Citizens2/v1_14_R1/src/main/java/net/citizensnpcs/nms/v1_14_R1/util/PlayerPathfinderNormal.java

457 lines
20 KiB
Java

package net.citizensnpcs.nms.v1_14_R1.util;
import java.util.EnumSet;
import java.util.Iterator;
import java.util.Set;
import com.google.common.collect.Sets;
import net.citizensnpcs.nms.v1_14_R1.entity.EntityHumanNPC;
import net.minecraft.server.v1_14_R1.AxisAlignedBB;
import net.minecraft.server.v1_14_R1.Block;
import net.minecraft.server.v1_14_R1.BlockDoor;
import net.minecraft.server.v1_14_R1.BlockFenceGate;
import net.minecraft.server.v1_14_R1.BlockLeaves;
import net.minecraft.server.v1_14_R1.BlockMinecartTrackAbstract;
import net.minecraft.server.v1_14_R1.BlockPosition;
import net.minecraft.server.v1_14_R1.BlockPosition.MutableBlockPosition;
import net.minecraft.server.v1_14_R1.BlockPosition.PooledBlockPosition;
import net.minecraft.server.v1_14_R1.Blocks;
import net.minecraft.server.v1_14_R1.EntityInsentient;
import net.minecraft.server.v1_14_R1.EnumDirection;
import net.minecraft.server.v1_14_R1.EnumDirection.EnumAxis;
import net.minecraft.server.v1_14_R1.Fluid;
import net.minecraft.server.v1_14_R1.FluidTypes;
import net.minecraft.server.v1_14_R1.IBlockAccess;
import net.minecraft.server.v1_14_R1.IBlockData;
import net.minecraft.server.v1_14_R1.Material;
import net.minecraft.server.v1_14_R1.MathHelper;
import net.minecraft.server.v1_14_R1.PathDestination;
import net.minecraft.server.v1_14_R1.PathMode;
import net.minecraft.server.v1_14_R1.PathPoint;
import net.minecraft.server.v1_14_R1.PathType;
import net.minecraft.server.v1_14_R1.TagsBlock;
import net.minecraft.server.v1_14_R1.TagsFluid;
import net.minecraft.server.v1_14_R1.VoxelShape;
public class PlayerPathfinderNormal extends PlayerPathfinderAbstract {
protected float j;
@Override
public void a() {
this.b.a(PathType.WATER, this.j);
super.a();
}
@Override
public PathDestination a(double var0, double var2, double var4) {
return new PathDestination(this.a(MathHelper.floor(var0), MathHelper.floor(var2), MathHelper.floor(var4)));
}
private PathType a(EntityHumanNPC var0, BlockPosition var1) {
return this.a(var0, var1.getX(), var1.getY(), var1.getZ());
}
private PathType a(EntityHumanNPC var0, int var1, int var2, int var3) {
return this.a(this.a, var1, var2, var3, var0, this.d, this.e, this.f, this.d(), this.c());
}
private PathType a(EntityInsentient var0, BlockPosition var1) {
return this.a(var0, var1.getX(), var1.getY(), var1.getZ());
}
private PathType a(EntityInsentient var0, int var1, int var2, int var3) {
return this.a(this.a, var1, var2, var3, var0, this.d, this.e, this.f, this.d(), this.c());
}
protected PathType a(IBlockAccess var0, boolean var1, boolean var2, BlockPosition var3, PathType var4) {
if (var4 == PathType.DOOR_WOOD_CLOSED && var1 && var2) {
var4 = PathType.WALKABLE;
}
if (var4 == PathType.DOOR_OPEN && !var2) {
var4 = PathType.BLOCKED;
}
if (var4 == PathType.RAIL && !(var0.getType(var3).getBlock() instanceof BlockMinecartTrackAbstract)
