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https://github.com/CitizensDev/Citizens2.git
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Add new pig equipper GUI
This commit is contained in:
parent
47707fe628
commit
f1c2fcbe37
@ -20,6 +20,7 @@ import com.google.common.collect.Maps;
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import net.citizensnpcs.api.CitizensAPI;
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import net.citizensnpcs.api.gui.InventoryMenu;
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import net.citizensnpcs.api.gui.InventoryMenuPage;
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import net.citizensnpcs.api.npc.NPC;
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import net.citizensnpcs.api.trait.trait.Equipment;
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import net.citizensnpcs.api.trait.trait.Equipment.EquipmentSlot;
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@ -39,10 +40,11 @@ public class EquipmentEditor extends Editor {
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@Override
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public void begin() {
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if (!EQUIPPERS.containsKey(npc.getEntity().getType())) {
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if (EQUIPPER_GUIS.containsKey(npc.getEntity().getType()) || !EQUIPPERS.containsKey(npc.getEntity().getType())) {
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Map<String, Object> ctx = Maps.newHashMap();
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ctx.put("npc", npc);
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menu = InventoryMenu.createWithContext(EquipmentGUI.class, ctx);
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menu = InventoryMenu.createWithContext(
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EQUIPPER_GUIS.getOrDefault(npc.getEntity().getType(), GenericEquipperGUI.class), ctx);
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menu.present(player);
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return;
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}
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@ -124,17 +126,16 @@ public class EquipmentEditor extends Editor {
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|| !npc.equals(CitizensAPI.getNPCRegistry().getNPC(event.getRightClicked())))
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return;
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Equipper equipper = EQUIPPERS.get(npc.getEntity().getType());
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if (equipper == null) {
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equipper = new GenericEquipper();
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}
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equipper.equip(event.getPlayer(), npc);
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event.setCancelled(true);
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}
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private static final Map<EntityType, Class<? extends InventoryMenuPage>> EQUIPPER_GUIS = Maps
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.newEnumMap(EntityType.class);
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private static final Map<EntityType, Equipper> EQUIPPERS = Maps.newEnumMap(EntityType.class);
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static {
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EQUIPPERS.put(EntityType.PIG, new PigEquipper());
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EQUIPPER_GUIS.put(EntityType.PIG, PigEquipperGUI.class);
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EQUIPPERS.put(EntityType.SHEEP, new SheepEquipper());
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EQUIPPERS.put(EntityType.ENDERMAN, new EndermanEquipper());
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EQUIPPERS.put(EntityType.HORSE, new HorseEquipper());
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@ -1,130 +0,0 @@
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package net.citizensnpcs.editor;
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import java.util.function.Function;
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import org.bukkit.Material;
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import org.bukkit.event.Event.Result;
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import org.bukkit.event.inventory.InventoryAction;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryType;
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import org.bukkit.inventory.ItemStack;
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import net.citizensnpcs.api.gui.ClickHandler;
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import net.citizensnpcs.api.gui.InjectContext;
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import net.citizensnpcs.api.gui.InventoryMenuPage;
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import net.citizensnpcs.api.gui.InventoryMenuSlot;
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import net.citizensnpcs.api.gui.Menu;
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import net.citizensnpcs.api.gui.MenuContext;
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import net.citizensnpcs.api.gui.MenuPattern;
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import net.citizensnpcs.api.gui.MenuSlot;
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import net.citizensnpcs.api.npc.NPC;
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import net.citizensnpcs.api.trait.trait.Equipment;
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import net.citizensnpcs.api.trait.trait.Equipment.EquipmentSlot;
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@Menu(title = "NPC Equipment", type = InventoryType.CHEST, dimensions = { 2, 5 })
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@MenuSlot(slot = { 0, 2 }, material = Material.DIAMOND_HELMET, amount = 1, filter = InventoryAction.UNKNOWN)
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@MenuSlot(slot = { 0, 4 }, material = Material.DIAMOND_LEGGINGS, amount = 1, filter = InventoryAction.UNKNOWN)
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@MenuSlot(slot = { 0, 1 }, material = Material.ELYTRA, amount = 1, filter = InventoryAction.UNKNOWN)
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@MenuSlot(slot = { 0, 0 }, material = Material.DIAMOND_SWORD, amount = 1, filter = InventoryAction.UNKNOWN)
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@MenuSlot(slot = { 0, 3 }, material = Material.DIAMOND_CHESTPLATE, amount = 1, filter = InventoryAction.UNKNOWN)
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@MenuSlot(slot = { 0, 5 }, material = Material.DIAMOND_BOOTS, amount = 1, filter = InventoryAction.UNKNOWN)
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@MenuPattern(offset = { 0, 6 }, slots = { @MenuSlot(filter = InventoryAction.UNKNOWN, pat = 'x') }, value = "xxx\nxxx")
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public class EquipmentGUI extends InventoryMenuPage {
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@MenuSlot(slot = { 1, 5 })
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private InventoryMenuSlot boots;
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@MenuSlot(slot = { 1, 3 })
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private InventoryMenuSlot chest;
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@MenuSlot(slot = { 1, 0 })
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private InventoryMenuSlot hand;
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@MenuSlot(slot = { 1, 2 })
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private InventoryMenuSlot helmet;
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@MenuSlot(slot = { 1, 4 })
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private InventoryMenuSlot leggings;
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@InjectContext
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private NPC npc;
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@MenuSlot(slot = { 1, 1 })
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private InventoryMenuSlot offhand;
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// TODO: move into API?
