124 lines
3.0 KiB
Java
124 lines
3.0 KiB
Java
package net.citizensnpcs.npc.entity;
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public class CitizensHumanNPC {/* extends CitizensNPC implements Equipable {
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public CitizensHumanNPC(int id, String name) {
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super(id, name);
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}
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@Override
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protected EntityLiving createHandle(final Location loc) {
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WorldServer ws = ((CraftWorld) loc.getWorld()).getHandle();
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final EntityHumanNPC handle = new EntityHumanNPC(ws.getServer().getServer(), ws,
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StringHelper.parseColors(getFullName()), new ItemInWorldManager(ws), this);
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handle.getBukkitEntity().teleport(loc);
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Bukkit.getScheduler().scheduleSyncDelayedTask(CitizensAPI.getPlugin(), new Runnable() {
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@Override
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public void run() {
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handle.X = loc.getYaw() % 360;
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// set the head yaw in another tick - if done immediately,
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// minecraft will not update it.
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}
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});
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return handle;
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}
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@Override
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public void equip(Player equipper) {
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ItemStack hand = equipper.getItemInHand();
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Equipment trait = getTrait(Equipment.class);
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int slot = 0;
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Material type = hand == null ? Material.AIR : hand.getType();
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// First, determine the slot to edit
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switch (type) {
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case PUMPKIN:
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case JACK_O_LANTERN:
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case LEATHER_HELMET:
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case CHAINMAIL_HELMET:
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case GOLD_HELMET:
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case IRON_HELMET:
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case DIAMOND_HELMET:
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if (!equipper.isSneaking())
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slot = 1;
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break;
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case LEATHER_CHESTPLATE:
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case CHAINMAIL_CHESTPLATE:
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case GOLD_CHESTPLATE:
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case IRON_CHESTPLATE:
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case DIAMOND_CHESTPLATE:
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if (!equipper.isSneaking())
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slot = 2;
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break;
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case LEATHER_LEGGINGS:
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case CHAINMAIL_LEGGINGS:
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case GOLD_LEGGINGS:
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case IRON_LEGGINGS:
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case DIAMOND_LEGGINGS:
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if (!equipper.isSneaking())
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slot = 3;
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break;
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case LEATHER_BOOTS:
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case CHAINMAIL_BOOTS:
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case GOLD_BOOTS:
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case IRON_BOOTS:
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case DIAMOND_BOOTS:
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if (!equipper.isSneaking())
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slot = 4;
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break;
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case AIR:
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for (int i = 0; i < 5; i++) {
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if (trait.get(i) != null && trait.get(i).getType() != Material.AIR) {
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equipper.getWorld().dropItemNaturally(getBukkitEntity().getLocation(), trait.get(i));
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trait.set(i, null);
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}
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}
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Messaging.sendF(equipper, "<e>%s<a>had all of its items removed.", getName());
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}
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// Drop any previous equipment on the ground
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if (trait.get(slot) != null && trait.get(slot).getType() != Material.AIR)
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equipper.getWorld().dropItemNaturally(getBukkitEntity().getLocation(), trait.get(slot));
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// Now edit the equipment based on the slot
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if (type != Material.AIR) {
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// Set the proper slot with one of the item
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ItemStack clone = hand.clone();
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clone.setAmount(1);
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trait.set(slot, clone);
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if (hand.getAmount() > 1)
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hand.setAmount(hand.getAmount() - 1);
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else
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hand = null;
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equipper.setItemInHand(hand);
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}
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}
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@Override
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public Player getBukkitEntity() {
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return getHandle().getBukkitEntity();
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}
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@Override
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public EntityHumanNPC getHandle() {
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return (EntityHumanNPC) mcEntity;
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}
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@Override
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public void setName(String name) {
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super.setName(name);
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Location prev = getBukkitEntity().getLocation();
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despawn();
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spawn(prev);
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}
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@Override
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public void update() {
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super.update();
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if (isSpawned() && getBukkitEntity().getLocation().getChunk().isLoaded()) {
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mcEntity.move(0, -0.2, 0);
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// gravity! also works around an entity.onGround not updating issue
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// (onGround is normally updated by the client)
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}
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}*/
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} |