&& !(var0.getType(var3.down()).getBlock() instanceof BlockMinecartTrackAbstract)) {
var4 = PathType.FENCE;
}
if (var4 == PathType.LEAVES) {
var4 = PathType.BLOCKED;
}
return var4;
}
@Override
public PathType a(IBlockAccess var0, int var1, int var2, int var3) {
PathType var4 = this.b(var0, var1, var2, var3);
if (var4 == PathType.OPEN && var2 >= 1) {
Block var5 = var0.getType(new BlockPosition(var1, var2 - 1, var3)).getBlock();
PathType var6 = this.b(var0, var1, var2 - 1, var3);
var4 = var6 != PathType.WALKABLE && var6 != PathType.OPEN && var6 != PathType.WATER && var6 != PathType.LAVA
? PathType.WALKABLE
: PathType.OPEN;
if (var6 == PathType.DAMAGE_FIRE || var5 == Blocks.MAGMA_BLOCK || var5 == Blocks.CAMPFIRE) {
var4 = PathType.DAMAGE_FIRE;
}
if (var6 == PathType.DAMAGE_CACTUS) {
var4 = PathType.DAMAGE_CACTUS;
}
if (var6 == PathType.DAMAGE_OTHER) {
var4 = PathType.DAMAGE_OTHER;
}
}
var4 = this.a(var0, var1, var2, var3, var4);
return var4;
}
public PathType a(IBlockAccess var0, int var1, int var2, int var3, EntityHumanNPC var4, int var5, int var6,
int var7, boolean var8, boolean var9) {
EnumSet var10 = EnumSet.noneOf(PathType.class);
PathType var11 = PathType.BLOCKED;
double var12 = var4.getWidth() / 2.0D;
BlockPosition var14 = new BlockPosition(var4);
var11 = this.a(var0, var1, var2, var3, var5, var6, var7, var8, var9, var10, var11, var14);
if (var10.contains(PathType.FENCE))
return PathType.FENCE;
else {
PathType var15 = PathType.BLOCKED;
Iterator var17 = var10.iterator();
while (var17.hasNext()) {
PathType var16 = (PathType) var17.next();
if (var4.a(var16) < 0.0F)
return var16;
if (var4.a(var16) >= var4.a(var15)) {
var15 = var16;
}
}
if (var11 == PathType.OPEN && var4.a(var15) == 0.0F)
return PathType.OPEN;
else
return var15;
}
}
@Override
public PathType a(IBlockAccess var0, int var1, int var2, int var3, EntityInsentient var4, int var5, int var6,
int var7, boolean var8, boolean var9) {
EnumSet var10 = EnumSet.noneOf(PathType.class);
PathType var11 = PathType.BLOCKED;
double var12 = var4.getWidth() / 2.0D;
BlockPosition var14 = new BlockPosition(var4);
var11 = this.a(var0, var1, var2, var3, var5, var6, var7, var8, var9, var10, var11, var14);
if (var10.contains(PathType.FENCE))
return PathType.FENCE;
else {
PathType var15 = PathType.BLOCKED;
Iterator var17 = var10.iterator();
while (var17.hasNext()) {
PathType var16 = (PathType) var17.next();
if (var4.a(var16) < 0.0F)
return var16;
if (var4.a(var16) >= var4.a(var15)) {
var15 = var16;
}
}
if (var11 == PathType.OPEN && var4.a(var15) == 0.0F)
return PathType.OPEN;
else
return var15;
}
}
public PathType a(IBlockAccess var0, int var1, int var2, int var3, int var4, int var5, int var6, boolean var7,
boolean var8, EnumSet var9, PathType var10, BlockPosition var11) {
for (int var12 = 0; var12 < var4; ++var12) {
for (int var13 = 0; var13 < var5; ++var13) {
for (int var14 = 0; var14 < var6; ++var14) {
int var15 = var12 + var1;
