1_6_R1.Navigation;
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@ -39,8 +39,9 @@ public class MCTargetStrategy implements PathStrategy, EntityTarget {
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this.parameters = params;
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this.handle = ((CraftLivingEntity) npc.getBukkitEntity()).getHandle();
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this.target = ((CraftEntity) target).getHandle();
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this.targetNavigator = this.handle instanceof EntityInsentient ? new NavigationFieldWrapper(
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((EntityInsentient) this.handle).getNavigation()) : new AStarTargeter();
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Navigation nav = NMS.getNavigation(this.handle);
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this.targetNavigator = nav != null && !Setting.USE_NEW_PATHFINDER.asBoolean() ? new NavigationFieldWrapper(nav)
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: new AStarTargeter();
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this.aggro = aggro;
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}
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@ -172,12 +173,21 @@ public class MCTargetStrategy implements PathStrategy, EntityTarget {
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this.k = navigation.c();
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this.l = navigation.a();
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try {
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if (NAV_E != null)
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speed = (float) ((AttributeInstance) NAV_E.get(navigation)).e();
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if (NAV_J != null)
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j = NAV_J.getBoolean(navigation);
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if (NAV_M != null)
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m = NAV_M.getBoolean(navigation);
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if (navigation instanceof PlayerNavigation) {
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if (P_NAV_E != null)
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speed = (float) ((AttributeInstance) P_NAV_E.get(navigation)).e();
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if (P_NAV_J != null)
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j = P_NAV_J.getBoolean(navigation);
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if (P_NAV_M != null)
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m = P_NAV_M.getBoolean(navigation);
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} else {
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if (E_NAV_E != null)
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speed = (float) ((AttributeInstance) E_NAV_E.get(navigation)).e();
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if (E_NAV_J != null)
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j = E_NAV_J.getBoolean(navigation);
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if (E_NAV_M != null)
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m = E_NAV_M.getBoolean(navigation);
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}
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} catch (Exception ex) {
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speed = parameters.speed();
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}
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@ -195,7 +205,7 @@ public class MCTargetStrategy implements PathStrategy, EntityTarget {
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@Override
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public void stop() {
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navigation.g();
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NMS.stopNavigation(navigation);
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}
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}
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@ -206,13 +216,17 @@ public class MCTargetStrategy implements PathStrategy, EntityTarget {
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}
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private static final int ATTACK_DELAY_TICKS = 20;
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private static Field E_NAV_E, E_NAV_J, E_NAV_M;
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private static final Location HANDLE_LOCATION = new Location(null, 0, 0, 0);
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private static Field NAV_E, NAV_J, NAV_M;
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private static Field P_NAV_E, P_NAV_J, P_NAV_M;
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private static final Location TARGET_LOCATION = new Location(null, 0, 0, 0);
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static {
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NAV_E = NMS.getField(Navigation.class, "e");
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NAV_J = NMS.getField(Navigation.class, "j");
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NAV_M = NMS.getField(Navigation.class, "m");
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E_NAV_E = NMS.getField(Navigation.class, "e");
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E_NAV_J = NMS.getField(Navigation.class, "j");
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E_NAV_M = NMS.getField(Navigation.class, "m");
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P_NAV_E = NMS.getField(PlayerNavigation.class, "e");