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private ItemStack getResult(InventoryClickEvent event) {
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ItemStack stack = event.getCurrentItem() == null ? new ItemStack(event.getCursor().getType(), 0)
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: event.getCurrentItem().clone();
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switch (event.getAction()) {
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case PICKUP_ONE:
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stack.setAmount(stack.getAmount() - 1);
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break;
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case PICKUP_HALF:
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stack.setAmount((int) Math.floor(stack.getAmount() / 2.0));
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break;
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case PICKUP_ALL:
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stack = null;
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break;
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case PLACE_ALL:
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stack.setAmount(
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Math.min(stack.getAmount() + event.getCursor().getAmount(), stack.getType().getMaxStackSize()));
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break;
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case PLACE_SOME:
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stack.setAmount(Math.min(stack.getAmount(), stack.getType().getMaxStackSize()));
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break;
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case PLACE_ONE:
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stack.setAmount(stack.getAmount() + 1);
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break;
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default:
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event.setCancelled(true);
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event.setResult(Result.DENY);
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return null;
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}
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return stack;
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}
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@Override
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public void initialise(MenuContext ctx) {
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Equipment trait = npc.getOrAddTrait(Equipment.class);
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hand.setItemStack(trait.get(EquipmentSlot.HAND));
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helmet.setItemStack(trait.get(EquipmentSlot.HELMET));
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chest.setItemStack(trait.get(EquipmentSlot.CHESTPLATE));
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leggings.setItemStack(trait.get(EquipmentSlot.LEGGINGS));
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boots.setItemStack(trait.get(EquipmentSlot.BOOTS));
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offhand.setItemStack(trait.get(EquipmentSlot.OFF_HAND));
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}
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private void set(EquipmentSlot slot, InventoryClickEvent event, Function<Material, Boolean> filter) {
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ItemStack result = getResult(event);
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if (event.isCancelled() || (result != null && !filter.apply(result.getType()))) {
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event.setResult(Result.DENY);
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return;
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}
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npc.getOrAddTrait(Equipment.class).set(slot, result);
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}
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@ClickHandler(slot = { 1, 5 })
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public void setBoots(InventoryMenuSlot slot, InventoryClickEvent event) {
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set(EquipmentSlot.BOOTS, event, (type) -> type.name().endsWith("BOOTS"));
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}
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@ClickHandler(slot = { 1, 3 })
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public void setChest(InventoryMenuSlot slot, InventoryClickEvent event) {
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set(EquipmentSlot.CHESTPLATE, event,
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(type) -> type.name().endsWith("CHESTPLATE") || type.name().equals("ELYTRA"));
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}
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@ClickHandler(slot = { 1, 0 })
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public void setHand(InventoryMenuSlot slot, InventoryClickEvent event) {
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set(EquipmentSlot.HAND, event, (type) -> true);
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}
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@ClickHandler(slot = { 1, 2 })
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public void setHelmet(InventoryMenuSlot slot, InventoryClickEvent event) {
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set(EquipmentSlot.HELMET, event, (type) -> true);
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}
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@ClickHandler(slot = { 1, 4 })
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public void setLeggings(InventoryMenuSlot slot, InventoryClickEvent event) {
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set(EquipmentSlot.LEGGINGS, event, (type) -> type.name().endsWith("LEGGINGS"));
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}
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@ClickHandler(slot = { 1, 1 })
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public void setOffhand(InventoryMenuSlot slot, InventoryClickEvent event) {
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set(EquipmentSlot.OFF_HAND, event, (type) -> true);
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}
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}
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@ -1,81 +0,0 @@
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package net.citizensnpcs.editor;
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import java.util.EnumSet;
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import java.util.Set;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import net.citizensnpcs.api.npc.NPC;