int var16 = var13 + var2;
int var17 = var14 + var3;
PathType var18 = this.a(var0, var15, var16, var17);
var18 = this.a(var0, var7, var8, var11, var18);
if (var12 == 0 && var13 == 0 && var14 == 0) {
var10 = var18;
}
var9.add(var18);
}
}
}
return var10;
}
public PathType a(IBlockAccess var0, int var1, int var2, int var3, PathType var4) {
if (var4 == PathType.WALKABLE) {
PooledBlockPosition var5 = PooledBlockPosition.r();
Throwable tt = null;
try {
for (int var7 = -1; var7 <= 1; ++var7) {
for (int var8 = -1; var8 <= 1; ++var8) {
if (var7 != 0 || var8 != 0) {
Block var9 = var0.getType(var5.d(var7 + var1, var2, var8 + var3)).getBlock();
if (var9 == Blocks.CACTUS) {
var4 = PathType.DANGER_CACTUS;
} else if (var9 == Blocks.FIRE) {
var4 = PathType.DANGER_FIRE;
} else if (var9 == Blocks.SWEET_BERRY_BUSH) {
var4 = PathType.DANGER_OTHER;
}
}
}
}
} catch (Throwable var18) {
tt = var18;
throw var18;
} finally {
if (var5 != null) {
if (tt != null) {
try {
var5.close();
} catch (Throwable var17) {
tt.addSuppressed(var17);
}
} else {
var5.close();
}
}
}
}
return var4;
}
private PathPoint a(int var0, int var1, int var2, int var3, double var4, EnumDirection var6) {
PathPoint var7 = null;
BlockPosition var8 = new BlockPosition(var0, var1, var2);
double var9 = a(this.a, var8);
if (var9 - var4 > 1.125D)
return null;
else {
PathType var11 = this.a(this.b, var0, var1, var2);
float var12 = this.b.a(var11);
double var13 = this.b.getWidth() / 2.0D;
if (var12 >= 0.0F) {
var7 = this.a(var0, var1, var2);
var7.l = var11;
var7.k = Math.max(var7.k, var12);
}
if ((var11 != PathType.WALKABLE)) {
if ((var7 == null || var7.k < 0.0F) && var3 > 0 && var11 != PathType.FENCE
&& var11 != PathType.TRAPDOOR) {
var7 = this.a(var0, var1 + 1, var2, var3 - 1, var4, var6);
if (var7 != null && (var7.l == PathType.OPEN || var7.l == PathType.WALKABLE)
&& this.b.getWidth() < 1.0F) {
double var15 = var0 - var6.getAdjacentX() + 0.5D;
double var17 = var2 - var6.getAdjacentZ() + 0.5D;
AxisAlignedBB var19 = new AxisAlignedBB(var15 - var13,
a(this.a, new BlockPosition(var15, var1 + 1, var17)) + 0.001D, var17 - var13,
var15 + var13,
this.b.getHeight() + a(this.a, new BlockPosition(var7.a, var7.b, var7.c)) - 0.002D,
var17 + var13);
if (!this.a.getCubes(this.b, var19)) {
var7 = null;
}
}
}
if (var11 == PathType.WATER && !this.e()) {
if (this.a(this.b, var0, var1 - 1, var2) != PathType.WATER)
return var7;
while (var1 > 0) {
--var1;
var11 = this.a(this.b, var0, var1, var2);
if (var11 != PathType.WATER)
return var7;
var7 = this.a(var0, var1, var2);
var7.l = var11;
var7.k = Math.max(var7.k, this.b.a(var11));
}
}
if (var11 == PathType.OPEN) {
AxisAlignedBB var15 = new AxisAlignedBB(var0 - var13 + 0.5D, var1 + 0.001D, var2 - var13 + 0.5D,
var0 + var13 + 0.5D, var1 + this.b.getHeight(), var2 + var13 + 0.5D);
if (!this.a.getCubes(this.b, var15))
return null;
if (this.b.getWidth() >= 1.0F) {
PathType var16 = this.a(this.b, var0, var1 - 1, var2);
if (var16 == PathType.BLOCKED) {
