Citizens2/v1_19_R2/src/main/java/net/citizensnpcs/nms/v1_19_R2/util/PlayerNodeEvaluator.java

511 lines
24 KiB
Java

package net.citizensnpcs.nms.v1_19_R2.util;
import java.util.EnumSet;
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.objects.Object2BooleanMap;
import it.unimi.dsi.fastutil.objects.Object2BooleanOpenHashMap;
import net.citizensnpcs.nms.v1_19_R2.entity.EntityHumanNPC;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.tags.BlockTags;
import net.minecraft.tags.FluidTags;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.Mob;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.PathNavigationRegion;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.CampfireBlock;
import net.minecraft.world.level.block.DoorBlock;
import net.minecraft.world.level.block.FenceGateBlock;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.Property;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;
import net.minecraft.world.level.material.Material;
import net.minecraft.world.level.pathfinder.BlockPathTypes;
import net.minecraft.world.level.pathfinder.Node;
import net.minecraft.world.level.pathfinder.PathComputationType;
import net.minecraft.world.level.pathfinder.Target;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.Vec3;
import net.minecraft.world.phys.shapes.VoxelShape;
public class PlayerNodeEvaluator extends PlayerNodeEvaluatorBase {
private final Long2ObjectMap<BlockPathTypes> l = new Long2ObjectOpenHashMap<BlockPathTypes>();
private final Object2BooleanMap<AABB> m = new Object2BooleanOpenHashMap<AABB>();
protected float oldWaterCost;
private boolean canReachWithoutCollision(Node var0) {
Vec3 var1 = new Vec3(var0.x - this.mob.getX(), var0.y - this.mob.getY(), var0.z - this.mob.getZ());
AABB var2 = this.mob.getBoundingBox();
int var3 = Mth.ceil(var1.length() / var2.getSize());
var1 = var1.scale((1.0F / var3));
for (int var4 = 1; var4 <= var3; var4++) {
var2 = var2.move(var1);
if (hasCollisions(var2))
return false;
}
return true;
}
@Override
public void done() {
this.mob.setPathfindingMalus(BlockPathTypes.WATER, this.oldWaterCost);
this.l.clear();
this.m.clear();
super.done();
}
protected BlockPathTypes evaluateBlockPathType(BlockGetter var0, boolean var1, boolean var2, BlockPos var3,
BlockPathTypes var4) {
if (var4 == BlockPathTypes.DOOR_WOOD_CLOSED && var1 && var2)
var4 = BlockPathTypes.WALKABLE_DOOR;
if (var4 == BlockPathTypes.DOOR_OPEN && !var2)
var4 = BlockPathTypes.BLOCKED;
if (var4 == BlockPathTypes.RAIL
&& !(var0.getBlockState(var3).getBlock() instanceof net.minecraft.world.level.block.BaseRailBlock)
&& !(var0.getBlockState(var3.below())
.getBlock() instanceof net.minecraft.world.level.block.BaseRailBlock))
var4 = BlockPathTypes.UNPASSABLE_RAIL;
if (var4 == BlockPathTypes.LEAVES)
var4 = BlockPathTypes.BLOCKED;
return var4;
}
protected Node findAcceptedNode(int var0, int var1, int var2, int var3, double var4, Direction var6,
BlockPathTypes var7) {
Node var8 = null;
BlockPos.MutableBlockPos var9 = new BlockPos.MutableBlockPos();
double var10 = getFloorLevel(var9.set(var0, var1, var2));
if (var10 - var4 > 1.125D)
return null;
BlockPathTypes var12 = getCachedBlockType(this.mob, var0, var1, var2);
float var13 = this.mob.getPathfindingMalus(var12);
double var14 = this.mob.getBbWidth() / 2.0D;
