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Added ability to equip Pig NPCs with saddles. This addresses CITIZENS-6.
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@ -23,6 +23,7 @@ import net.citizensnpcs.trait.Age;
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import net.citizensnpcs.trait.CurrentLocation;
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import net.citizensnpcs.trait.CurrentLocation;
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import net.citizensnpcs.trait.LookClose;
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import net.citizensnpcs.trait.LookClose;
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import net.citizensnpcs.trait.Powered;
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import net.citizensnpcs.trait.Powered;
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import net.citizensnpcs.trait.Saddle;
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import net.citizensnpcs.trait.VillagerProfession;
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import net.citizensnpcs.trait.VillagerProfession;
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import net.citizensnpcs.trait.text.Text;
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import net.citizensnpcs.trait.text.Text;
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import net.citizensnpcs.util.Messaging;
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import net.citizensnpcs.util.Messaging;
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@ -125,6 +126,7 @@ public class NPCCommands {
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npc.getTrait(MobType.class).setType(type.toString());
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npc.getTrait(MobType.class).setType(type.toString());
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npc.addTrait(traitManager.getTrait(LookClose.class, npc));
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npc.addTrait(traitManager.getTrait(LookClose.class, npc));
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npc.addTrait(traitManager.getTrait(Text.class, npc));
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npc.addTrait(traitManager.getTrait(Text.class, npc));
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npc.addTrait(traitManager.getTrait(Saddle.class, npc));
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npc.spawn(player.getLocation());
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npc.spawn(player.getLocation());
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@ -18,6 +18,7 @@ import net.citizensnpcs.trait.Age;
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import net.citizensnpcs.trait.CurrentLocation;
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import net.citizensnpcs.trait.CurrentLocation;
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import net.citizensnpcs.trait.LookClose;
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import net.citizensnpcs.trait.LookClose;
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import net.citizensnpcs.trait.Powered;
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import net.citizensnpcs.trait.Powered;
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import net.citizensnpcs.trait.Saddle;
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import net.citizensnpcs.trait.Sheared;
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import net.citizensnpcs.trait.Sheared;
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import net.citizensnpcs.trait.VillagerProfession;
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import net.citizensnpcs.trait.VillagerProfession;
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import net.citizensnpcs.trait.WoolColor;
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import net.citizensnpcs.trait.WoolColor;
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@ -38,6 +39,7 @@ public class CitizensTraitManager implements TraitManager {
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registerTrait(new TraitFactory(MobType.class).withName("type"));
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registerTrait(new TraitFactory(MobType.class).withName("type"));
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registerTrait(new TraitFactory(Owner.class).withName("owner"));
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registerTrait(new TraitFactory(Owner.class).withName("owner"));
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registerTrait(new TraitFactory(Powered.class).withName("powered"));
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registerTrait(new TraitFactory(Powered.class).withName("powered"));
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registerTrait(new TraitFactory(Saddle.class).withName("saddle"));
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registerTrait(new TraitFactory(Sheared.class).withName("sheared"));
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registerTrait(new TraitFactory(Sheared.class).withName("sheared"));
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registerTrait(new TraitFactory(Spawned.class).withName("spawned"));
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registerTrait(new TraitFactory(Spawned.class).withName("spawned"));
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registerTrait(new TraitFactory(Text.class).withName("text"));
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registerTrait(new TraitFactory(Text.class).withName("text"));
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@ -1,17 +1,24 @@
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package net.citizensnpcs.npc.entity;
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package net.citizensnpcs.npc.entity;
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import net.citizensnpcs.api.npc.NPC;
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import net.citizensnpcs.api.npc.NPC;
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import net.citizensnpcs.editor.Equipable;
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import net.citizensnpcs.npc.CitizensMobNPC;
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import net.citizensnpcs.npc.CitizensMobNPC;
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import net.citizensnpcs.npc.CitizensNPCManager;
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import net.citizensnpcs.npc.CitizensNPCManager;
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import net.citizensnpcs.npc.ai.NPCHandle;
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import net.citizensnpcs.npc.ai.NPCHandle;
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import net.citizensnpcs.trait.Saddle;
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import net.citizensnpcs.util.Messaging;
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import net.citizensnpcs.util.StringHelper;
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import net.minecraft.server.EntityPig;
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import net.minecraft.server.EntityPig;
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import net.minecraft.server.EntityWeatherLighting;
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import net.minecraft.server.EntityWeatherLighting;
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import net.minecraft.server.PathfinderGoalSelector;
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import net.minecraft.server.PathfinderGoalSelector;
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import net.minecraft.server.World;
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import net.minecraft.server.World;
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import org.bukkit.Material;
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import org.bukkit.entity.Pig;