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P_NAV_J = NMS.getField(PlayerNavigation.class, "j");
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P_NAV_M = NMS.getField(PlayerNavigation.class, "m");
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}
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}
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@ -17,12 +17,16 @@ import net.citizensnpcs.util.nms.PlayerControllerJump;
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import net.citizensnpcs.util.nms.PlayerControllerLook;
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import net.citizensnpcs.util.nms.PlayerControllerMove;
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import net.citizensnpcs.util.nms.PlayerEntitySenses;
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import net.citizensnpcs.util.nms.PlayerNavigation;
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import net.minecraft.server.v1_6_R1.AttributeInstance;
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import net.minecraft.server.v1_6_R1.Connection;
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import net.minecraft.server.v1_6_R1.Entity;
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import net.minecraft.server.v1_6_R1.EntityPlayer;
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import net.minecraft.server.v1_6_R1.EnumGamemode;
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import net.minecraft.server.v1_6_R1.GenericAttributes;
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import net.minecraft.server.v1_6_R1.MathHelper;
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import net.minecraft.server.v1_6_R1.MinecraftServer;
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import net.minecraft.server.v1_6_R1.Navigation;
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import net.minecraft.server.v1_6_R1.NetworkManager;
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import net.minecraft.server.v1_6_R1.Packet;
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import net.minecraft.server.v1_6_R1.Packet35EntityHeadRotation;
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@ -46,6 +50,7 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder {
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private PlayerEntitySenses entitySenses;
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private boolean gravity = true;
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private int jumpTicks = 0;
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private PlayerNavigation navigation;
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private final CitizensNPC npc;
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private final Location packetLocationCache = new Location(null, 0, 0, 0);
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private int packetUpdateCount;
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@ -56,8 +61,9 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder {
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playerInteractManager.setGameMode(EnumGamemode.SURVIVAL);
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this.npc = (CitizensNPC) npc;
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if (npc != null)
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if (npc != null) {
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initialise(minecraftServer);
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}
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}
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@Override
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@ -102,6 +108,10 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder {
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return controllerJump;
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}
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public Navigation getNavigation() {
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return navigation;
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}
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@Override
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public NPC getNPC() {
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return npc;
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@ -131,10 +141,16 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder {
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} catch (IOException ex) {
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// swallow
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}
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AttributeInstance range = this.aT().a(GenericAttributes.b);
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if (range == null) {
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range = this.aT().b(GenericAttributes.b);
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range.a(16D);
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}
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controllerJump = new PlayerControllerJump(this);
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controllerLook = new PlayerControllerLook(this);
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controllerMove = new PlayerControllerMove(this);
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entitySenses = new PlayerEntitySenses(this);
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navigation = new PlayerNavigation(this, world);
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}
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public boolean isNavigating() {
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@ -161,17 +177,18 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder {