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import net.citizensnpcs.api.trait.trait.Equipment;
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import net.citizensnpcs.api.trait.trait.Equipment.EquipmentSlot;
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import net.citizensnpcs.api.util.Messaging;
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import net.citizensnpcs.api.util.SpigotUtil;
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import net.citizensnpcs.util.Messages;
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public class GenericEquipper implements Equipper {
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@Override
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public void equip(Player equipper, NPC toEquip) {
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ItemStack hand = equipper.getInventory().getItemInHand();
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Equipment trait = toEquip.getOrAddTrait(Equipment.class);
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EquipmentSlot slot = EquipmentSlot.HAND;
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Material type = hand == null ? Material.AIR : hand.getType();
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// First, determine the slot to edit
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if (type.name().equals("ELYTRA") && !equipper.isSneaking()) {
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slot = EquipmentSlot.CHESTPLATE;
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} else {
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if (type.name().endsWith("HELMET") || HELMETS.contains(type)) {
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if (!equipper.isSneaking()) {
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slot = EquipmentSlot.HELMET;
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}
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} else if (type.name().endsWith("CHESTPLATE")) {
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if (!equipper.isSneaking()) {
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slot = EquipmentSlot.CHESTPLATE;
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}
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} else if (type.name().endsWith("LEGGINGS")) {
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if (!equipper.isSneaking()) {
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slot = EquipmentSlot.LEGGINGS;
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}
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} else if (type.name().endsWith("BOOTS")) {
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if (!equipper.isSneaking()) {
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slot = EquipmentSlot.BOOTS;
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}
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} else if (type == Material.AIR) {
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if (equipper.isSneaking()) {
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for (int i = 0; i < 6; i++) {
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if (trait.get(i) != null && trait.get(i).getType() != Material.AIR) {
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equipper.getWorld().dropItemNaturally(toEquip.getEntity().getLocation(), trait.get(i));
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trait.set(i, null);
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}
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}
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Messaging.sendTr(equipper, Messages.EQUIPMENT_EDITOR_ALL_ITEMS_REMOVED, toEquip.getName());
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} else {
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return;
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}
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}
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}
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// Drop any previous equipment on the ground
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ItemStack equippedItem = trait.get(slot);
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if (equippedItem != null && equippedItem.getType() != Material.AIR) {
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equipper.getWorld().dropItemNaturally(toEquip.getEntity().getLocation(), equippedItem);
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}
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// Now edit the equipment based on the slot
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if (type != Material.AIR) {
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// Set the proper slot with one of the item
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ItemStack clone = hand.clone();
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clone.setAmount(1);
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trait.set(slot, clone);
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hand.setAmount(hand.getAmount() - 1);
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equipper.getInventory().setItemInHand(hand);
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}
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}
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private static Set<Material> HELMETS = SpigotUtil.isUsing1_13API()
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? EnumSet.of(Material.PUMPKIN, Material.JACK_O_LANTERN, Material.CREEPER_HEAD, Material.DRAGON_HEAD,
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Material.PLAYER_HEAD, Material.SKELETON_SKULL, Material.ZOMBIE_HEAD, Material.WITHER_SKELETON_SKULL)
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: EnumSet.of(Material.PUMPKIN, Material.JACK_O_LANTERN, Material.valueOf("SKULL_ITEM"));
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}
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@ -0,0 +1,135 @@
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package net.citizensnpcs.editor;
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import java.util.function.Function;
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import org.bukkit.Material;
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import org.bukkit.event.Event.Result;
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import org.bukkit.event.inventory.InventoryAction;
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import org.bukkit.event.inventory.InventoryType;
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import org.bukkit.inventory.ItemStack;
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import net.citizensnpcs.api.gui.CitizensInventoryClickEvent;
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import net.citizensnpcs.api.gui.ClickHandler;
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import net.citizensnpcs.api.gui.InjectContext;
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import net.citizensnpcs.api.gui.InventoryMenuPage;