if (var13 >= 0.0F) {
var8 = getNode(var0, var1, var2);
var8.type = var12;
var8.costMalus = Math.max(var8.costMalus, var13);
}
if (var7 == BlockPathTypes.FENCE && var8 != null && var8.costMalus >= 0.0F && !canReachWithoutCollision(var8))
var8 = null;
if (var12 == BlockPathTypes.WALKABLE || (isAmphibious() && var12 == BlockPathTypes.WATER))
return var8;
if ((var8 == null || var8.costMalus < 0.0F) && var3 > 0 && var12 != BlockPathTypes.FENCE
&& var12 != BlockPathTypes.UNPASSABLE_RAIL && var12 != BlockPathTypes.TRAPDOOR
&& var12 != BlockPathTypes.POWDER_SNOW) {
var8 = findAcceptedNode(var0, var1 + 1, var2, var3 - 1, var4, var6, var7);
if (var8 != null && (var8.type == BlockPathTypes.OPEN || var8.type == BlockPathTypes.WALKABLE)
&& this.mob.getBbWidth() < 1.0F) {
double var16 = (var0 - var6.getStepX()) + 0.5D;
double var18 = (var2 - var6.getStepZ()) + 0.5D;
AABB var20 = new AABB(var16 - var14,
getFloorLevel(this.level, var9.set(var16, (var1 + 1), var18)) + 0.001D, var18 - var14,
var16 + var14,
this.mob.getBbHeight() + getFloorLevel(this.level, var9.set(var8.x, var8.y, var8.z)) - 0.002D,
var18 + var14);
if (hasCollisions(var20))
var8 = null;
}
}
if (!isAmphibious() && var12 == BlockPathTypes.WATER && !canFloat()) {
if (getCachedBlockType(this.mob, var0, var1 - 1, var2) != BlockPathTypes.WATER)
return var8;
while (var1 > this.mob.level.getMinBuildHeight()) {
var1--;
var12 = getCachedBlockType(this.mob, var0, var1, var2);
if (var12 == BlockPathTypes.WATER) {
var8 = getNode(var0, var1, var2);
var8.type = var12;
var8.costMalus = Math.max(var8.costMalus, this.mob.getPathfindingMalus(var12));
continue;
}
return var8;
}
}
if (var12 == BlockPathTypes.OPEN) {
int var16 = 0;
int var17 = var1;
while (var12 == BlockPathTypes.OPEN) {
var1--;
if (var1 < this.mob.level.getMinBuildHeight()) {
Node var18 = getNode(var0, var17, var2);
var18.type = BlockPathTypes.BLOCKED;
var18.costMalus = -1.0F;
return var18;
}
if (var16++ >= this.mob.getMaxFallDistance()) {
Node var18 = getNode(var0, var1, var2);
var18.type = BlockPathTypes.BLOCKED;
var18.costMalus = -1.0F;
return var18;
}
var12 = getCachedBlockType(this.mob, var0, var1, var2);
var13 = this.mob.getPathfindingMalus(var12);
if (var12 != BlockPathTypes.OPEN && var13 >= 0.0F) {
var8 = getNode(var0, var1, var2);
var8.type = var12;
var8.costMalus = Math.max(var8.costMalus, var13);
break;
}
if (var13 < 0.0F) {
Node var18 = getNode(var0, var1, var2);
var18.type = BlockPathTypes.BLOCKED;
var18.costMalus = -1.0F;
return var18;
}
}
}
if (var12 == BlockPathTypes.FENCE) {
var8 = getNode(var0, var1, var2);
var8.closed = true;
var8.type = var12;
var8.costMalus = var12.getMalus();
}
return var8;
}
@Override
public BlockPathTypes getBlockPathType(BlockGetter var0, int var1, int var2, int var3) {
return getBlockPathTypeStatic(var0, new BlockPos.MutableBlockPos(var1, var2, var3));
}
public BlockPathTypes getBlockPathType(BlockGetter var0, int var1, int var2, int var3, EntityHumanNPC var4,
int var5, int var6, int var7, boolean var8, boolean var9) {
EnumSet<BlockPathTypes> var10 = EnumSet.noneOf(BlockPathTypes.class);
BlockPathTypes var11 = BlockPathTypes.BLOCKED;
BlockPos var12 = var4.blockPosition();
var11 = getBlockPathTypes(var0, var1, var2, var3, var5, var6, var7, var8, var9, var10, var11, var12);