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motX = motY = motZ = 0;
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if (navigating) {
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// Navigation navigation = getNavigation();
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// if (!navigation.g())
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// navigation.e();
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if (!NMS.isNavigationFinished(navigation)) {
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NMS.updateNavigation(navigation);
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}
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moveOnCurrentHeading();
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} else if (motX != 0 || motZ != 0 || motY != 0) {
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e(0, 0); // is this necessary? it does controllable but sometimes
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// players sink into the ground
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}
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if (noDamageTicks > 0)
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if (noDamageTicks > 0) {
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--noDamageTicks;
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}
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npc.update();
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}
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@ -187,8 +204,9 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder {
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ba();
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jumpTicks = 10;
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}
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} else
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} else {
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jumpTicks = 0;
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}
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be *= 0.98F;
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bf *= 0.98F;
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@ -211,6 +229,7 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder {
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}
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public void updateAI() {
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navigation.f();
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entitySenses.a();
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controllerMove.c();
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controllerLook.a();
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@ -233,6 +252,10 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder {
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}
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}
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public void updatePathfindingRange(float pathfindingRange) {
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this.navigation.a(pathfindingRange);
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}
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public static class PlayerNPC extends CraftPlayer implements NPCHolder {
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private final CraftServer cserver;
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private final CitizensNPC npc;
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@ -284,5 +307,6 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder {
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}
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private static final float EPSILON = 0.005F;
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private static final Location LOADED_LOCATION = new Location(null, 0, 0, 0);
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}
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@ -142,6 +142,11 @@ public class NMS {
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return handle.aP;
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}
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public static Navigation getNavigation(EntityLiving handle) {
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return handle instanceof EntityInsentient ? ((EntityInsentient) handle).getNavigation()
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: handle instanceof EntityHumanNPC ? ((EntityHumanNPC) handle).getNavigation() : null;
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}
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public static float getSpeedFor(NPC npc) {
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if (!npc.isSpawned())
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return DEFAULT_SPEED;
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@ -156,8 +161,8 @@ public class NMS {
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return mcEntity.G() || mcEntity.I();
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}
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public static boolean isSentient(LivingEntity entity) {
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return !(((CraftLivingEntity) entity).getHandle() instanceof EntityInsentient);
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public static boolean isNavigationFinished(Navigation navigation) {
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return navigation.g();
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}
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public static void loadPlugins() {
