Don't call bukkitEntity.teleport too early for player entities

This commit is contained in:
fullwall 2013-08-23 20:51:41 +08:00
parent 2624eea3b1
commit d7b50e17ae

View File

@ -22,7 +22,6 @@ public class HumanController extends AbstractEntityController {
final EntityHumanNPC handle = new EntityHumanNPC(ws.getServer().getServer(), ws, Colorizer.parseColors(npc
.getFullName()), new PlayerInteractManager(ws), npc);
handle.setPositionRotation(at.getX(), at.getY(), at.getZ(), at.getYaw(), at.getPitch());
handle.getBukkitEntity().teleport(at);
Bukkit.getScheduler().scheduleSyncDelayedTask(CitizensAPI.getPlugin(), new Runnable() {
@Override
public void run() {