if (var10.contains(BlockPathTypes.FENCE))
return BlockPathTypes.FENCE;
if (var10.contains(BlockPathTypes.UNPASSABLE_RAIL))
return BlockPathTypes.UNPASSABLE_RAIL;
BlockPathTypes var13 = BlockPathTypes.BLOCKED;
for (BlockPathTypes var15 : var10) {
if (var4.getPathfindingMalus(var15) < 0.0F)
return var15;
if (var4.getPathfindingMalus(var15) >= var4.getPathfindingMalus(var13))
var13 = var15;
}
if (var11 == BlockPathTypes.OPEN && var4.getPathfindingMalus(var13) == 0.0F && var5 <= 1)
return BlockPathTypes.OPEN;
return var13;
}
@Override
public BlockPathTypes getBlockPathType(BlockGetter var0, int var1, int var2, int var3, Mob var4, int var5, int var6,
int var7, boolean var8, boolean var9) {
EnumSet<BlockPathTypes> var10 = EnumSet.noneOf(BlockPathTypes.class);
BlockPathTypes var11 = BlockPathTypes.BLOCKED;
BlockPos var12 = var4.blockPosition();
var11 = getBlockPathTypes(var0, var1, var2, var3, var5, var6, var7, var8, var9, var10, var11, var12);
if (var10.contains(BlockPathTypes.FENCE))
return BlockPathTypes.FENCE;
if (var10.contains(BlockPathTypes.UNPASSABLE_RAIL))
return BlockPathTypes.UNPASSABLE_RAIL;
BlockPathTypes var13 = BlockPathTypes.BLOCKED;
for (BlockPathTypes var15 : var10) {
if (var4.getPathfindingMalus(var15) < 0.0F)
return var15;
if (var4.getPathfindingMalus(var15) >= var4.getPathfindingMalus(var13))
var13 = var15;
}
if (var11 == BlockPathTypes.OPEN && var4.getPathfindingMalus(var13) == 0.0F && var5 <= 1)
return BlockPathTypes.OPEN;
return var13;
}
private BlockPathTypes getBlockPathType(EntityHumanNPC var0, BlockPos var1) {
return getCachedBlockType(var0, var1.getX(), var1.getY(), var1.getZ());
}
public BlockPathTypes getBlockPathTypee(BlockGetter var0, int var1, int var2, int var3, EntityHumanNPC var4,
int var5, int var6, int var7, boolean var8, boolean var9) {
EnumSet<BlockPathTypes> var10 = EnumSet.noneOf(BlockPathTypes.class);
BlockPathTypes var11 = BlockPathTypes.BLOCKED;
BlockPos var12 = var4.blockPosition();
var11 = getBlockPathTypes(var0, var1, var2, var3, var5, var6, var7, var8, var9, var10, var11, var12);
if (var10.contains(BlockPathTypes.FENCE))
return BlockPathTypes.FENCE;
if (var10.contains(BlockPathTypes.UNPASSABLE_RAIL))
return BlockPathTypes.UNPASSABLE_RAIL;
BlockPathTypes var13 = BlockPathTypes.BLOCKED;
for (BlockPathTypes var15 : var10) {
if (var4.getPathfindingMalus(var15) < 0.0F)
return var15;
if (var4.getPathfindingMalus(var15) >= var4.getPathfindingMalus(var13))
var13 = var15;
}
if (var11 == BlockPathTypes.OPEN && var4.getPathfindingMalus(var13) == 0.0F && var5 <= 1)
return BlockPathTypes.OPEN;
return var13;
}
public BlockPathTypes getBlockPathTypes(BlockGetter var0, int var1, int var2, int var3, int var4, int var5,
int var6, boolean var7, boolean var8, EnumSet<BlockPathTypes> var9, BlockPathTypes var10, BlockPos var11) {
for (int var12 = 0; var12 < var4; var12++) {
for (int var13 = 0; var13 < var5; var13++) {
for (int var14 = 0; var14 < var6; var14++) {
int var15 = var12 + var1;
int var16 = var13 + var2;
int var17 = var14 + var3;
BlockPathTypes var18 = getBlockPathType(var0, var15, var16, var17);
var18 = evaluateBlockPathType(var0, var7, var8, var11, var18);
if (var12 == 0 && var13 == 0 && var14 == 0)
var10 = var18;
var9.add(var18);
}
}
}
return var10;
}
