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https://github.com/CitizensDev/Citizens2.git
synced 2024-11-22 18:45:29 +01:00
Normalise distance margin calculations across implementations and loosen up the y distance restriction
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d64876dd65
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d7e1110d46
@ -99,22 +99,22 @@ public class AStarNavigationStrategy extends AbstractPathStrategy {
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destVector.setZ(vector.getZ() + targetFace.getModZ());
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}
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}*/
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if (currLoc.toVector().distanceSquared(destVector) <= params.distanceMargin()) {
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double dX = vector.getBlockX() - currLoc.getX();
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double dZ = vector.getBlockZ() - currLoc.getZ();
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double dY = vector.getY() - currLoc.getY();
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double xzDistance = dX * dX + dZ * dZ;
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if ((dY * dY) < 1 && xzDistance <= params.distanceMargin()) {
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plan.update(npc);
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if (plan.isComplete()) {
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return true;
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}
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vector = plan.getCurrentVector();
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}
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double dX = vector.getBlockX() - currLoc.getX();
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double dZ = vector.getBlockZ() - currLoc.getZ();
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double dY = vector.getY() - currLoc.getY();
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double xzDistance = dX * dX + dZ * dZ;
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double distance = xzDistance + dY * dY;
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if (params.debug()) {
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npc.getEntity().getWorld().playEffect(vector.toLocation(npc.getEntity().getWorld()), Effect.ENDER_SIGNAL,
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0);
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}
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double distance = xzDistance + dY * dY;
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if (distance > 0 && dY > NMS.getStepHeight(npc.getEntity()) && xzDistance <= 2.75) {
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NMS.setShouldJump(npc.getEntity());
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}
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@ -38,10 +38,6 @@ public class MCNavigationStrategy extends AbstractPathStrategy {
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this.navigator = NMS.getTargetNavigator(npc.getEntity(), dest, params);
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}
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private double distanceSquared() {
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return handle.getLocation(HANDLE_LOCATION).distanceSquared(target);
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}
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@Override
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public Iterable<Vector> getPath() {
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return navigator.getPath();
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@ -76,7 +72,12 @@ public class MCNavigationStrategy extends AbstractPathStrategy {
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return true;
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boolean wasFinished = navigator.update();
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parameters.run();
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if (distanceSquared() < parameters.distanceMargin()) {
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handle.getLocation(HANDLE_LOCATION);
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double dX = target.getBlockX() + 0.5 - HANDLE_LOCATION.getX();
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double dZ = target.getBlockZ() + 0.5 - HANDLE_LOCATION.getZ();
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double dY = target.getY() - HANDLE_LOCATION.getY();
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double xzDistance = dX * dX + dZ * dZ;
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if ((dY * dY) < 1 && xzDistance <= parameters.distanceMargin()) {
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stop();
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return true;
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}
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