Commit Graph

36 Commits

Author SHA1 Message Date
fullwall
80011eed41 Revamp SkinnableEntity into SkinTrait 2020-04-19 02:07:03 +08:00
fullwall
14ebf26935 Try to avoid water more 2020-04-08 23:59:49 +08:00
fullwall
275728e65b Fix cat lying down, remove dead code 2020-04-02 13:28:42 +08:00
fullwall
1cd8e1913e Add head yaw persistence 2020-03-21 18:30:52 +08:00
fullwall
1ddc78a543 Restore old stuck behaviour 2020-03-16 20:28:41 +08:00
fullwall
6bc8692b5f Fix a possible method resolution bug 2020-03-16 12:22:48 +08:00
fullwall
a6fbb31de6 Fix villager interacting in 1.15 2020-03-16 09:46:03 +08:00
fullwall
f345ef3f16 Restore PR, add --n to /npc command to allow a maximum number of uses per command 2020-03-03 23:40:42 +08:00
fullwall
9f3841c3ec Fix /npc name in 1.8.8 2020-03-03 23:31:04 +08:00
fullwall
767891588a Merge branch 'master' of github.com:CitizensDev/Citizens2 2020-03-02 14:52:19 +08:00
fullwall
496a4cbb3b Use Minecraft's no gravity logic and enable it for all default flying NPCs 2020-03-02 14:51:54 +08:00
Andre_601
7fd5f5cac4
Fix broken Nectar message (#2054) 2020-03-01 15:34:03 +08:00
fullwall
bd95e7d364 Remove some dead code 2020-03-01 15:33:48 +08:00
fullwall
87c2a884c5 Merge branch 'master' of github.com:CitizensDev/Citizens2 2020-03-01 15:30:00 +08:00
fullwall
95ab688877 Fix shulker color setting 2020-03-01 15:29:47 +08:00
fullwall
ad69b483db Add /npc snowman 2020-02-25 14:12:06 +08:00
fullwall
de94185133 Fix turtle navigation between biomes 2020-02-21 23:50:35 +08:00
fullwall
e52f616a4b Added sitting flag to /npc panda 2020-02-21 20:28:57 +08:00
fullwall
2d2b796b12 Reduce base horse movement speed 2020-02-16 17:18:12 +08:00
fullwall
8d6b56daa2 Reduce default movement speed on 1.15 villagers 2020-02-14 22:47:19 +08:00
fullwall
ade25b246a Use Minecraft horse controls 2020-02-14 22:42:03 +08:00
fullwall
3bf5881c4b Fix /npc equip for horses on 1.15, add max controllable speed setting 2020-02-14 19:00:06 +08:00
fullwall
72180ff8ee Update pom 2020-01-22 21:44:12 +09:00
Alex "mcmonkey" Goodwin
72c73329df Fix "SLEEP" and "STOP_SLEEPING" animations for 1.14 and 1.15 (#2029)
These now both fully work as they used to, allowing an NPC (or any Player entity) to go into a sleeping animation without requiring a bed (which is a bug introduced in the one of the recent MC updates). Fully tested and working in 1.15, presumed working for 1.14 as most things work the same. Not ported to 1.13 as I'm less confident on whether things are equivalent that far back.
2020-01-20 17:31:30 +09:00
fullwall
529855bd6d Deregister event handlers in deregisterAll(), empty talk item is now equivalent to * talk item 2020-01-16 17:17:58 +09:00
fullwall
a0e3b23bc3 Try to migrate ocelot modifiers trait for new MC versions 2020-01-11 13:41:46 +09:00
fullwall
44054d5941 Horse method not renamed properly 2020-01-11 13:33:52 +09:00
fullwall
1a0282d970 Fix /npc metadata remove and forward getOptional call to avoid default entity type issue 2019-12-23 11:03:08 +09:00
fullwall
3e708f0d80 Fix typo 2019-12-21 18:58:33 +09:00
fullwall
ba61a48815 Bump pom versions 2019-12-21 18:56:28 +09:00
fullwall
530e26c4f8 Fix pushable status in 1.15 2019-12-19 16:44:22 +09:00
fullwall
2089225321 Fix NPE in 1.15 navigaiton 2019-12-19 16:37:02 +09:00
fullwall
cefc0edf57 Remove debug 2019-12-13 12:18:44 +08:00
fullwall
a04f054fb9 Fix incorrect navigation checking 2019-12-13 00:08:20 +08:00
fullwall
688f78ea6f Merge moduled trait code and discontinue building of 1.10 2019-12-12 00:13:54 +08:00
fullwall
ff9c920df3 Initial 1.15 support 2019-12-11 11:25:10 +08:00