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Update holograms if height changes
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@ -21,15 +21,15 @@ import net.citizensnpcs.api.trait.trait.Equipment;
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import net.citizensnpcs.api.trait.trait.Equipment.EquipmentSlot;
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@Menu(title = "NPC Equipment", type = InventoryType.CHEST, dimensions = { 2, 5 })
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@MenuSlot(slot = { 0, 2 }, material = Material.DIAMOND_HELMET, amount = 1, lore = "Place a helmet below")
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@MenuSlot(slot = { 0, 4 }, material = Material.DIAMOND_LEGGINGS, lore = "Place leggings below", amount = 1)
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@MenuSlot(
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slot = { 0, 1 },
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compatMaterial = { "SHIELD", "BARRIER", "FIRE" },
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lore = "Place offhand item below",
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amount = 1)
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@MenuSlot(slot = { 0, 0 }, material = Material.DIAMOND_SWORD, lore = "Place in hand item below", amount = 1)
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@MenuSlot(slot = { 0, 2 }, material = Material.DIAMOND_HELMET, lore = "Place helmet below", amount = 1)
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@MenuSlot(slot = { 0, 3 }, material = Material.DIAMOND_CHESTPLATE, lore = "Place chestplate below", amount = 1)
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@MenuSlot(slot = { 0, 4 }, material = Material.DIAMOND_LEGGINGS, lore = "Place leggings below", amount = 1)
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@MenuSlot(slot = { 0, 5 }, material = Material.DIAMOND_BOOTS, lore = "Place boots below", amount = 1)
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@MenuPattern(
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offset = { 0, 6 },
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@ -37,6 +37,7 @@ public class HologramTrait extends Trait {
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private Location currentLoc;
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@Persist
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private HologramDirection direction = HologramDirection.BOTTOM_UP;
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private double lastEntityHeight = 0;
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private boolean lastNameplateVisible;
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@Persist
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private double lineHeight = -1;
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@ -93,6 +94,7 @@ public class HologramTrait extends Trait {
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}
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});
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}
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lastEntityHeight = getEntityHeight();
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return hologramNPC;
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}
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@ -209,11 +211,13 @@ public class HologramTrait extends Trait {
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}
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}
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boolean update = currentLoc.getWorld() != npc.getStoredLocation().getWorld()
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|| currentLoc.distance(npc.getStoredLocation()) >= 0.001 || lastNameplateVisible != nameplateVisible;
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|| currentLoc.distance(npc.getStoredLocation()) >= 0.001 || lastNameplateVisible != nameplateVisible
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|| (lastEntityHeight - getEntityHeight()) >= 0.05;
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lastNameplateVisible = nameplateVisible;
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if (update) {
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currentLoc = npc.getStoredLocation();
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lastEntityHeight = getEntityHeight();
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}
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if (nameNPC != null && nameNPC.isSpawned()) {
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if (update) {
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