var7 = this.a(var0, var1, var2);
var7.l = PathType.WALKABLE;
var7.k = Math.max(var7.k, var12);
return var7;
}
}
int var16 = 0;
int var17 = var1;
while (var11 == PathType.OPEN) {
--var1;
PathPoint var18;
if (var1 < 0) {
var18 = this.a(var0, var17, var2);
var18.l = PathType.BLOCKED;
var18.k = -1.0F;
return var18;
}
var18 = this.a(var0, var1, var2);
if (var16++ >= b.bv()) {
var18.l = PathType.BLOCKED;
var18.k = -1.0F;
return var18;
}
var11 = this.a(this.b, var0, var1, var2);
var12 = this.b.a(var11);
if (var11 != PathType.OPEN && var12 >= 0.0F) {
var7 = var18;
var18.l = var11;
var18.k = Math.max(var18.k, var12);
break;
}
if (var12 < 0.0F) {
var18.l = PathType.BLOCKED;
var18.k = -1.0F;
return var18;
}
}
}
}
return var7;
}
}
private boolean a(PathPoint var0, PathPoint var1, PathPoint var2, PathPoint var3) {
if (((var3 == null) || (var2 == null) || (var1 == null)) || var3.i)
return false;
else if (var2.b <= var0.b && var1.b <= var0.b)
return var3.k >= 0.0F && (var2.b < var0.b || var2.k >= 0.0F) && (var1.b < var0.b || var1.k >= 0.0F);
else
return false;
}
@Override
public int a(PathPoint[] var0, PathPoint var1) {
int var2 = 0;
int var3 = 0;
PathType var4 = this.a(this.b, var1.a, var1.b + 1, var1.c);
if (this.b.a(var4) >= 0.0F) {
var3 = MathHelper.d(Math.max(1.0F, this.b.K));
}
double var5 = a(this.a, new BlockPosition(var1.a, var1.b, var1.c));
PathPoint var7 = this.a(var1.a, var1.b, var1.c + 1, var3, var5, EnumDirection.SOUTH);
if (var7 != null && !var7.i && var7.k >= 0.0F) {
var0[var2++] = var7;
}
PathPoint var8 = this.a(var1.a - 1, var1.b, var1.c, var3, var5, EnumDirection.WEST);
if (var8 != null && !var8.i && var8.k >= 0.0F) {
var0[var2++] = var8;
}
PathPoint var9 = this.a(var1.a + 1, var1.b, var1.c, var3, var5, EnumDirection.EAST);
if (var9 != null && !var9.i && var9.k >= 0.0F) {
var0[var2++] = var9;
}
PathPoint var10 = this.a(var1.a, var1.b, var1.c - 1, var3, var5, EnumDirection.NORTH);
if (var10 != null && !var10.i && var10.k >= 0.0F) {
var0[var2++] = var10;
}
PathPoint var11 = this.a(var1.a - 1, var1.b, var1.c - 1, var3, var5, EnumDirection.NORTH);
if (this.a(var1, var8, var10, var11)) {
var0[var2++] = var11;
}
PathPoint var12 = this.a(var1.a + 1, var1.b, var1.c - 1, var3, var5, EnumDirection.NORTH);
if (this.a(var1, var9, var10, var12)) {
var0[var2++] = var12;
}
PathPoint var13 = this.a(var1.a - 1, var1.b, var1.c + 1, var3, var5, EnumDirection.SOUTH);
if (this.a(var1, var8, var7, var13)) {
var0[var2++] = var13;
}
PathPoint var14 = this.a(var1.a + 1, var1.b, var1.c + 1, var3, var5, EnumDirection.SOUTH);
if (this.a(var1, var9, var7, var14)) {
var0[var2++] = var14;
}
return var2;
}
@Override
public PathPoint b() {
int var0;
BlockPosition var1;
if (this.e() && this.b.isInWater()) {
var0 = MathHelper.floor(this.b.getBoundingBox().minY);
var1 = new MutableBlockPosition(this.b.locX, var0, this.b.locZ);
for (IBlockData var2 = this.a.getType(var1); var2.getBlock() == Blocks.WATER
