Fix canSee(Entity) not existing on old minecraft versions
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8ca8c14f89
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@ -518,11 +518,11 @@ public class NMS {
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return BRIDGE.getNBT(item);
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return BRIDGE.getNBT(item);
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}
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}
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private static Collection<Player> getNearbyPlayers(Entity from) {
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private static Collection<Player> getNearbyPlayers(Player from) {
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return getNearbyPlayers(from, from.getLocation(), 64);
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return getNearbyPlayers(from, from.getLocation(), 64);
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}
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}
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private static Collection<Player> getNearbyPlayers(Entity from, Location location, double radius) {
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private static Collection<Player> getNearbyPlayers(Player from, Location location, double radius) {
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List<Player> players = Lists.newArrayList();
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List<Player> players = Lists.newArrayList();
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for (Player player : CitizensAPI.getLocationLookup().getNearbyPlayers(location, radius)) {
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for (Player player : CitizensAPI.getLocationLookup().getNearbyPlayers(location, radius)) {
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if (location.getWorld() != player.getWorld() || from != null && !player.canSee(from)
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if (location.getWorld() != player.getWorld() || from != null && !player.canSee(from)
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@ -760,12 +760,12 @@ public class NMS {
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BRIDGE.sendPositionUpdate(from, to, position, bodyYaw, pitch, headYaw);
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BRIDGE.sendPositionUpdate(from, to, position, bodyYaw, pitch, headYaw);
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}
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}
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public static void sendPositionUpdateNearby(Entity from, boolean position) {
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public static void sendPositionUpdateNearby(Player from, boolean position) {
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sendPositionUpdate(from, getNearbyPlayers(from), position, NMS.getYaw(from), from.getLocation().getPitch(),
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sendPositionUpdate(from, getNearbyPlayers(from), position, NMS.getYaw(from), from.getLocation().getPitch(),
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NMS.getHeadYaw(from));
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NMS.getHeadYaw(from));
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}
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}
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public static void sendPositionUpdateNearby(Entity from, boolean position, Float bodyYaw, Float pitch,
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public static void sendPositionUpdateNearby(Player from, boolean position, Float bodyYaw, Float pitch,
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Float headYaw) {
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Float headYaw) {
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sendPositionUpdate(from, getNearbyPlayers(from), position, bodyYaw, pitch, headYaw);
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sendPositionUpdate(from, getNearbyPlayers(from), position, bodyYaw, pitch, headYaw);
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}
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}
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