CloverBootloader/Library/OpensslLib/openssl/crypto/engine/eng_rdrand.c

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/*
* Copyright 2011-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the Apache License 2.0 (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
* in the file LICENSE in the source distribution or at
* https://www.openssl.org/source/license.html
*/
/* We need to use some engine deprecated APIs */
#define OPENSSL_SUPPRESS_DEPRECATED
#include <openssl/opensslconf.h>
#include <stdio.h>
#include <string.h>
#include "crypto/engine.h"
#include "internal/cryptlib.h"
#include <openssl/rand.h>
#include <openssl/err.h>
#include <openssl/crypto.h>
#if (defined(__i386) || defined(__i386__) || defined(_M_IX86) || \
defined(__x86_64) || defined(__x86_64__) || \
defined(_M_AMD64) || defined (_M_X64)) && defined(OPENSSL_CPUID_OBJ)
size_t OPENSSL_ia32_rdrand_bytes(unsigned char *buf, size_t len);
static int get_random_bytes(unsigned char *buf, int num)
{
if (num < 0) {
return 0;
}
return (size_t)num == OPENSSL_ia32_rdrand_bytes(buf, (size_t)num);
}
static int random_status(void)
{
return 1;
}
static RAND_METHOD rdrand_meth = {
NULL, /* seed */
get_random_bytes,
NULL, /* cleanup */
NULL, /* add */
get_random_bytes,
random_status,
};
static int rdrand_init(ENGINE *e)
{
return 1;
}
static const char *engine_e_rdrand_id = "rdrand";
static const char *engine_e_rdrand_name = "Intel RDRAND engine";
static int bind_helper(ENGINE *e)
{
if (!ENGINE_set_id(e, engine_e_rdrand_id) ||
!ENGINE_set_name(e, engine_e_rdrand_name) ||
!ENGINE_set_flags(e, ENGINE_FLAGS_NO_REGISTER_ALL) ||
!ENGINE_set_init_function(e, rdrand_init) ||
!ENGINE_set_RAND(e, &rdrand_meth))
return 0;
return 1;
}
static ENGINE *ENGINE_rdrand(void)
{
ENGINE *ret = ENGINE_new();
if (ret == NULL)
return NULL;
if (!bind_helper(ret)) {
ENGINE_free(ret);
return NULL;
}
return ret;
}
void engine_load_rdrand_int(void)
{
if (OPENSSL_ia32cap_P[1] & (1 << (62 - 32))) {
ENGINE *toadd = ENGINE_rdrand();
if (!toadd)
return;
ERR_set_mark();
ENGINE_add(toadd);
/*
* If the "add" worked, it gets a structural reference. So either way, we
* release our just-created reference.
*/
ENGINE_free(toadd);
/*
* If the "add" didn't work, it was probably a conflict because it was
* already added (eg. someone calling ENGINE_load_blah then calling
* ENGINE_load_builtin_engines() perhaps).
*/
ERR_pop_to_mark();
}
}
#else
void engine_load_rdrand_int(void)
{
}
#endif