protected BlockPathTypes getCachedBlockType(EntityHumanNPC var0, int var1, int var2, int var3) {
return this.l.computeIfAbsent(BlockPos.asLong(var1, var2, var3),
var4 -> getBlockPathType(this.level, var1, var2, var3, var0, this.entityWidth, this.entityHeight,
this.entityDepth, canOpenDoors(), canPassDoors()));
}
protected BlockPathTypes getCachedBlockType(Mob var0, int var1, int var2, int var3) {
return this.l.computeIfAbsent(BlockPos.asLong(var1, var2, var3),
var4 -> getBlockPathType(this.level, var1, var2, var3, var0, this.entityWidth, this.entityHeight,
this.entityDepth, canOpenDoors(), canPassDoors()));
}
protected double getFloorLevel(BlockPos var0) {
return getFloorLevel(this.level, var0);
}
@Override
public Target getGoal(double var0, double var2, double var4) {
return new Target(getNode(Mth.floor(var0), Mth.floor(var2), Mth.floor(var4)));
}
@Override
public int getNeighbors(Node[] var0, Node var1) {
int var2 = 0;
int var3 = 0;
BlockPathTypes var4 = getCachedBlockType(this.mob, var1.x, var1.y + 1, var1.z);
BlockPathTypes var5 = getCachedBlockType(this.mob, var1.x, var1.y, var1.z);
if (this.mob.getPathfindingMalus(var4) >= 0.0F && var5 != BlockPathTypes.STICKY_HONEY)
var3 = Mth.floor(Math.max(1.0F, this.mob.maxUpStep));
double var6 = getFloorLevel(new BlockPos(var1.x, var1.y, var1.z));
Node var8 = findAcceptedNode(var1.x, var1.y, var1.z + 1, var3, var6, Direction.SOUTH, var5);
if (isNeighborValid(var8, var1))
var0[var2++] = var8;
Node var9 = findAcceptedNode(var1.x - 1, var1.y, var1.z, var3, var6, Direction.WEST, var5);
if (isNeighborValid(var9, var1))
var0[var2++] = var9;
Node var10 = findAcceptedNode(var1.x + 1, var1.y, var1.z, var3, var6, Direction.EAST, var5);
if (isNeighborValid(var10, var1))
var0[var2++] = var10;
Node var11 = findAcceptedNode(var1.x, var1.y, var1.z - 1, var3, var6, Direction.NORTH, var5);
if (isNeighborValid(var11, var1))
var0[var2++] = var11;
Node var12 = findAcceptedNode(var1.x - 1, var1.y, var1.z - 1, var3, var6, Direction.NORTH, var5);
if (isDiagonalValid(var1, var9, var11, var12))
var0[var2++] = var12;
Node var13 = findAcceptedNode(var1.x + 1, var1.y, var1.z - 1, var3, var6, Direction.NORTH, var5);
if (isDiagonalValid(var1, var10, var11, var13))
var0[var2++] = var13;
Node var14 = findAcceptedNode(var1.x - 1, var1.y, var1.z + 1, var3, var6, Direction.SOUTH, var5);
if (isDiagonalValid(var1, var9, var8, var14))
var0[var2++] = var14;
Node var15 = findAcceptedNode(var1.x + 1, var1.y, var1.z + 1, var3, var6, Direction.SOUTH, var5);
if (isDiagonalValid(var1, var10, var8, var15))
var0[var2++] = var15;
return var2;
}
@Override
public Node getStart() {
BlockPos.MutableBlockPos var1 = new BlockPos.MutableBlockPos();
int var0 = this.mob.getBlockY();
BlockState var2 = this.level.getBlockState(var1.set(this.mob.getX(), var0, this.mob.getZ()));
if (this.mob.canStandOnFluid(var2.getFluidState())) {
while (this.mob.canStandOnFluid(var2.getFluidState())) {
var0++;
var2 = this.level.getBlockState(var1.set(this.mob.getX(), var0, this.mob.getZ()));
}
var0--;
} else if (canFloat() && this.mob.isInWater()) {
while (var2.is(Blocks.WATER) || var2.getFluidState() == Fluids.WATER.getSource(false)) {
var0++;
var2 = this.level.getBlockState(var1.set(this.mob.getX(), var0, this.mob.getZ()));
}
var0--;
} else if (this.mob.isOnGround()) {
var0 = Mth.floor(this.mob.getY() + 0.5D);