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import net.citizensnpcs.api.gui.InventoryMenuSlot;
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import net.citizensnpcs.api.gui.Menu;
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import net.citizensnpcs.api.gui.MenuContext;
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import net.citizensnpcs.api.gui.MenuPattern;
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import net.citizensnpcs.api.gui.MenuSlot;
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import net.citizensnpcs.api.npc.NPC;
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import net.citizensnpcs.api.trait.trait.Equipment;
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import net.citizensnpcs.api.trait.trait.Equipment.EquipmentSlot;
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@Menu(title = "NPC Equipment", type = InventoryType.CHEST, dimensions = { 2, 5 })
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@MenuSlot(
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slot = { 0, 2 },
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material = Material.DIAMOND_HELMET,
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amount = 1,
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lore = "Place a helmet below",
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filter = InventoryAction.UNKNOWN)
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@MenuSlot(
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slot = { 0, 4 },
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material = Material.DIAMOND_LEGGINGS,
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lore = "Place leggings below",
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amount = 1,
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filter = InventoryAction.UNKNOWN)
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@MenuSlot(
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slot = { 0, 1 },
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material = Material.ELYTRA,
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lore = "Place offhand item below",
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amount = 1,
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filter = InventoryAction.UNKNOWN)
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@MenuSlot(
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slot = { 0, 0 },
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material = Material.DIAMOND_SWORD,
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lore = "Place in hand item below",
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amount = 1,
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filter = InventoryAction.UNKNOWN)
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@MenuSlot(
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slot = { 0, 3 },
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material = Material.DIAMOND_CHESTPLATE,
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lore = "Place chestplate below",
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amount = 1,
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filter = InventoryAction.UNKNOWN)
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@MenuSlot(
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slot = { 0, 5 },
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material = Material.DIAMOND_BOOTS,
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lore = "Place boots below",
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amount = 1,
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filter = InventoryAction.UNKNOWN)
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@MenuPattern(
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offset = { 0, 6 },
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slots = { @MenuSlot(
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filter = InventoryAction.UNKNOWN,
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pat = 'x',
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material = Material.GLASS_PANE,
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title = "<4>Unused") },
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value = "xxx\nxxx")
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public class GenericEquipperGUI extends InventoryMenuPage {
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@MenuSlot(slot = { 1, 5 })
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private InventoryMenuSlot boots;
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@MenuSlot(slot = { 1, 3 })
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private InventoryMenuSlot chest;
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@MenuSlot(slot = { 1, 0 })
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private InventoryMenuSlot hand;
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@MenuSlot(slot = { 1, 2 })
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private InventoryMenuSlot helmet;
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@MenuSlot(slot = { 1, 4 })
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private InventoryMenuSlot leggings;
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@InjectContext
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private NPC npc;
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@MenuSlot(slot = { 1, 1 })
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private InventoryMenuSlot offhand;
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@Override
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public void initialise(MenuContext ctx) {
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Equipment trait = npc.getOrAddTrait(Equipment.class);
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hand.setItemStack(trait.get(EquipmentSlot.HAND));
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helmet.setItemStack(trait.get(EquipmentSlot.HELMET));
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chest.setItemStack(trait.get(EquipmentSlot.CHESTPLATE));
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leggings.setItemStack(trait.get(EquipmentSlot.LEGGINGS));
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boots.setItemStack(trait.get(EquipmentSlot.BOOTS));
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offhand.setItemStack(trait.get(EquipmentSlot.OFF_HAND));
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}
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private void set(EquipmentSlot slot, CitizensInventoryClickEvent event, Function<Material, Boolean> filter) {
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ItemStack result = event.getResultItemNonNull();
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if (event.isCancelled() || !filter.apply(result.getType())) {
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event.setResult(Result.DENY);