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@ -308,6 +313,10 @@ public class NMS {
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return entity.getBukkitEntity();
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}
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public static void stopNavigation(Navigation navigation) {
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navigation.h();
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}
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public static void stopNetworkThreads(NetworkManager manager) {
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if (THREAD_STOPPER == null)
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return;
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@ -333,7 +342,7 @@ public class NMS {
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if (entity instanceof EntityInsentient) {
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EntityInsentient handle = (EntityInsentient) entity;
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handle.getEntitySenses().a();
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handle.getNavigation().f();
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NMS.updateNavigation(handle.getNavigation());
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handle.getControllerMove().c();
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handle.getControllerLook().a();
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handle.getControllerJump().b();
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@ -342,6 +351,10 @@ public class NMS {
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}
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}
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public static void updateNavigation(Navigation navigation) {
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navigation.f();
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}
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public static void updateNavigationWorld(LivingEntity entity, org.bukkit.World world) {
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if (NAVIGATION_WORLD_FIELD == null)
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return;
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@ -358,18 +371,18 @@ public class NMS {
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}
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public static void updatePathfindingRange(NPC npc, float pathfindingRange) {
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if (PATHFINDING_RANGE == null || !npc.isSpawned())
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if (!npc.isSpawned())
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return;
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EntityLiving en = ((CraftLivingEntity) npc.getBukkitEntity()).getHandle();
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if (!(en instanceof EntityInsentient))
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if (!(en instanceof EntityInsentient)) {
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if (en instanceof EntityHumanNPC) {
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((EntityHumanNPC) en).updatePathfindingRange(pathfindingRange);
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}
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return;
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}
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EntityInsentient handle = (EntityInsentient) en;
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Navigation navigation = handle.getNavigation();
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try {
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PATHFINDING_RANGE.set(navigation, pathfindingRange);
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} catch (Exception e) {
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Messaging.logTr(Messages.ERROR_UPDATING_PATHFINDING_RANGE, e.getMessage());
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}
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navigation.a(pathfindingRange);
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}
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private static final float DEFAULT_SPEED = 1F;
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@ -380,8 +393,8 @@ public class NMS {
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private static final Field JUMP_FIELD = getField(EntityLiving.class, "bd");
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private static Field NAVIGATION_WORLD_FIELD = getField(Navigation.class, "b");
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private static final Location PACKET_CACHE_LOCATION = new Location(null, 0, 0, 0);
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private static Field PATHFINDING_RANGE = getField(Navigation.class, "d");
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private static final Random RANDOM = Util.getFastRandom();
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private static Field THREAD_STOPPER = getField(NetworkManager.class, "n");
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// true field above false and three synchronised lists
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389
src/main/java/net/citizensnpcs/util/nms/PlayerNavigation.java
Normal file
389
src/main/java/net/citizensnpcs/util/nms/PlayerNavigation.java
Normal file
@ -0,0 +1,389 @@
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package net.citizensnpcs.util.nms;
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import net.citizensnpcs.npc.entity.EntityHumanNPC;