} else {
BlockPos blockPos = this.mob.blockPosition();
while ((this.level.getBlockState(blockPos).isAir() || this.level.getBlockState(blockPos)
.isPathfindable(this.level, blockPos, PathComputationType.LAND))
&& blockPos.getY() > this.mob.level.getMinBuildHeight())
blockPos = blockPos.below();
var0 = blockPos.above().getY();
}
BlockPos var3 = this.mob.blockPosition();
BlockPathTypes var4 = getCachedBlockType(this.mob, var3.getX(), var0, var3.getZ());
if (this.mob.getPathfindingMalus(var4) < 0.0F) {
AABB aABB = this.mob.getBoundingBox();
if (hasPositiveMalus(var1.set(aABB.minX, var0, aABB.minZ))
|| hasPositiveMalus(var1.set(aABB.minX, var0, aABB.maxZ))
|| hasPositiveMalus(var1.set(aABB.maxX, var0, aABB.minZ))
|| hasPositiveMalus(var1.set(aABB.maxX, var0, aABB.maxZ))) {
Node var6 = getNode(var1);
var6.type = getBlockPathType(this.mob, var6.asBlockPos());
var6.costMalus = this.mob.getPathfindingMalus(var6.type);
return var6;
}
}
Node var5 = getNode(var3.getX(), var0, var3.getZ());
var5.type = getBlockPathType(this.mob, var5.asBlockPos());
var5.costMalus = this.mob.getPathfindingMalus(var5.type);
return var5;
}
private boolean hasCollisions(AABB var0) {
return this.m.computeIfAbsent(var0, var1 -> !this.level.noCollision(this.mob, var0));
}
private boolean hasPositiveMalus(BlockPos var0) {
BlockPathTypes var1 = getBlockPathType(this.mob, var0);
return (this.mob.getPathfindingMalus(var1) >= 0.0F);
}
protected boolean isAmphibious() {
return false;
}
protected boolean isDiagonalValid(Node var0, Node var1, Node var2, Node var3) {
if (var3 == null || var2 == null || var1 == null || var3.closed)
return false;
if (var2.y > var0.y || var1.y > var0.y)
return false;
if (var1.type == BlockPathTypes.WALKABLE_DOOR || var2.type == BlockPathTypes.WALKABLE_DOOR
|| var3.type == BlockPathTypes.WALKABLE_DOOR)
return false;
boolean var4 = (var2.type == BlockPathTypes.FENCE && var1.type == BlockPathTypes.FENCE
&& this.mob.getBbWidth() < 0.5D);
return (var3.costMalus >= 0.0F && (var2.y < var0.y || var2.costMalus >= 0.0F || var4)
&& (var1.y < var0.y || var1.costMalus >= 0.0F || var4));
}
protected boolean isNeighborValid(Node var0, Node var1) {
return (var0 != null && !var0.closed && (var0.costMalus >= 0.0F || var1.costMalus < 0.0F));
}
@Override
public void prepare(PathNavigationRegion var0, Mob var1) {
super.prepare(var0, var1);
this.oldWaterCost = var1.getPathfindingMalus(BlockPathTypes.WATER);
}
public static BlockPathTypes checkNeighbourBlocks(BlockGetter var0, BlockPos.MutableBlockPos var1,
BlockPathTypes var2) {
int var3 = var1.getX();
int var4 = var1.getY();
int var5 = var1.getZ();
for (int var6 = -1; var6 <= 1; var6++) {
for (int var7 = -1; var7 <= 1; var7++) {
for (int var8 = -1; var8 <= 1; var8++) {
if (var6 != 0 || var8 != 0) {
var1.set(var3 + var6, var4 + var7, var5 + var8);
BlockState var9 = var0.getBlockState(var1);
if (var9.is(Blocks.CACTUS))
return BlockPathTypes.DANGER_CACTUS;
if (var9.is(Blocks.SWEET_BERRY_BUSH))
return BlockPathTypes.DANGER_OTHER;
if (isBurningBlock(var9))
return BlockPathTypes.DANGER_FIRE;
if (var0.getFluidState(var1).is(FluidTags.WATER))
return BlockPathTypes.WATER_BORDER;
}
}
}
}
return var2;
}
protected static BlockPathTypes getBlockPathTypeRaw(BlockGetter var0, BlockPos var1) {