|| var2.p() == FluidTypes.WATER.a(false); var2 = this.a.getType(var1)) {
++var0;
((MutableBlockPosition) var1).c(this.b.locX, var0, this.b.locZ);
}
--var0;
} else if (this.b.onGround) {
var0 = MathHelper.floor(this.b.getBoundingBox().minY + 0.5D);
} else {
for (var1 = new BlockPosition(
this.b); (this.a.getType(var1).isAir() || this.a.getType(var1).a(this.a, var1, PathMode.LAND))
&& var1.getY() > 0; var1 = var1.down()) {
}
var0 = var1.up().getY();
}
var1 = new BlockPosition(this.b);
PathType var2 = this.a(this.b, var1.getX(), var0, var1.getZ());
if (this.b.a(var2) < 0.0F) {
Set var3 = Sets.newHashSet();
var3.add(new BlockPosition(this.b.getBoundingBox().minX, var0, this.b.getBoundingBox().minZ));
var3.add(new BlockPosition(this.b.getBoundingBox().minX, var0, this.b.getBoundingBox().maxZ));
var3.add(new BlockPosition(this.b.getBoundingBox().maxX, var0, this.b.getBoundingBox().minZ));
var3.add(new BlockPosition(this.b.getBoundingBox().maxX, var0, this.b.getBoundingBox().maxZ));
Iterator var5 = var3.iterator();
while (var5.hasNext()) {
BlockPosition var4 = (BlockPosition) var5.next();
PathType var6 = this.a(this.b, var4);
if (this.b.a(var6) >= 0.0F)
return this.a(var4.getX(), var4.getY(), var4.getZ());
}
}
return this.a(var1.getX(), var0, var1.getZ());
}
protected PathType b(IBlockAccess var0, int var1, int var2, int var3) {
BlockPosition var4 = new BlockPosition(var1, var2, var3);
IBlockData var5 = var0.getType(var4);
Block var6 = var5.getBlock();
Material var7 = var5.getMaterial();
if (var5.isAir())
return PathType.OPEN;
else if (!var6.a(TagsBlock.TRAPDOORS) && var6 != Blocks.LILY_PAD) {
if (var6 == Blocks.FIRE)
return PathType.DAMAGE_FIRE;
else if (var6 == Blocks.CACTUS)
return PathType.DAMAGE_CACTUS;
else if (var6 == Blocks.SWEET_BERRY_BUSH)
return PathType.DAMAGE_OTHER;
else if (var6 instanceof BlockDoor && var7 == Material.WOOD && !(Boolean) var5.get(BlockDoor.OPEN))
return PathType.DOOR_WOOD_CLOSED;
else if (var6 instanceof BlockDoor && var7 == Material.ORE && !(Boolean) var5.get(BlockDoor.OPEN))
return PathType.DOOR_IRON_CLOSED;
else if (var6 instanceof BlockDoor && var5.get(BlockDoor.OPEN))
return PathType.DOOR_OPEN;
else if (var6 instanceof BlockMinecartTrackAbstract)
return PathType.RAIL;
else if (var6 instanceof BlockLeaves)
return PathType.LEAVES;
else if (!var6.a(TagsBlock.FENCES) && !var6.a(TagsBlock.WALLS)
&& (!(var6 instanceof BlockFenceGate) || var5.get(BlockFenceGate.OPEN))) {
Fluid var8 = var0.getFluid(var4);
if (var8.a(TagsFluid.WATER))
return PathType.WATER;
else if (var8.a(TagsFluid.LAVA))
return PathType.LAVA;
else
return var5.a(var0, var4, PathMode.LAND) ? PathType.OPEN : PathType.BLOCKED;
} else
return PathType.FENCE;
} else
return PathType.TRAPDOOR;
}
public static double a(IBlockAccess var0, BlockPosition var1) {
BlockPosition var2 = var1.down();
VoxelShape var3 = var0.getType(var2).getCollisionShape(var0, var2);
return var2.getY() + (var3.isEmpty() ? 0.0D : var3.c(EnumAxis.Y));
}
}