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Add option to have players purchase items only once (#3037)
* Add option to have players purchase items only once * In the process of updating `purchases` to be a map NOT FINISHED! * Fix bug in previous commit. Thanks for the help fullwall!
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@ -2,6 +2,7 @@ package net.citizensnpcs.trait;
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import java.util.List;
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import java.util.Map;
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import java.util.UUID;
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import java.util.function.Consumer;
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import java.util.function.Function;
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import java.util.regex.Matcher;
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@ -307,6 +308,12 @@ public class ShopTrait extends Trait {
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private final List<NPCShopAction> result = Lists.newArrayList();
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@Persist
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private String resultMessage;
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@Persist
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private int timesPurchasable = 0;
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@Persist
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private String alreadyPurchasedMessage;
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@Persist(keyType = UUID.class)
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private final Map<UUID, Integer> purchases = Maps.newHashMap();
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public List<Transaction> apply(List<NPCShopAction> actions, Function<NPCShopAction, Transaction> func) {
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List<Transaction> pending = Lists.newArrayList();
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@ -369,6 +376,10 @@ public class ShopTrait extends Trait {
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List<String> lore = Lists.newArrayList();
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cost.forEach(a -> lore.add(a.describe()));
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result.forEach(a -> lore.add(a.describe()));
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if (timesPurchasable > 0) {
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lore.add("Times purchasable: " + timesPurchasable);
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}
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meta.setLore(lore);
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}
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if (meta.hasLore()) {
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meta.setLore(Lists.transform(meta.getLore(), line -> placeholders(line, player)));
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@ -390,9 +401,17 @@ public class ShopTrait extends Trait {
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}
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public void onClick(NPCShop shop, InventoryClickEvent event, boolean secondClick) {
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Player player = (Player) event.getWhoClicked();
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if (purchases.containsKey(player.getUniqueId()) && timesPurchasable > 0 && purchases.get(player.getUniqueId()) == timesPurchasable) {
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if (alreadyPurchasedMessage != null) {
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Messaging.sendColorless(event.getWhoClicked(),
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placeholders(alreadyPurchasedMessage, player));
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}
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return;
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}
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if (clickToConfirmMessage != null && !secondClick) {
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Messaging.sendColorless(event.getWhoClicked(),
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placeholders(clickToConfirmMessage, (Player) event.getWhoClicked()));
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placeholders(clickToConfirmMessage, player));
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return;
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}
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int max = Integer.MAX_VALUE;
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@ -411,7 +430,7 @@ public class ShopTrait extends Trait {
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if (take == null) {
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if (costMessage != null) {
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Messaging.sendColorless(event.getWhoClicked(),
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placeholders(costMessage, (Player) event.getWhoClicked()));
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placeholders(costMessage, player));
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}
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return;
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}
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@ -421,7 +440,11 @@ public class ShopTrait extends Trait {
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}
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if (resultMessage != null) {
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Messaging.sendColorless(event.getWhoClicked(),
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placeholders(resultMessage, (Player) event.getWhoClicked()));
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placeholders(resultMessage, player));
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}
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if (timesPurchasable > 0) {
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int timesPurchasedAlready = purchases.get(player.getUniqueId()) == null ? 0 : purchases.get(player.getUniqueId());
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purchases.put(player.getUniqueId(), ++timesPurchasedAlready);
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}
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}
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@ -473,6 +496,24 @@ public class ShopTrait extends Trait {
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if (modified.display != null) {
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ctx.getSlot(9 * 4 + 4).setItemStack(modified.getDisplayItem(null));
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}
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ctx.getSlot(9 * 3 + 2).setItemStack(new ItemStack(Material.EGG),
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"Only purchasable once per player",
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"Times purchasable: " + modified.timesPurchasable + (modified.timesPurchasable == 0 ? " (no limit)" : ""));
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ctx.getSlot(9 * 3 + 2).setClickHandler(
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e -> ctx.getMenu().transition(InputMenus.stringSetter(() -> String.valueOf(modified.timesPurchasable), s -> {
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modified.timesPurchasable = Integer.parseInt(s);
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ctx.getSlot(9 * 4 + 2).setDescription("Times purchasable: " + modified.timesPurchasable + (modified.timesPurchasable == 0 ? " (no limit)" : ""));
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})));
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ctx.getSlot(9 * 4 + 2).setItemStack(new ItemStack(Util.getFallbackMaterial("OAK_SIGN", "SIGN")),
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"Set message to send on already purchased, currently:\n",
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modified.alreadyPurchasedMessage == null ? "Unset" : modified.alreadyPurchasedMessage);
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ctx.getSlot(9 * 4 + 2).setClickHandler(
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e -> ctx.getMenu().transition(InputMenus.stringSetter(() -> modified.alreadyPurchasedMessage, s -> {
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modified.alreadyPurchasedMessage = s;
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ctx.getSlot(9 * 4 + 2).setDescription(modified.alreadyPurchasedMessage);
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})));
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ctx.getSlot(9 * 3 + 3).setItemStack(new ItemStack(Util.getFallbackMaterial("OAK_SIGN", "SIGN")),
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"Set message to send on successful click, currently:\n",
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modified.resultMessage == null ? "Unset" : modified.resultMessage);
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@ -793,4 +834,4 @@ public class ShopTrait extends Trait {
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NPCShopAction.register(CommandAction.class, "command", new CommandActionGUI());
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NPCShopAction.register(ExperienceAction.class, "experience", new ExperienceActionGUI());
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}
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}
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}
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