BlockState var2 = var0.getBlockState(var1);
Block var3 = var2.getBlock();
Material var4 = var2.getMaterial();
if (var2.isAir())
return BlockPathTypes.OPEN;
if (var2.is(BlockTags.TRAPDOORS) || var2.is(Blocks.LILY_PAD) || var2.is(Blocks.BIG_DRIPLEAF))
return BlockPathTypes.TRAPDOOR;
if (var2.is(Blocks.POWDER_SNOW))
return BlockPathTypes.POWDER_SNOW;
if (var2.is(Blocks.CACTUS))
return BlockPathTypes.DAMAGE_CACTUS;
if (var2.is(Blocks.SWEET_BERRY_BUSH))
return BlockPathTypes.DAMAGE_OTHER;
if (var2.is(Blocks.HONEY_BLOCK))
return BlockPathTypes.STICKY_HONEY;
if (var2.is(Blocks.COCOA))
return BlockPathTypes.COCOA;
FluidState var5 = var0.getFluidState(var1);
if (var5.is(FluidTags.LAVA))
return BlockPathTypes.LAVA;
if (isBurningBlock(var2))
return BlockPathTypes.DAMAGE_FIRE;
if (DoorBlock.isWoodenDoor(var2) && !((Boolean) var2.getValue((Property<?>) DoorBlock.OPEN)).booleanValue())
return BlockPathTypes.DOOR_WOOD_CLOSED;
if (var3 instanceof DoorBlock && var4 == Material.METAL
&& !((Boolean) var2.getValue((Property<?>) DoorBlock.OPEN)).booleanValue())
return BlockPathTypes.DOOR_IRON_CLOSED;
if (var3 instanceof DoorBlock && ((Boolean) var2.getValue((Property<?>) DoorBlock.OPEN)).booleanValue())
return BlockPathTypes.DOOR_OPEN;
if (var3 instanceof net.minecraft.world.level.block.BaseRailBlock)
return BlockPathTypes.RAIL;
if (var3 instanceof net.minecraft.world.level.block.LeavesBlock)
return BlockPathTypes.LEAVES;
if (var2.is(BlockTags.FENCES) || var2.is(BlockTags.WALLS) || (var3 instanceof FenceGateBlock
&& !((Boolean) var2.getValue((Property<?>) FenceGateBlock.OPEN)).booleanValue()))
return BlockPathTypes.FENCE;
if (!var2.isPathfindable(var0, var1, PathComputationType.LAND))
return BlockPathTypes.BLOCKED;
if (var5.is(FluidTags.WATER))
return BlockPathTypes.WATER;
return BlockPathTypes.OPEN;
}
public static BlockPathTypes getBlockPathTypeStatic(BlockGetter var0, BlockPos.MutableBlockPos var1) {
int var2 = var1.getX();
int var3 = var1.getY();
int var4 = var1.getZ();
BlockPathTypes var5 = getBlockPathTypeRaw(var0, var1);
if (var5 == BlockPathTypes.OPEN && var3 >= var0.getMinBuildHeight() + 1) {
BlockPathTypes var6 = getBlockPathTypeRaw(var0, var1.set(var2, var3 - 1, var4));
var5 = (var6 == BlockPathTypes.WALKABLE || var6 == BlockPathTypes.OPEN || var6 == BlockPathTypes.WATER
|| var6 == BlockPathTypes.LAVA) ? BlockPathTypes.OPEN : BlockPathTypes.WALKABLE;
if (var6 == BlockPathTypes.DAMAGE_FIRE)
var5 = BlockPathTypes.DAMAGE_FIRE;
if (var6 == BlockPathTypes.DAMAGE_CACTUS)
var5 = BlockPathTypes.DAMAGE_CACTUS;
if (var6 == BlockPathTypes.DAMAGE_OTHER)
var5 = BlockPathTypes.DAMAGE_OTHER;
if (var6 == BlockPathTypes.STICKY_HONEY)
var5 = BlockPathTypes.STICKY_HONEY;
}
if (var5 == BlockPathTypes.WALKABLE)
var5 = checkNeighbourBlocks(var0, var1.set(var2, var3, var4), var5);
return var5;
}
public static double getFloorLevel(BlockGetter var0, BlockPos var1) {
BlockPos var2 = var1.below();
VoxelShape var3 = var0.getBlockState(var2).getCollisionShape(var0, var2);
return var2.getY() + (var3.isEmpty() ? 0.0D : var3.max(Direction.Axis.Y));
}
public static boolean isBurningBlock(BlockState var0) {
return (var0.is(BlockTags.FIRE) || var0.is(Blocks.LAVA) || var0.is(Blocks.MAGMA_BLOCK)
|| CampfireBlock.isLitCampfire(var0) || var0.is(Blocks.LAVA_CAULDRON));
}
}