Citizens2/main/src/main/java/net/citizensnpcs/util/PlayerUpdateTask.java

85 lines
2.6 KiB
Java

package net.citizensnpcs.util;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.UUID;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitRunnable;
import net.citizensnpcs.api.npc.NPC;
import net.citizensnpcs.api.util.Messaging;
import net.citizensnpcs.npc.CitizensNPC;
import net.citizensnpcs.npc.ai.NPCHolder;
import net.citizensnpcs.trait.PacketNPC;
public class PlayerUpdateTask extends BukkitRunnable {
@Override
public void cancel() {
super.cancel();
PLAYERS.clear();
}
@Override
public void run() {
for (Entity entity : PLAYERS_PENDING_REMOVE) {
PLAYERS.remove(entity.getUniqueId());
}
for (Entity entity : PLAYERS_PENDING_ADD) {
PlayerTick rm = PLAYERS.remove(entity.getUniqueId());
NPC next = ((NPCHolder) entity).getNPC();
if (rm != null) {
NPC old = ((NPCHolder) rm.entity).getNPC();
Messaging.severe(old == next ? "Player registered twice"
: "Player registered twice with different NPC instances", rm.entity.getUniqueId());
rm.entity.remove();
}
if (next.hasTrait(PacketNPC.class)) {
PLAYERS.put(entity.getUniqueId(), new PlayerTick(entity, () -> ((CitizensNPC) next).update()));
} else {
PLAYERS.put(entity.getUniqueId(), new PlayerTick((Player) entity));
}
}
PLAYERS_PENDING_ADD.clear();
PLAYERS_PENDING_REMOVE.clear();
PLAYERS.values().forEach(Runnable::run);
}
private static class PlayerTick implements Runnable {
private final Entity entity;
private final Runnable tick;
public PlayerTick(Entity entity, Runnable tick) {
this.entity = entity;
this.tick = tick;
}
public PlayerTick(Player player) {
this(player, NMS.playerTicker(player));
}
@Override
public void run() {
tick.run();
}
}
public static void deregisterPlayer(org.bukkit.entity.Entity entity) {
PLAYERS_PENDING_ADD.remove(entity);
PLAYERS_PENDING_REMOVE.add(entity);
}
public static void registerPlayer(org.bukkit.entity.Entity entity) {
PLAYERS_PENDING_REMOVE.remove(entity);
PLAYERS_PENDING_ADD.add(entity);
}
private static Map<UUID, PlayerTick> PLAYERS = new HashMap<>();
private static List<Entity> PLAYERS_PENDING_ADD = new ArrayList<>();
private static List<Entity> PLAYERS_PENDING_REMOVE = new ArrayList<>();
}