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import org.bukkit.entity.Pig;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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public class CitizensPigNPC extends CitizensMobNPC {
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public class CitizensPigNPC extends CitizensMobNPC implements Equipable {
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public CitizensPigNPC(CitizensNPCManager manager, int id, String name) {
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public CitizensPigNPC(CitizensNPCManager manager, int id, String name) {
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super(manager, id, name, EntityPigNPC.class);
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super(manager, id, name, EntityPigNPC.class);
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@ -22,6 +29,25 @@ public class CitizensPigNPC extends CitizensMobNPC {
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return (Pig) getHandle().getBukkitEntity();
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return (Pig) getHandle().getBukkitEntity();
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}
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}
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@Override
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public void equip(Player equipper) {
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ItemStack hand = equipper.getItemInHand();
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if (hand.getType() == Material.SADDLE) {
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if (!getBukkitEntity().hasSaddle()) {
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getTrait(Saddle.class).toggle();
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equipper.setItemInHand(null);
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Messaging.send(equipper, StringHelper.wrap(getName()) + " is now saddled.");
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}
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} else {
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if (getBukkitEntity().hasSaddle()) {
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equipper.getWorld().dropItemNaturally(getBukkitEntity().getLocation(),
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new ItemStack(Material.SADDLE, 1));
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getTrait(Saddle.class).toggle();
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Messaging.send(equipper, StringHelper.wrap(getName()) + " is no longer saddled.");
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}
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}
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}
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public static class EntityPigNPC extends EntityPig implements NPCHandle {
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public static class EntityPigNPC extends EntityPig implements NPCHandle {
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private final NPC npc;
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private final NPC npc;
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56
src/main/java/net/citizensnpcs/trait/Saddle.java
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56
src/main/java/net/citizensnpcs/trait/Saddle.java
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@ -0,0 +1,56 @@
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package net.citizensnpcs.trait;
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import org.bukkit.entity.Pig;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerInteractEntityEvent;
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import net.citizensnpcs.api.CitizensAPI;
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import net.citizensnpcs.api.exception.NPCLoadException;
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import net.citizensnpcs.api.npc.NPC;
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import net.citizensnpcs.api.trait.Trait;
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import net.citizensnpcs.api.util.DataKey;
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public class Saddle extends Trait implements Toggleable, Listener {
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private boolean saddle;
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private final NPC npc;
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public Saddle(NPC npc) {
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this.npc = npc;
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}
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@Override
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public void load(DataKey key) throws NPCLoadException {
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saddle = key.getBoolean("");
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}
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@Override
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public void save(DataKey key) {
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key.setBoolean("", saddle);
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}
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@Override
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public void onNPCSpawn() {
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if (npc.getBukkitEntity() instanceof Pig)
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((Pig) npc.getBukkitEntity()).setSaddle(saddle);
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}
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@Override
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public boolean toggle() {
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saddle = !saddle;
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((Pig) npc.getBukkitEntity()).setSaddle(saddle);
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return saddle;
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}
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@EventHandler
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public void onPlayerInteractEntity(PlayerInteractEntityEvent event) {
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// TODO: Complete trait/plugin system
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if (CitizensAPI.getNPCManager().isNPC(event.getRightClicked()))
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event.setCancelled(true);
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}
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@Override
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public String toString() {
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return "Saddle{" + saddle + "}";
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}
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}
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@ -38,6 +38,7 @@ public class VillagerProfession extends Trait {
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public void setProfession(Profession profession) {
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public void setProfession(Profession profession) {
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this.profession = profession;
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this.profession = profession;
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((Villager) npc.getBukkitEntity()).setProfession(profession);
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}
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}
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@Override
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@Override
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