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https://github.com/CitizensDev/Citizens2.git
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Set player position before and after
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fd51c577ce
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@ -185,6 +185,7 @@ public class CitizensNPC extends AbstractNPC {
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entityController.spawn(at, this);
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EntityLiving mcEntity = ((CraftLivingEntity) getBukkitEntity()).getHandle();
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boolean couldSpawn = !Util.isLoaded(at) ? false : mcEntity.world.addEntity(mcEntity, SpawnReason.CUSTOM);
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mcEntity.setPositionRotation(at.getX(), at.getY(), at.getZ(), at.getYaw(), at.getPitch());
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if (!couldSpawn) {
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Messaging.debug("Retrying spawn of", getId(), "later due to chunk being unloaded.");
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// we need to wait for a chunk load before trying to spawn
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@ -45,8 +45,6 @@ public abstract class MobEntityController extends AbstractEntityController {
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}
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}
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private static final Map<Class<?>, Constructor<?>> CONSTRUCTOR_CACHE = Maps.newHashMap();
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private static Constructor<?> getConstructor(Class<?> clazz) {
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Constructor<?> constructor = CONSTRUCTOR_CACHE.get(clazz);
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if (constructor != null)
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@ -57,4 +55,6 @@ public abstract class MobEntityController extends AbstractEntityController {
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throw new IllegalStateException("unable to find an entity constructor");
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}
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}
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private static final Map<Class<?>, Constructor<?>> CONSTRUCTOR_CACHE = Maps.newHashMap();
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}
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@ -21,6 +21,7 @@ public class HumanController extends AbstractEntityController {
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World ws = ((CraftWorld) at.getWorld()).getHandle();
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final EntityHumanNPC handle = new EntityHumanNPC(ws.getServer().getServer(), ws, Colorizer.parseColors(npc
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.getFullName()), new PlayerInteractManager(ws), npc);
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handle.setPositionRotation(at.getX(), at.getY(), at.getZ(), at.getYaw(), at.getPitch());
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handle.getBukkitEntity().teleport(at);
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Bukkit.getScheduler().scheduleSyncDelayedTask(CitizensAPI.getPlugin(), new Runnable() {
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@Override
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