fullwall
14ebf26935
Try to avoid water more
2020-04-08 23:59:49 +08:00
fullwall
275728e65b
Fix cat lying down, remove dead code
2020-04-02 13:28:42 +08:00
fullwall
1cd8e1913e
Add head yaw persistence
2020-03-21 18:30:52 +08:00
fullwall
1ddc78a543
Restore old stuck behaviour
2020-03-16 20:28:41 +08:00
fullwall
6bc8692b5f
Fix a possible method resolution bug
2020-03-16 12:22:48 +08:00
fullwall
a6fbb31de6
Fix villager interacting in 1.15
2020-03-16 09:46:03 +08:00
fullwall
f345ef3f16
Restore PR, add --n to /npc command to allow a maximum number of uses per command
2020-03-03 23:40:42 +08:00
fullwall
9f3841c3ec
Fix /npc name in 1.8.8
2020-03-03 23:31:04 +08:00
fullwall
767891588a
Merge branch 'master' of github.com:CitizensDev/Citizens2
2020-03-02 14:52:19 +08:00
fullwall
496a4cbb3b
Use Minecraft's no gravity logic and enable it for all default flying NPCs
2020-03-02 14:51:54 +08:00
Andre_601
7fd5f5cac4
Fix broken Nectar message ( #2054 )
2020-03-01 15:34:03 +08:00
fullwall
bd95e7d364
Remove some dead code
2020-03-01 15:33:48 +08:00
fullwall
87c2a884c5
Merge branch 'master' of github.com:CitizensDev/Citizens2
2020-03-01 15:30:00 +08:00
fullwall
95ab688877
Fix shulker color setting
2020-03-01 15:29:47 +08:00
fullwall
ad69b483db
Add /npc snowman
2020-02-25 14:12:06 +08:00
fullwall
de94185133
Fix turtle navigation between biomes
2020-02-21 23:50:35 +08:00
fullwall
e52f616a4b
Added sitting flag to /npc panda
2020-02-21 20:28:57 +08:00
fullwall
2d2b796b12
Reduce base horse movement speed
2020-02-16 17:18:12 +08:00
fullwall
8d6b56daa2
Reduce default movement speed on 1.15 villagers
2020-02-14 22:47:19 +08:00
fullwall
ade25b246a
Use Minecraft horse controls
2020-02-14 22:42:03 +08:00
fullwall
3bf5881c4b
Fix /npc equip for horses on 1.15, add max controllable speed setting
2020-02-14 19:00:06 +08:00
fullwall
72180ff8ee
Update pom
2020-01-22 21:44:12 +09:00
Alex "mcmonkey" Goodwin
72c73329df
Fix "SLEEP" and "STOP_SLEEPING" animations for 1.14 and 1.15 ( #2029 )
...
These now both fully work as they used to, allowing an NPC (or any Player entity) to go into a sleeping animation without requiring a bed (which is a bug introduced in the one of the recent MC updates). Fully tested and working in 1.15, presumed working for 1.14 as most things work the same. Not ported to 1.13 as I'm less confident on whether things are equivalent that far back.
2020-01-20 17:31:30 +09:00
fullwall
529855bd6d
Deregister event handlers in deregisterAll(), empty talk item is now equivalent to * talk item
2020-01-16 17:17:58 +09:00
fullwall
a0e3b23bc3
Try to migrate ocelot modifiers trait for new MC versions
2020-01-11 13:41:46 +09:00
fullwall
44054d5941
Horse method not renamed properly
2020-01-11 13:33:52 +09:00
fullwall
1a0282d970
Fix /npc metadata remove and forward getOptional call to avoid default entity type issue
2019-12-23 11:03:08 +09:00
fullwall
3e708f0d80
Fix typo
2019-12-21 18:58:33 +09:00
fullwall
ba61a48815
Bump pom versions
2019-12-21 18:56:28 +09:00
fullwall
530e26c4f8
Fix pushable status in 1.15
2019-12-19 16:44:22 +09:00
fullwall
2089225321
Fix NPE in 1.15 navigaiton
2019-12-19 16:37:02 +09:00
fullwall
cefc0edf57
Remove debug
2019-12-13 12:18:44 +08:00
fullwall
a04f054fb9
Fix incorrect navigation checking
2019-12-13 00:08:20 +08:00
fullwall
688f78ea6f
Merge moduled trait code and discontinue building of 1.10
2019-12-12 00:13:54 +08:00
fullwall
ff9c920df3
Initial 1.15 support
2019-12-11 11:25:10 +08:00