68 lines
2.8 KiB
Java
68 lines
2.8 KiB
Java
package net.citizensnpcs.nms.v1_8_R3.util;
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import java.util.EnumMap;
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import org.bukkit.entity.Player;
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import com.google.common.collect.Maps;
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import net.citizensnpcs.util.PlayerAnimation;
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import net.minecraft.server.v1_8_R3.BlockPosition;
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import net.minecraft.server.v1_8_R3.EntityPlayer;
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import net.minecraft.server.v1_8_R3.Packet;
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import net.minecraft.server.v1_8_R3.PacketPlayOutAnimation;
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import net.minecraft.server.v1_8_R3.PacketPlayOutBed;
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import net.minecraft.server.v1_8_R3.PacketPlayOutEntityMetadata;
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public class PlayerAnimationImpl {
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public static void play(PlayerAnimation animation, Player bplayer, int radius) {
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// TODO: this is pretty gross
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final EntityPlayer player = (EntityPlayer) NMSImpl.getHandle(bplayer);
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if (DEFAULTS.containsKey(animation)) {
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playDefaultAnimation(player, radius, DEFAULTS.get(animation));
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return;
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}
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switch (animation) {
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case SLEEP:
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PacketPlayOutBed packet = new PacketPlayOutBed(player,
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new BlockPosition((int) player.locX, (int) player.locY, (int) player.locZ));
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sendPacketNearby(packet, player, radius);
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break;
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case SNEAK:
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player.getBukkitEntity().setSneaking(true);
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sendPacketNearby(new PacketPlayOutEntityMetadata(player.getId(), player.getDataWatcher(), true), player,
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radius);
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break;
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case STOP_SLEEPING:
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playDefaultAnimation(player, radius, 2);
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break;
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case STOP_SNEAKING:
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player.getBukkitEntity().setSneaking(false);
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sendPacketNearby(new PacketPlayOutEntityMetadata(player.getId(), player.getDataWatcher(), true), player,
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radius);
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break;
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default:
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throw new UnsupportedOperationException();
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}
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}
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protected static void playDefaultAnimation(EntityPlayer player, int radius, int code) {
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PacketPlayOutAnimation packet = new PacketPlayOutAnimation(player, code);
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sendPacketNearby(packet, player, radius);
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}
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protected static void sendPacketNearby(Packet<?> packet, EntityPlayer player, int radius) {
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NMSImpl.sendPacketNearby(player.getBukkitEntity(), player.getBukkitEntity().getLocation(), packet, radius);
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}
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private static EnumMap<PlayerAnimation, Integer> DEFAULTS = Maps.newEnumMap(PlayerAnimation.class);
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static {
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DEFAULTS.put(PlayerAnimation.ARM_SWING, 0);
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DEFAULTS.put(PlayerAnimation.HURT, 1);
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DEFAULTS.put(PlayerAnimation.EAT_FOOD, 2);
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DEFAULTS.put(PlayerAnimation.ARM_SWING_OFFHAND, 3);
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DEFAULTS.put(PlayerAnimation.CRIT, 4);
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DEFAULTS.put(PlayerAnimation.MAGIC_CRIT, 5);
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}
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}
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