shorten names when renaming NPC

This commit is contained in:
aPunch 2012-02-08 14:01:27 -06:00
parent d511cafec4
commit d6410781a5

View File

@ -108,6 +108,18 @@ public class NPCCommands {
npc.despawn();
Messaging.send(player, ChatColor.GREEN + "You despawned " + StringHelper.wrap(npc.getName()) + ".");
}
@Command(
aliases = { "npc" },
usage = "editor [editor]",
desc = "Enter an NPC editor",
modifiers = { "editor" },
min = 2,
max = 2,
permission = "npc.editor")
public void enterEditor(CommandContext args, Player player, NPC npc) {
// TODO
}
@Command(
aliases = { "npc" },
@ -119,11 +131,15 @@ public class NPCCommands {
permission = "npc.rename")
public void renameNPC(CommandContext args, Player player, NPC npc) {
String oldName = npc.getName();
npc.setName(args.getString(1));
Messaging.send(
player,
ChatColor.GREEN + "You renamed " + StringHelper.wrap(oldName) + " to "
+ StringHelper.wrap(args.getString(1)) + ".");
String newName = args.getString(1);
if (newName.length() > 16) {
Messaging.sendError(player, "NPC names cannot be longer than 16 characters. The name has been shortened.");
newName = newName.substring(0, 15);
}
npc.setName(newName);
Messaging.send(player,
ChatColor.GREEN + "You renamed " + StringHelper.wrap(oldName) + " to " + StringHelper.wrap(newName)
+ ".");
}
@Command(
@ -148,6 +164,18 @@ public class NPCCommands {
npcManager.selectNPC(player, toSelect);
Messaging.sendWithNPC(player, Setting.SELECTION_MESSAGE.asString(), toSelect);
}
@Command(
aliases = { "npc" },
usage = "character [character]",
desc = "Sets the character of an NPC",
modifiers = { "character" },
min = 2,
max = 2,
permission = "npc.character")
public void setNPCCharacter(CommandContext args, Player player, NPC npc) {
// TODO
}
@Command(
aliases = { "npc" },
@ -207,13 +235,13 @@ public class NPCCommands {
}
@Command(
aliases = { "npc" },
usage = "lookclose",
desc = "Toggle an NPC's look-close state",
modifiers = { "lookclose", "look", "rotate" },
min = 1,
max = 1,
permission = "npc.look-close")
aliases = { "npc" },
usage = "lookclose",
desc = "Toggle an NPC's look-close state",
modifiers = { "lookclose", "look", "rotate" },
min = 1,
max = 1,
permission = "npc.look-close")
public void toggleNPCLookClose(CommandContext args, Player player, NPC npc) {
LookClose trait = npc.getTrait(LookClose.class);
trait.toggle();