Commit Graph

16 Commits

Author SHA1 Message Date
fullwall
959bee3d96 Relax distance restriction in move control 2022-03-10 19:27:00 +08:00
fullwall
908e678135 entityBaseTick should update some variables 2022-03-10 03:12:43 +08:00
fullwall
626b6d6b42 Allow NPCs to push other entities 2022-02-20 21:21:50 +08:00
fullwall
aacff7b45a Add rudimentary /npc undo, some misc cleanup 2022-02-19 13:35:16 +08:00
fullwall
7683516d62 Avoid setting NPC.COLLIDABLE_METADATA on Player NPCs 2022-01-20 17:10:52 +08:00
fullwall
5fffa23e94 Add packet update delay setting 2022-01-02 01:22:35 +08:00
fullwall
19ee0e2c19 Use metadata and track players if on the playerlist which should make mobs spawn nearby 2021-12-28 20:13:25 +08:00
fullwall
840f32469b First pass at fall damage 2021-10-25 00:22:19 +08:00
fullwall
3d3de6576d Use onPreSpawn event to avoid 'FOUC' in armorstands. Fix invulnerable ticks being reduced too quickly. 2021-09-23 14:12:44 +08:00
fullwall
db825cce72 Add rough impl of SneakTrait 2021-09-20 20:59:54 +08:00
fullwall
53e2b50ce8 Fix bugs including 1.17.1 player movement, flying yaw and stats incompatibility on 1.17.1 2021-07-10 00:47:05 +08:00
fullwall
3e1132034e Update to 1.17.1 2021-07-07 22:12:15 +08:00
fullwall
2d80f763eb Fix player death from other entities 2021-07-01 23:21:20 +08:00
fullwall
3fadac5840 Fix MC navigation yaw 2021-07-01 23:01:22 +08:00
fullwall
bd19c9e3e4 Further fixes 2021-06-13 13:40:24 +08:00
fullwall
f2d4c38843 Preliminary update to 1.17 - known bugs include every entity glowing 2021-06-13 03:20:18 +08:00