fix duping bug

This commit is contained in:
aPunch 2012-02-28 05:53:47 -06:00
parent a795111e1d
commit f6f655b15c

View File

@ -102,7 +102,9 @@ public class EquipmentEditor extends Editor {
// Now edit the equipment based on the slot // Now edit the equipment based on the slot
if (trait.getEquipment(slot) != null && trait.getEquipment(slot).getType() != Material.AIR) if (trait.getEquipment(slot) != null && trait.getEquipment(slot).getType() != Material.AIR)
player.getWorld().dropItemNaturally(npc.getBukkitEntity().getLocation(), trait.getEquipment(slot)); player.getWorld().dropItemNaturally(npc.getBukkitEntity().getLocation(), trait.getEquipment(slot));
trait.setEquipment(slot, hand); ItemStack set = hand;
set.setAmount(1);
trait.setEquipment(slot, set);
if (hand.getAmount() > 1) if (hand.getAmount() > 1)
hand.setAmount(hand.getAmount() - 1); hand.setAmount(hand.getAmount() - 1);
else else