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Add ARM_SWING_OFFHAND PlayerAnimation
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@ -29,6 +29,12 @@ public enum PlayerAnimation {
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playDefaultAnimation(player, radius, 4);
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}
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},
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ARM_SWING_OFFHAND {
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@Override
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protected void playAnimation(EntityPlayer player, int radius) {
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playDefaultAnimation(player, radius, 3);
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}
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},
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EAT_FOOD {
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@Override
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protected void playAnimation(EntityPlayer player, int radius) {
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