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Don't call bukkitEntity.teleport too early for player entities
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@ -22,7 +22,6 @@ public class HumanController extends AbstractEntityController {
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final EntityHumanNPC handle = new EntityHumanNPC(ws.getServer().getServer(), ws, Colorizer.parseColors(npc
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final EntityHumanNPC handle = new EntityHumanNPC(ws.getServer().getServer(), ws, Colorizer.parseColors(npc
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.getFullName()), new PlayerInteractManager(ws), npc);
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.getFullName()), new PlayerInteractManager(ws), npc);
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handle.setPositionRotation(at.getX(), at.getY(), at.getZ(), at.getYaw(), at.getPitch());
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handle.setPositionRotation(at.getX(), at.getY(), at.getZ(), at.getYaw(), at.getPitch());
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handle.getBukkitEntity().teleport(at);
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Bukkit.getScheduler().scheduleSyncDelayedTask(CitizensAPI.getPlugin(), new Runnable() {
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Bukkit.getScheduler().scheduleSyncDelayedTask(CitizensAPI.getPlugin(), new Runnable() {
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@Override
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@Override
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public void run() {
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public void run() {
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