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Fix npc path block updates (#1611)
* Fix npc path block updates * Only update pathfind blocks in debug mode
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@ -471,7 +471,7 @@ public class NMSImpl implements NMSBridge {
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@Override
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public void stop() {
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if (navigation.k() != null) {
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if (params.debug() && navigation.k() != null) {
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for (Player player : Bukkit.getOnlinePlayers()) {
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for (int i = 0; i < navigation.k().d(); i++) {
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PathPoint pp = navigation.k().a(i);
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@ -474,7 +474,7 @@ public class NMSImpl implements NMSBridge {
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@Override
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public void stop() {
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if (navigation.l() != null) {
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if (params.debug() && navigation.l() != null) {
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for (Player player : Bukkit.getOnlinePlayers()) {
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for (int i = 0; i < navigation.l().d(); i++) {
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PathPoint pp = navigation.l().a(i);
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@ -19,6 +19,7 @@ import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.World;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.boss.BarColor;
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import org.bukkit.boss.BarStyle;
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import org.bukkit.boss.BossBar;
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@ -486,13 +487,13 @@ public class NMSImpl implements NMSBridge {
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@Override
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public void stop() {
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if (navigation.m() != null) {
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if (params.debug() && navigation.m() != null) {
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for (Player player : Bukkit.getOnlinePlayers()) {
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for (int i = 0; i < navigation.m().d(); i++) {
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PathPoint pp = navigation.m().a(i);
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org.bukkit.block.Block block = new Vector(pp.a, pp.b, pp.c).toLocation(player.getWorld())
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.getBlock();
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player.sendBlockChange(block.getLocation(), block.getType(), block.getData());
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player.sendBlockChange(block.getLocation(), block.getBlockData());
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}
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}
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}
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@ -519,11 +520,11 @@ public class NMSImpl implements NMSBridge {
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lastSpeed = params.speed();
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}
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if (params.debug() && !NMSImpl.isNavigationFinished(navigation)) {
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BlockData data = Material.DANDELION.createBlockData();
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for (Player player : Bukkit.getOnlinePlayers()) {
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for (int i = 0; i < navigation.m().d(); i++) {
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PathPoint pp = navigation.m().a(i);
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player.sendBlockChange(new Vector(pp.a, pp.b, pp.c).toLocation(player.getWorld()),
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Material.SUNFLOWER, (byte) 0);
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player.sendBlockChange(new Vector(pp.a, pp.b, pp.c).toLocation(player.getWorld()), data);
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}
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}
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}
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