Citizens2/main/java/net/citizensnpcs/editor/SheepEquipper.java

41 lines
1.6 KiB
Java

package net.citizensnpcs.editor;
import org.bukkit.DyeColor;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.entity.Sheep;
import org.bukkit.inventory.ItemStack;
import org.bukkit.material.Dye;
import net.citizensnpcs.api.npc.NPC;
import net.citizensnpcs.api.util.Messaging;
import net.citizensnpcs.trait.SheepTrait;
import net.citizensnpcs.trait.WoolColor;
import net.citizensnpcs.util.Messages;
public class SheepEquipper implements Equipper {
@Override
public void equip(Player equipper, NPC toEquip) {
ItemStack hand = equipper.getInventory().getItemInMainHand();
Sheep sheep = (Sheep) toEquip.getEntity();
if (hand.getType() == Material.SHEARS) {
Messaging.sendTr(equipper, toEquip.getTrait(SheepTrait.class).toggleSheared() ? Messages.SHEARED_SET
: Messages.SHEARED_STOPPED, toEquip.getName());
} else if (hand.getType() == Material.INK_SACK) {
Dye dye = (Dye) hand.getData();
if (sheep.getColor() == dye.getColor())
return;
DyeColor color = dye.getColor();
toEquip.getTrait(WoolColor.class).setColor(color);
Messaging.sendTr(equipper, Messages.EQUIPMENT_EDITOR_SHEEP_COLOURED, toEquip.getName(),
color.name().toLowerCase().replace("_", " "));
hand.setAmount(hand.getAmount() - 1);
} else {
toEquip.getTrait(WoolColor.class).setColor(DyeColor.WHITE);
Messaging.sendTr(equipper, Messages.EQUIPMENT_EDITOR_SHEEP_COLOURED, toEquip.getName(), "white");
}
equipper.getInventory().setItemInMainHand(hand);
}
}