Normalise distance margin calculations across implementations and loosen up the y distance restriction

This commit is contained in:
fullwall 2019-10-16 18:04:55 +08:00
parent d64876dd65
commit d7e1110d46
2 changed files with 12 additions and 11 deletions

View File

@ -99,22 +99,22 @@ public class AStarNavigationStrategy extends AbstractPathStrategy {
destVector.setZ(vector.getZ() + targetFace.getModZ());
}
}*/
if (currLoc.toVector().distanceSquared(destVector) <= params.distanceMargin()) {
double dX = vector.getBlockX() - currLoc.getX();
double dZ = vector.getBlockZ() - currLoc.getZ();
double dY = vector.getY() - currLoc.getY();
double xzDistance = dX * dX + dZ * dZ;
if ((dY * dY) < 1 && xzDistance <= params.distanceMargin()) {
plan.update(npc);
if (plan.isComplete()) {
return true;
}
vector = plan.getCurrentVector();
}
double dX = vector.getBlockX() - currLoc.getX();
double dZ = vector.getBlockZ() - currLoc.getZ();
double dY = vector.getY() - currLoc.getY();
double xzDistance = dX * dX + dZ * dZ;
double distance = xzDistance + dY * dY;
if (params.debug()) {
npc.getEntity().getWorld().playEffect(vector.toLocation(npc.getEntity().getWorld()), Effect.ENDER_SIGNAL,
0);
}
double distance = xzDistance + dY * dY;
if (distance > 0 && dY > NMS.getStepHeight(npc.getEntity()) && xzDistance <= 2.75) {
NMS.setShouldJump(npc.getEntity());
}

View File

@ -38,10 +38,6 @@ public class MCNavigationStrategy extends AbstractPathStrategy {
this.navigator = NMS.getTargetNavigator(npc.getEntity(), dest, params);
}
private double distanceSquared() {
return handle.getLocation(HANDLE_LOCATION).distanceSquared(target);
}
@Override
public Iterable<Vector> getPath() {
return navigator.getPath();
@ -76,7 +72,12 @@ public class MCNavigationStrategy extends AbstractPathStrategy {
return true;
boolean wasFinished = navigator.update();
parameters.run();
if (distanceSquared() < parameters.distanceMargin()) {
handle.getLocation(HANDLE_LOCATION);
double dX = target.getBlockX() + 0.5 - HANDLE_LOCATION.getX();
double dZ = target.getBlockZ() + 0.5 - HANDLE_LOCATION.getZ();
double dY = target.getY() - HANDLE_LOCATION.getY();
double xzDistance = dX * dX + dZ * dZ;
if ((dY * dY) < 1 && xzDistance <= parameters.distanceMargin()) {
stop();
return true;
}