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return;
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}
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npc.getOrAddTrait(Equipment.class).set(slot, result);
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}
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@ClickHandler(slot = { 1, 5 })
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public void setBoots(InventoryMenuSlot slot, CitizensInventoryClickEvent event) {
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set(EquipmentSlot.BOOTS, event, (type) -> type.name().endsWith("BOOTS"));
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}
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@ClickHandler(slot = { 1, 3 })
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public void setChest(InventoryMenuSlot slot, CitizensInventoryClickEvent event) {
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set(EquipmentSlot.CHESTPLATE, event,
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(type) -> type.name().endsWith("CHESTPLATE") || type.name().equals("ELYTRA"));
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}
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@ClickHandler(slot = { 1, 0 })
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public void setHand(InventoryMenuSlot slot, CitizensInventoryClickEvent event) {
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set(EquipmentSlot.HAND, event, (type) -> true);
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}
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@ClickHandler(slot = { 1, 2 })
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public void setHelmet(InventoryMenuSlot slot, CitizensInventoryClickEvent event) {
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set(EquipmentSlot.HELMET, event, (type) -> true);
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}
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@ClickHandler(slot = { 1, 4 })
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public void setLeggings(InventoryMenuSlot slot, CitizensInventoryClickEvent event) {
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set(EquipmentSlot.LEGGINGS, event, (type) -> type.name().endsWith("LEGGINGS"));
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}
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@ClickHandler(slot = { 1, 1 })
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public void setOffhand(InventoryMenuSlot slot, CitizensInventoryClickEvent event) {
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set(EquipmentSlot.OFF_HAND, event, (type) -> true);
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}
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}
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@ -1,31 +0,0 @@
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package net.citizensnpcs.editor;
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import org.bukkit.Material;
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import org.bukkit.entity.Pig;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import net.citizensnpcs.api.npc.NPC;
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import net.citizensnpcs.api.util.Messaging;
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import net.citizensnpcs.trait.Saddle;
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import net.citizensnpcs.util.Messages;
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public class PigEquipper implements Equipper {
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@Override
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public void equip(Player equipper, NPC toEquip) {
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ItemStack hand = equipper.getInventory().getItemInHand();
|
||||
Pig pig = (Pig) toEquip.getEntity();
|
||||
if (hand.getType() == Material.SADDLE) {
|
||||
if (!pig.hasSaddle()) {
|
||||
toEquip.getOrAddTrait(Saddle.class).toggle();
|
||||
hand.setAmount(0);
|
||||
Messaging.sendTr(equipper, Messages.SADDLED_SET, toEquip.getName());
|
||||
}
|
||||
} else if (pig.hasSaddle()) {
|
||||
equipper.getWorld().dropItemNaturally(pig.getLocation(), new ItemStack(Material.SADDLE, 1));
|
||||
toEquip.getOrAddTrait(Saddle.class).toggle();
|
||||
Messaging.sendTr(equipper, Messages.SADDLED_STOPPED, toEquip.getName());
|
||||
}
|
||||
equipper.getInventory().setItemInHand(hand);
|
||||
}
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
package net.citizensnpcs.editor;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.event.Event.Result;
|
||||
import org.bukkit.event.inventory.InventoryAction;
|
||||
import org.bukkit.event.inventory.InventoryType;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import net.citizensnpcs.api.gui.CitizensInventoryClickEvent;
|
||||
import net.citizensnpcs.api.gui.ClickHandler;
|
||||
import net.citizensnpcs.api.gui.InjectContext;
|
||||
import net.citizensnpcs.api.gui.InventoryMenuPage;
|
||||
import net.citizensnpcs.api.gui.InventoryMenuSlot;
|
||||
import net.citizensnpcs.api.gui.Menu;
|
||||
import net.citizensnpcs.api.gui.MenuContext;
|
||||
import net.citizensnpcs.api.gui.MenuPattern;
|
||||
import net.citizensnpcs.api.gui.MenuSlot;
|
||||
import net.citizensnpcs.api.npc.NPC;
|
||||
import net.citizensnpcs.trait.Saddle;
|
||||
|
||||
@Menu(title = "NPC Equipment", type = InventoryType.HOPPER, dimensions = { 0, 5 })
|
||||
@MenuSlot(
|
||||
slot = { 0, 0 },
|
||||
material = Material.SADDLE,
|
||||
amount = 1,
|
||||
lore = "Place a saddle here ->",
|
||||
filter = InventoryAction.UNKNOWN)
|
||||
@MenuPattern(
|
||||
offset = { 0, 2 },
|
||||
slots = { @MenuSlot(
|
||||
filter = InventoryAction.UNKNOWN,
|
||||
pat = 'x',
|
||||
material = Material.GLASS_PANE,
|
||||
title = "<4>Unused") },
|
||||
value = "xxx")
|
||||
public class PigEquipperGUI extends InventoryMenuPage {
|
||||
@InjectContext
|
||||
private NPC npc;
|
||||
@MenuSlot(slot = { 0, 1 })
|
||||
private InventoryMenuSlot saddle;
|
||||
|
||||
@Override
|
||||
public void initialise(MenuContext ctx) {
|
||||
Saddle trait = npc.getOrAddTrait(Saddle.class);
|
||||
if (trait.useSaddle()) {
|
||||
saddle.setItemStack(new ItemStack(Material.SADDLE, 1));
|
||||
}
|
||||
}
|
||||
|
||||
@ClickHandler(slot = { 0, 1 }, filter = { InventoryAction.PICKUP_ALL, InventoryAction.PLACE_ALL })
|
||||
public void setSaddle(InventoryMenuSlot slot, CitizensInventoryClickEvent event) {
|
||||
if (event.getAction() == InventoryAction.PICKUP_ALL && event.getCursor() != null) {
|
||||
event.setResult(Result.DENY);
|
||||
return;
|
||||
}
|
||||
if (event.getAction() == InventoryAction.PLACE_ALL
|
||||
&& (event.getCurrentItem() != null || event.getCursor().getType() != Material.SADDLE)) {
|
||||
event.setResult(Result.DENY);
|
||||
return;
|
||||
}
|
||||
npc.getOrAddTrait(Saddle.class).toggle();
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user