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Prevent wolves getting angry if a nearby non-NPC wolf is damaged
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@ -5,6 +5,7 @@ import org.bukkit.craftbukkit.v1_10_R1.CraftServer;
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import org.bukkit.craftbukkit.v1_10_R1.entity.CraftEntity;
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import org.bukkit.craftbukkit.v1_10_R1.entity.CraftWolf;
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import org.bukkit.entity.Wolf;
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import org.bukkit.event.entity.EntityTargetEvent;
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import org.bukkit.util.Vector;
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import net.citizensnpcs.api.event.NPCEnderTeleportEvent;
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@ -15,6 +16,7 @@ import net.citizensnpcs.npc.CitizensNPC;
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import net.citizensnpcs.npc.ai.NPCHolder;
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import net.citizensnpcs.util.Util;
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import net.minecraft.server.v1_10_R1.BlockPosition;
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import net.minecraft.server.v1_10_R1.EntityLiving;
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import net.minecraft.server.v1_10_R1.EntityWolf;
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import net.minecraft.server.v1_10_R1.IBlockData;
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import net.minecraft.server.v1_10_R1.NBTTagCompound;
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@ -192,6 +194,10 @@ public class WolfController extends MobEntityController {
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}
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}
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@Override
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public boolean setGoalTarget(EntityLiving entityliving, EntityTargetEvent.TargetReason reason, boolean fire) {
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return npc == null ? super.setGoalTarget(killer, reason, fire) : false;
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}
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}
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public static class WolfNPC extends CraftWolf implements NPCHolder {
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