Citizens2/main/src/main/java/net/citizensnpcs/trait/SleepTrait.java

87 lines
2.4 KiB
Java

package net.citizensnpcs.trait;
import org.bukkit.Location;
import org.bukkit.block.Bed;
import org.bukkit.entity.Player;
import org.bukkit.entity.Villager;
import net.citizensnpcs.api.persistence.Persist;
import net.citizensnpcs.api.trait.Trait;
import net.citizensnpcs.api.trait.TraitName;
import net.citizensnpcs.util.NMS;
@TraitName("sleeptrait")
public class SleepTrait extends Trait {
@Persist
private Location at;
private boolean sleeping;
public SleepTrait() {
super("sleeptrait");
}
@Override
public void onDespawn() {
sleeping = false;
}
@Override
public void run() {
if (!npc.isSpawned())
return;
if (at == null) {
if (sleeping) {
wakeup();
}
return;
}
if (SUPPORT_BLOCKDATA == null) {
try {
SUPPORT_BLOCKDATA = true;
at.getBlock().getBlockData();
} catch (NoSuchMethodError e) {
SUPPORT_BLOCKDATA = false;
}
}
if (npc.getEntity() instanceof Player) {
Player player = (Player) npc.getEntity();
if (!SUPPORT_BLOCKSTATE) {
NMS.sleep(player, true);
} else {
try {
if (SUPPORT_BLOCKDATA && at.getBlock().getBlockData() instanceof Bed
|| at.getBlock().getState() instanceof Bed) {
player.sleep(at, true);
} else {
NMS.sleep(player, true);
}
} catch (Throwable t) {
SUPPORT_BLOCKSTATE = false;
NMS.sleep(player, true);
}
}
sleeping = true;
} else if (npc.getEntity() instanceof Villager) {
sleeping = ((Villager) npc.getEntity()).sleep(at);
}
}
public void setSleeping(Location at) {
this.at = at != null ? at.clone() : null;
wakeup();
}
private void wakeup() {
if (npc.getEntity() instanceof Player) {
NMS.sleep((Player) npc.getEntity(), false);
} else if (npc.getEntity() instanceof Villager) {
((Villager) npc.getEntity()).wakeup();
}
sleeping = false;
}
private static Boolean SUPPORT_BLOCKDATA = null;
private static boolean SUPPORT_BLOCKSTATE = true;
}