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import net.minecraft.server.v1_6_R1.AttributeInstance;
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import net.minecraft.server.v1_6_R1.Block;
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import net.minecraft.server.v1_6_R1.Entity;
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import net.minecraft.server.v1_6_R1.EntityInsentient;
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import net.minecraft.server.v1_6_R1.GenericAttributes;
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import net.minecraft.server.v1_6_R1.IBlockAccess;
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import net.minecraft.server.v1_6_R1.Material;
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import net.minecraft.server.v1_6_R1.MathHelper;
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import net.minecraft.server.v1_6_R1.Navigation;
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import net.minecraft.server.v1_6_R1.PathEntity;
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import net.minecraft.server.v1_6_R1.PathPoint;
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import net.minecraft.server.v1_6_R1.Vec3D;
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import net.minecraft.server.v1_6_R1.World;
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public class PlayerNavigation extends Navigation {
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private final EntityHumanNPC a;
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private final World b;
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private PathEntity c;
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private double d;
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private final AttributeInstance e;
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private boolean f;
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private int g;
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private int h;
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private final Vec3D i = Vec3D.a(0.0D, 0.0D, 0.0D);
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private boolean j = true;
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private boolean k;
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private boolean l;
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private boolean m;
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public PlayerNavigation(EntityHumanNPC entityinsentient, World world) {
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super(getDummyInsentient(entityinsentient), world);
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this.a = entityinsentient;
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this.b = world;
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this.e = entityinsentient.a(GenericAttributes.b);
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}
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@Override
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public boolean a() {
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return this.l;
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}
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@Override
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public void a(boolean flag) {
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this.l = flag;
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}
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@Override
|
||||
public void a(double d0) {
|
||||
this.d = d0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public PathEntity a(double d0, double d1, double d2) {
|
||||
return !this.l() ? null : this.b.a(this.a, MathHelper.floor(d0), (int) d1, MathHelper.floor(d2), this.d(),
|
||||
this.j, this.k, this.l, this.m);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean a(double d0, double d1, double d2, double d3) {
|
||||
PathEntity pathentity = this.a(MathHelper.floor(d0), ((int) d1), MathHelper.floor(d2));
|
||||
|
||||
return this.a(pathentity, d3);
|
||||
}
|
||||
|
||||
@Override
|
||||
public PathEntity a(Entity entity) {
|
||||
return !this.l() ? null : this.b.findPath(this.a, entity, this.d(), this.j, this.k, this.l, this.m);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean a(Entity entity, double d0) {
|
||||
PathEntity pathentity = this.a(entity);
|
||||
|
||||
return pathentity != null ? this.a(pathentity, d0) : false;
|
||||
}
|
||||
|
||||
private boolean a(int i, int j, int k, int l, int i1, int j1, Vec3D vec3d, double d0, double d1) {
|
||||
int k1 = i - l / 2;
|
||||
int l1 = k - j1 / 2;
|
||||
|
||||
if (!this.b(k1, j, l1, l, i1, j1, vec3d, d0, d1)) {
|
||||
return false;
|
||||
} else {
|
||||
for (int i2 = k1; i2 < k1 + l; ++i2) {
|
||||
for (int j2 = l1; j2 < l1 + j1; ++j2) {
|
||||
double d2 = i2 + 0.5D - vec3d.c;
|
||||
double d3 = j2 + 0.5D - vec3d.e;
|
||||
|
||||
if (d2 * d0 + d3 * d1 >= 0.0D) {
|
||||
int k2 = this.b.getTypeId(i2, j - 1, j2);
|
||||
|
||||
if (k2 <= 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Material material = Block.byId[k2].material;
|
||||
|
||||
if (material == Material.WATER && !this.a.G()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (material == Material.LAVA) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean a(PathEntity pathentity, double d0) {
|
||||
if (pathentity == null) {
|
||||
this.c = null;
|
||||
return false;
|
||||
} else {
|
||||
if (!pathentity.a(this.c)) {
|
||||
this.c = pathentity;
|
||||
}
|
||||
|
||||
if (this.f) {
|
||||
this.n();
|
||||
}
|
||||
|
||||
if (this.c.d() == 0) {
|
||||
return false;
|
||||
} else {
|
||||
this.d = d0;
|
||||
Vec3D vec3d = this.j();
|
||||
|
||||
this.h = this.g;
|
||||
