fullwall
2c8b1864d8
Null check enderdragon bossbar again, set blank hologram names to hover
2022-03-23 20:57:18 +08:00
fullwall
897c511757
Fix dragon yaw and make it same as rider yaw. Refactor out redundant calculation of yaw
2022-02-20 22:34:29 +08:00
fullwall
927d27e09c
List profession/rabbit type values using the pretty formatter
2022-01-27 10:48:52 +08:00
fullwall
7683516d62
Avoid setting NPC.COLLIDABLE_METADATA on Player NPCs
2022-01-20 17:10:52 +08:00
fullwall
1ee92a07ea
Implement cross-world teleporting for NPCs
2022-01-16 14:05:23 +08:00
fullwall
3da3cc2ae8
Fix /npc villager --profession error message, more sane boundingbox calculation
2021-11-27 12:19:19 +08:00
fullwall
caff1e9ba4
As a safety measure limit maxY <0.6D
2021-11-21 22:14:01 +08:00
fullwall
61c6863d5f
Trial collision box checking for pathfinding to assist with half blocks - needs testing especially with doors
2021-11-21 22:12:17 +08:00
fullwall
9c8d26e73b
Use new waterlogged methods
2021-06-25 17:01:18 +08:00
Alex "mcmonkey" Goodwin
4dc123bb4b
Refactor scoreboard handling to use instant scoreboard application at spawn ( #2544 )
...
Full description in PR https://github.com/CitizensDev/Citizens2/pull/2544
2021-05-08 02:02:17 +08:00
fullwall
c24ce1e1ed
Use NMS methods for isSolid checking
2021-04-30 10:31:25 +08:00
fullwall
352ec56f5e
Add more fallback material
2021-02-10 22:02:14 +08:00
fullwall
e6eac4e675
Fix push events with listeners
2021-01-17 07:05:35 +08:00
fullwall
97fae0a7e4
Add UUID to /npc
2021-01-04 00:18:34 +08:00
fullwall
c366b5f79e
Add missing Util changes
2021-01-03 00:14:00 +08:00
fullwall
7743763d3c
Refactor common code, add missing condition
2020-11-14 18:41:21 +08:00
fullwall
002b2b61ff
Also cancel push event if not collidable
2020-07-06 21:48:57 +08:00
fullwall
c2467b7a25
Adjust horse pathfinding
2020-05-12 16:48:21 +08:00
Alex "mcmonkey" Goodwin
30f2dee4d7
Reduce potential for errors with packet teams ( #2138 )
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* Reduce potential for errors with packet teams
Move scoreboard removal out of NMS to event method, and make more unique names
* remove unneeded isCancelled check
2020-05-05 18:20:56 +08:00
Alex "mcmonkey" Goodwin
2c24671ae3
simplify scoreboard patch to be 100% packet based ( #2129 )
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* simplify scoreboard patch to be 100% packet based
which fixes edge case client errors
* fix edge cases of respawning and multinpc boards
2020-05-01 17:49:25 +08:00
fullwall
a2208f0d32
Minor style changes
2020-05-01 01:47:07 +08:00
Alex "mcmonkey" Goodwin
981ade8974
patch the majority of potential scoreboard packet errors ( #2128 )
2020-05-01 01:39:07 +08:00
fullwall
a535cea8bc
Pretty print location in /npc moveto
2020-03-31 21:44:04 +08:00
fullwall
efc41dc492
Add cooldown option to /npc command
2020-02-22 12:57:03 +08:00
fullwall
fca5dc21e0
Make bee always flyable
2020-02-21 17:40:27 +08:00
fullwall
b9a08d609a
Reformat project
2020-02-14 22:48:40 +08:00
fullwall
529855bd6d
Deregister event handlers in deregisterAll(), empty talk item is now equivalent to * talk item
2020-01-16 17:17:58 +09:00
fullwall
0e747889e7
Add wander delays
2019-05-26 15:40:54 +08:00
fullwall
04daf1c053
Allow /npc horse -c | -b to be used on chestedhorse entities
2019-05-24 18:32:51 +08:00
fullwall
b02bcbe38b
Temp fix for chunk unloading problem
2019-04-29 15:58:07 +08:00
mcmonkey
043b9e87e5
NPC name coloration quick-patch
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this section of code could really stand a total rewrite. Fixes issues with longer-than-16-character coloration, doesn't fix trouble with longer-than-32 if there is any (based on Discord reports)
2019-04-13 07:08:07 -07:00
Alex "mcmonkey" Goodwin
7c348bff13
Update quick-select and talk items to material names ( #1710 )
...
also add back-support for if the original IDs are used (there's no good generic legacy ID upverter, but recognizing the old default numbers should suffice for 99% of servers). Should be cross-compatible with all supported minecraft versions, but is *required* in particular for 1.13
2019-03-09 14:19:31 +08:00
Alex "mcmonkey" Goodwin
9e0b4e0ab9
Improve handling of NPC names, fixes #1640 ( #1642 )
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* Improve handling of NPC names, fixes #1640
Moves the logic to a Util method (instead of duplicated in each module), and adds the "prefixColors" portions (replacing just a static 'RESET' code).
If colors and effects are combined, using only the most recent effect is sufficient (eg reapplying bold) as that should produce effectively no change while still having a color code stuck into the name as is needed to break NPCs looking like real players internally.
* Additional NPC name improvement: fix color code splliting
a name consisting of a color code followed by 15 letters would get split in the middle of the color code, rather than around it. This fixes that.
2018-12-20 04:44:06 +08:00
fullwall
a545c318a7
Use 1.8.8 API
2018-10-14 21:50:19 +08:00
fullwall
0ecd480790
Stop pathfinding on pause
2018-10-08 23:25:40 +08:00
fullwall
ecfc4f451c
Preliminary 1.13 update
2018-07-22 14:27:08 +08:00
fullwall
9adf755b8b
Add some 1.13 traits, fix an issues with backwards API compatibility
2018-07-20 21:57:45 +08:00
fullwall
dfb5b90b38
Preliminary 1.13 update - some known issues
2018-07-19 20:18:47 +08:00
fullwall
4c99dc0e7c
Initial 1.8.8 support
2018-04-07 16:02:35 +08:00
fullwall
01f00960d7
Change /npc wolf to be toggle-based instead of clearing the command and make /npc ocelot throw an exception instead of doing nothing silently
2018-03-09 17:28:20 +08:00
fullwall
f33804609e
Add -l flag to /npc spawn and add /npc metadata
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Add /npc remove --owner
2018-01-01 14:41:10 +08:00
fullwall
8145751136
Bump version, first pass at 1.12
2017-06-02 17:36:25 +08:00
fullwall
cf5beab4c5
Add immediate parameter to Util.faceLocation and fix a bug in it
2016-12-16 17:03:11 +08:00
fullwall
bc9374d30c
Remove villager force head yaw setting
2016-11-26 23:42:23 +08:00
fullwall
002d7b71d2
Fix entities looking at feet instead of eyes
2016-11-26 22:38:14 +08:00
fullwall
b695afdcd5
Fix mob NPC not using pitch
2016-11-22 16:04:48 +08:00
fullwall
dccfadb846
Fixes for 1.11
2016-11-17 17:00:16 +08:00
fullwall
c0a3f0b1de
Implement new API
2016-08-08 17:26:27 +08:00
fullwall
449a7bd46a
Convert to multi module
2016-08-03 19:19:24 +08:00