Citizens2/v1_19_R3/src/main/java/net/citizensnpcs/nms/v1_19_R3/entity/ArmorStandController.java

139 lines
4.9 KiB
Java

package net.citizensnpcs.nms.v1_19_R3.entity;
import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.v1_19_R3.CraftServer;
import org.bukkit.craftbukkit.v1_19_R3.entity.CraftArmorStand;
import org.bukkit.craftbukkit.v1_19_R3.entity.CraftEntity;
import org.bukkit.event.player.PlayerInteractEntityEvent;
import org.bukkit.util.Vector;
import net.citizensnpcs.api.npc.NPC;
import net.citizensnpcs.nms.v1_19_R3.util.ForwardingNPCHolder;
import net.citizensnpcs.nms.v1_19_R3.util.NMSBoundingBox;
import net.citizensnpcs.nms.v1_19_R3.util.NMSImpl;
import net.citizensnpcs.npc.CitizensNPC;
import net.citizensnpcs.npc.ai.NPCHolder;
import net.citizensnpcs.util.Util;
import net.minecraft.core.PositionImpl;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.tags.TagKey;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.decoration.ArmorStand;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.material.Fluid;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.Vec3;
public class ArmorStandController extends MobEntityController {
public ArmorStandController() {
super(EntityArmorStandNPC.class);
}
@Override
public org.bukkit.entity.ArmorStand getBukkitEntity() {
return (org.bukkit.entity.ArmorStand) super.getBukkitEntity();
}
public static class ArmorStandNPC extends CraftArmorStand implements ForwardingNPCHolder {
public ArmorStandNPC(EntityArmorStandNPC entity) {
super((CraftServer) Bukkit.getServer(), entity);
}
}
public static class EntityArmorStandNPC extends ArmorStand implements NPCHolder {
private final CitizensNPC npc;
public EntityArmorStandNPC(EntityType<? extends ArmorStand> types, Level level) {
this(types, level, null);
}
public EntityArmorStandNPC(EntityType<? extends ArmorStand> types, Level level, NPC npc) {
super(types, level);
this.npc = (CitizensNPC) npc;
}
@Override
public CraftEntity getBukkitEntity() {
if (npc != null && !(super.getBukkitEntity() instanceof NPCHolder)) {
NMSImpl.setBukkitEntity(this, new ArmorStandNPC(this));
}
return super.getBukkitEntity();
}
@Override
public NPC getNPC() {
return npc;
}
@Override
public InteractionResult interactAt(Player entityhuman, Vec3 vec3d, InteractionHand enumhand) {
if (npc == null) {
return super.interactAt(entityhuman, vec3d, enumhand);
}
PlayerInteractEntityEvent event = new PlayerInteractEntityEvent(
(org.bukkit.entity.Player) entityhuman.getBukkitEntity(), getBukkitEntity());
Bukkit.getPluginManager().callEvent(event);
return event.isCancelled() ? InteractionResult.FAIL : InteractionResult.SUCCESS;
}
@Override
public boolean isPushable() {
return npc == null ? super.isPushable()
: npc.data().<Boolean> get(NPC.Metadata.COLLIDABLE, !npc.isProtected());
}
@Override
protected AABB makeBoundingBox() {
return NMSBoundingBox.makeBB(npc, super.makeBoundingBox());
}
@Override
public void push(double x, double y, double z) {
Vector vector = Util.callPushEvent(npc, x, y, z);
if (vector != null) {
super.push(vector.getX(), vector.getY(), vector.getZ());
}
}
@Override
public void push(Entity entity) {
// this method is called by both the entities involved - cancelling
// it will not stop the NPC from moving.
super.push(entity);
if (npc != null) {
Util.callCollisionEvent(npc, entity.getBukkitEntity());
}
}
@Override
public boolean save(CompoundTag save) {
return npc == null ? super.save(save) : false;
}
@Override
public Entity teleportTo(ServerLevel worldserver, PositionImpl location) {
if (npc == null)
return super.teleportTo(worldserver, location);
return NMSImpl.teleportAcrossWorld(this, worldserver, location);
}
@Override
public void tick() {
super.tick();
if (npc != null) {
npc.update();
}
}
@Override
public boolean updateFluidHeightAndDoFluidPushing(TagKey<Fluid> tagkey, double d0) {
return NMSImpl.fluidPush(npc, this, () -> super.updateFluidHeightAndDoFluidPushing(tagkey, d0));
}
}
}