this.i.c = vec3d.c;
|
||||
this.i.d = vec3d.d;
|
||||
this.i.e = vec3d.e;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private boolean a(Vec3D vec3d, Vec3D vec3d1, int i, int j, int k) {
|
||||
int l = MathHelper.floor(vec3d.c);
|
||||
int i1 = MathHelper.floor(vec3d.e);
|
||||
double d0 = vec3d1.c - vec3d.c;
|
||||
double d1 = vec3d1.e - vec3d.e;
|
||||
double d2 = d0 * d0 + d1 * d1;
|
||||
|
||||
if (d2 < 1.0E-8D) {
|
||||
return false;
|
||||
} else {
|
||||
double d3 = 1.0D / Math.sqrt(d2);
|
||||
|
||||
d0 *= d3;
|
||||
d1 *= d3;
|
||||
i += 2;
|
||||
k += 2;
|
||||
if (!this.a(l, (int) vec3d.d, i1, i, j, k, vec3d, d0, d1)) {
|
||||
return false;
|
||||
} else {
|
||||
i -= 2;
|
||||
k -= 2;
|
||||
double d4 = 1.0D / Math.abs(d0);
|
||||
double d5 = 1.0D / Math.abs(d1);
|
||||
double d6 = l * 1 - vec3d.c;
|
||||
double d7 = i1 * 1 - vec3d.e;
|
||||
|
||||
if (d0 >= 0.0D) {
|
||||
++d6;
|
||||
}
|
||||
|
||||
if (d1 >= 0.0D) {
|
||||
++d7;
|
||||
}
|
||||
|
||||
d6 /= d0;
|
||||
d7 /= d1;
|
||||
int j1 = d0 < 0.0D ? -1 : 1;
|
||||
int k1 = d1 < 0.0D ? -1 : 1;
|
||||
int l1 = MathHelper.floor(vec3d1.c);
|
||||
int i2 = MathHelper.floor(vec3d1.e);
|
||||
int j2 = l1 - l;
|
||||
int k2 = i2 - i1;
|
||||
|
||||
do {
|
||||
if (j2 * j1 <= 0 && k2 * k1 <= 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (d6 < d7) {
|
||||
d6 += d4;
|
||||
l += j1;
|
||||
j2 = l1 - l;
|
||||
} else {
|
||||
d7 += d5;
|
||||
i1 += k1;
|
||||
k2 = i2 - i1;
|
||||
}
|
||||
} while (this.a(l, (int) vec3d.d, i1, i, j, k, vec3d, d0, d1));
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void b(boolean flag) {
|
||||
this.k = flag;
|
||||
}
|
||||
|
||||
private boolean b(int i, int j, int k, int l, int i1, int j1, Vec3D vec3d, double d0, double d1) {
|
||||
for (int k1 = i; k1 < i + l; ++k1) {
|
||||
for (int l1 = j; l1 < j + i1; ++l1) {
|
||||
for (int i2 = k; i2 < k + j1; ++i2) {
|
||||
double d2 = k1 + 0.5D - vec3d.c;
|
||||
double d3 = i2 + 0.5D - vec3d.e;
|
||||
|
||||
if (d2 * d0 + d3 * d1 >= 0.0D) {
|
||||
int j2 = this.b.getTypeId(k1, l1, i2);
|
||||
|
||||
if (j2 > 0 && !Block.byId[j2].b((IBlockAccess) this.b, k1, l1, i2)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean c() {
|
||||
return this.k;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void c(boolean flag) {
|
||||
this.j = flag;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float d() {
|
||||
return (float) this.e.e();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void d(boolean flag) {
|
||||
this.f = flag;
|
||||
}
|
||||
|
||||
@Override
|
||||
public PathEntity e() {
|
||||
return this.c;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void e(boolean flag) {
|
||||
this.m = flag;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void f() {
|
||||
++this.g;
|
||||
if (!this.g()) {
|
||||
if (this.l()) {
|
||||
this.i();
|
||||
}
|
||||
|
||||
if (!this.g()) {
|
||||
Vec3D vec3d = this.c.a(this.a);
|
||||
|
||||
if (vec3d != null) {
|
||||
this.a.setMoveDestination(vec3d.c, vec3d.d, vec3d.e, (float) this.d);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean g() {
|
||||
return this.c == null || this.c.b();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void h() {
|
||||
this.c = null;
|
||||
}
|
||||
|
||||
private void i() {
|
||||
Vec3D vec3d = this.j();
|
||||
int i = this.c.d();
|
||||
|
||||
for (int j = this.c.e(); j < this.c.d(); ++j) {
|
||||
if (this.c.a(j).b != (int) vec3d.d) {
|
||||
i = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
float f = this.a.width * this.a.width;
|
||||
|
||||
int k;
|
||||
|
||||
for (k = this.c.e(); k < i; ++k) {
|
||||
if (vec3d.distanceSquared(this.c.a(this.a, k)) < f) {
|
||||
this.c.c(k + 1);
|
||||
}
|
||||
}
|
||||
|
||||
k = MathHelper.f(this.a.width);
|
||||
int l = (int) this.a.length + 1;
|
||||
int i1 = k;
|
||||
|
||||
for (int j1 = i - 1; j1 >= this.c.e(); --j1) {
|
||||
if (this.a(vec3d, this.c.a(this.a, j1), k, l, i1)) {
|
||||
this.c.c(j1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.g - this.h > 100) {
|
||||
if (vec3d.distanceSquared(this.i) < 2.25D) {
|
||||
this.h();
|
||||
}
|
||||
|
||||
this.h = this.g;
|
||||
this.i.c = vec3d.c;
|
||||
this.i.d = vec3d.d;
|
||||
this.i.e = vec3d.e;
|
||||
}
|
||||
}
|
||||
|
||||
private Vec3D j() {
|
||||
return this.b.getVec3DPool().create(this.a.locX, this.k(), this.a.locZ);
|
||||
}
|
||||
|
||||
private int k() {
|
||||
if (this.a.G() && this.m) {
|
||||
int i = (int) this.a.boundingBox.b;
|
||||
int j = this.b.getTypeId(MathHelper.floor(this.a.locX), i, MathHelper.floor(this.a.locZ));
|
||||
int k = 0;
|
||||
|
||||
do {
|
||||
if (j != Block.WATER.id && j != Block.STATIONARY_WATER.id) {
|
||||
return i;
|
||||
}
|
||||
|
||||
++i;
|
||||
j = this.b.getTypeId(MathHelper.floor(this.a.locX), i, MathHelper.floor(this.a.locZ));
|
||||
++k;
|
||||
} while (k <= 16);
|
||||
|
||||
return (int) this.a.boundingBox.b;
|
||||
} else {
|
||||
return (int) (this.a.boundingBox.b + 0.5D);
|
||||
}
|
||||
}
|
||||
|
||||
private boolean l() {
|
||||
return this.a.onGround || this.m && this.m();
|
||||
}
|
||||
|
||||
private boolean m() {
|
||||
return this.a.G() || this.a.I();
|
||||
}
|
||||
|
||||
private void n() {
|
||||
if (!this.b
|
||||
.l(MathHelper.floor(this.a.locX), (int) (this.a.boundingBox.b + 0.5D), MathHelper.floor(this.a.locZ))) {
|
||||
for (int i = 0; i < this.c.d(); ++i) {
|
||||
PathPoint pathpoint = this.c.a(i);
|
||||
|
||||
if (this.b.l(pathpoint.a, pathpoint.b, pathpoint.c)) {
|
||||
this.c.b(i - 1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static EntityInsentient getDummyInsentient(EntityHumanNPC from) {
|
||||
return new EntityInsentient(null) {
|
||||
};
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user