84 lines
3.0 KiB
Java
84 lines
3.0 KiB
Java
package net.citizensnpcs.editor;
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import net.citizensnpcs.api.npc.NPC;
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import net.citizensnpcs.api.trait.trait.Equipment;
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import net.citizensnpcs.util.Messages;
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import net.citizensnpcs.util.Messaging;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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public class GenericEquipper implements Equipper {
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@Override
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public void equip(Player equipper, NPC toEquip) {
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ItemStack hand = equipper.getItemInHand();
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Equipment trait = toEquip.getTrait(Equipment.class);
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int slot = 0;
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Material type = hand == null ? Material.AIR : hand.getType();
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// First, determine the slot to edit
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switch (type) {
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case SKULL_ITEM:
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case PUMPKIN:
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case JACK_O_LANTERN:
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case LEATHER_HELMET:
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case CHAINMAIL_HELMET:
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case GOLD_HELMET:
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case IRON_HELMET:
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case DIAMOND_HELMET:
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if (!equipper.isSneaking())
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slot = 1;
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break;
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case LEATHER_CHESTPLATE:
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case CHAINMAIL_CHESTPLATE:
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case GOLD_CHESTPLATE:
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case IRON_CHESTPLATE:
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case DIAMOND_CHESTPLATE:
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if (!equipper.isSneaking())
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slot = 2;
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break;
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case LEATHER_LEGGINGS:
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case CHAINMAIL_LEGGINGS:
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case GOLD_LEGGINGS:
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case IRON_LEGGINGS:
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case DIAMOND_LEGGINGS:
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if (!equipper.isSneaking())
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slot = 3;
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break;
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case LEATHER_BOOTS:
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case CHAINMAIL_BOOTS:
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case GOLD_BOOTS:
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case IRON_BOOTS:
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case DIAMOND_BOOTS:
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if (!equipper.isSneaking())
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slot = 4;
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break;
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case AIR:
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for (int i = 0; i < 5; i++) {
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if (trait.get(i) != null && trait.get(i).getType() != Material.AIR) {
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equipper.getWorld().dropItemNaturally(toEquip.getBukkitEntity().getLocation(),
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trait.get(i));
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trait.set(i, null);
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}
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}
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Messaging.sendTr(equipper, Messages.EQUIPMENT_EDITOR_ALL_ITEMS_REMOVED, toEquip.getName());
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break;
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default:
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break;
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}
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// Drop any previous equipment on the ground
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ItemStack equippedItem = trait.get(slot);
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if (equippedItem != null && equippedItem.getType() != Material.AIR)
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equipper.getWorld().dropItemNaturally(toEquip.getBukkitEntity().getLocation(), equippedItem);
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// Now edit the equipment based on the slot
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if (type != Material.AIR) {
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// Set the proper slot with one of the item
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ItemStack clone = hand.clone();
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clone.setAmount(1);
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trait.set(slot, clone);
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hand.setAmount(hand.getAmount() - 1);
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}
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}
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}
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