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Add entity spawn wait ticks settings for debugging purposes
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@ -110,6 +110,7 @@ public class Settings {
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DISABLE_LOOKCLOSE_WHILE_NAVIGATING("npc.default.look-close.disable-while-navigating", true),
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DISABLE_MC_NAVIGATION_FALLBACK("npc.pathfinding.disable-mc-fallback-navigation", true),
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DISABLE_TABLIST("npc.tablist.disable", true),
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ENTITY_SPAWN_WAIT_TICKS("general.entity-spawn-wait-ticks", 10),
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ERROR_COLOUR("general.color-scheme.message-error", "<c>"),
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FOLLOW_ACROSS_WORLDS("npc.follow.teleport-across-worlds", true),
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HIGHLIGHT_COLOUR("general.color-scheme.message-highlight", "<e>"),
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@ -298,7 +298,7 @@ public class CitizensNPC extends AbstractNPC {
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@Override
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public void run() {
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if (timer++ > 10) {
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if (timer++ > Setting.ENTITY_SPAWN_WAIT_TICKS.asInt()) {
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Messaging.debug("Couldn't spawn", CitizensNPC.this, "entity not added to world");
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entityController.remove();
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cancel();
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